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ifoz

Very supportive Vintarian
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Everything posted by ifoz

  1. This is a super cool idea! I haven't ever tried this, though I do love coming up with backstories for my characters and then playing according to how they as a character would act. This can influence both my gameplay and my building style, as I build what I think they as a character would value or construct themselves, or what I think should be added to their world. The town I'm currently building, for example, only has two buildings that are canonically built by my character, despite everything being made by me. It's for the roleplay factor that my character "hasn't" built these buildings, even though I have.
  2. Could you reach out to the mod's original creator, or the modder who ported the kobold player model? Just some ideas, since I don't know how it'll get ported unless an inspired modder sees this forum post, which could always happen. You might just get lucky!
  3. I'm no expert programmer, so sadly I can't help with this problem, but I do know of one other player model mod that I just thought I would suggest because it's pretty cool. There's a kobold player model mod out there, and someone ported it to 1.19.
  4. Completely forgot to suggest this! About an hour of underground ruin hunting in my experience can get you all the gears you need for a tin bronze pickaxe and maybe another tool if you get lucky. You'd need to find a Survival Goods trader, though. Then you could just swap the pick for a map, and off you go to the Archives!
  5. ifoz

    Wood carving

    I agree with Thorfinn here. I hope that once they eventually remove the 3x3 crafting grid that this does not mean stacking cobblestone tediously by hand or debarking logs by placing them and holding right click. There is a point where realism must be sacrificed for game design. There's a tipping point when too much realism stops being fun and becomes an awful, grindy slog.
  6. This kind of stuff has been done before in Minecraft, so I guarantee it is just a matter of time before someone decides to do this for Vintage Story! It would require the development of tools for porting images or geological data/maps of some kind into the game, then making it a custom map available for download, though.
  7. ifoz

    Wood carving

    Accidentally debarking logs in my builds because I right clicked while holding an axe doesn't exactly sound like fun. This was a feature in Minecraft and personally it was really annoying. I think a dedicated workstation or chopping block could work better for this, though having to manually debark many logs for a large build is another issue. Maybe it could be less grindy if there was some kind of mechanical part to automate it in the late game?
  8. As cool as your suggestion is, using bombs seems much cheaper and more efficient. A couple of bombs can net you stacks and stacks of iron in a short timeframe.
  9. On our server, I'm playing Malefactor, and I have a friend who is playing Blackguard. In my character's lore, he's a little anxious around him due to concerns that he would be recognised, though so far the Blackguard hasn't noticed! It's an uneasy alliance!
  10. Perhaps the shortsword could have slightly further reach than the Falx to make up for it's shortcomings, since it takes the same amount of iron to make a regular iron Falx. The Falx seems designed so that you thrust the tip into the enemy, puncturing them, and then rip it back towards you like a sawblade, cutting through metal and thick hide. The downside of this is that you would need to be pretty close to your enemies to do this. The shortsword could be thrusted, allowing for further reach, but not that cutting power that the Falx has. On the subject of another Falx type, I have been thinking about a potential "Nightmare Falx" which would be the arm of a nightmare or other higher-tier drifter repurposed as a makeshift weapon. The blade would be a rare drop from arm-bladed drifters, and would make any drifters killed with it have a higher chance of dropping loot. It wouldn't be very durable though. After all, it is just a rusty old blade attached to a stick.
  11. The weapons fused to their limbs is actually so much more fitting! I'd say the drifters are "undead" but they are a refreshing take on undead enemies. Maybe these fallen knight enemies could be overrun with rusted pipes sprouting from their bodies, matching with the visual themes of what the Rust does when it takes over stuff like areas of the Archives. I imagine they'd be a little more lucid than a regular drifter, though the only thing that they would be able to think of or recall would be their duty to protect the ruin that they are inside. They wouldn't recognise you as one of them, though if you were actually playing as a Blackguard, maybe the Blackguard ones would hesitate for a moment when seeing you before becoming aggressive, giving you a chance where you can get a hit or two in. This could be taken further if you were playing Malefactor, as maybe they would aggro on sight instantly, perceiving you as a raider or thief.
  12. It's kind of odd that the iron shortsword head can be smithed by any class, though a Blackguard is needed to simply affix it to a stick. I think it could be nice if there was a plain "Iron Shortsword" that could be crafted by any class, but would have the exact same stats as a regular iron Falx. Probably made from the shortsword head and a stick, without the need for charcoal. Just so that players who made the shortsword head thinking that it would be a good weapon aren't disappointed to learn that you need to be a Blackguard to do anything with it. It's a cooler feature than just relegating the smithing recipe to Blackguards only!
  13. One day I'd love to see an enemy type that's a Blackguard or knight of the Forlorn Hope turned into a drifter. Imagine poking your head into a ruined Blackguard barracks, and coming face to face with a lanky drifter in a set of rotten and busted up Blackguard gear, wielding a broken shortsword and chipped shield. I think that it could add so much atmosphere to certain ruin types if you could find the reanimated corpses of the previous inhabitants within. You enter a ruin and a suit of armour slumped against a wall slowly pushes itself up, making an echo-y (because of the helmet) version of that classic drifter growl. This could also offer another way to get broken Blackguard and Forlorn hope armour, though you would have to fight tooth and nail for it.. The Rot wasn't just a plague, it was a curse. If the only way to break it is to put the afflicted down, you'd better gear up!
  14. I agree, I think that the fur coat should definitely be warmer, though I would like to see the robe eek out an extra 0.5 degrees over other coat/mantle/robe/jacket items. (The ones that go over your shirt). It's made with both cloth and a raw hide, so I think it should probably be around 0.5 warmer than the average jacket. I agree to this too. I just think that maybe the woolen shirt should be +2.5 instead of the base +2 degrees, as something like the tattered crimson tunic still has a warmth of +2 degrees, and it's both torn up and short sleeve. By the way, do you have any thoughts on the Malefactor heavy cloak? It's only +0.5 degrees despite every other shoulder item being at least +1 degrees, at least to my knowledge. This is also despite it having a scarf that comes with it. Is this for balance reasons since the Malefactor starts the game with the most clothing compared to other classes?
  15. Throw beenades instead of rocks and beenade snowballs in winter. When encountering a Seraph, pull a rusty gear from my flesh and throw it at them with expert accuracy and ease, spinning like a shuriken mid-air. Use a temporal gear that I am magically carrying on myself to set my respawn point to right next to their respawn point. Whenever they kill me, I just reappear. Keep a little iron oxide in my pockets at all times. Spread the rust like pixie dust, skipping around and groaning with glee.
  16. Welcome to the forums! There is indeed a way to make blocks smaller! You need to make a chisel and a hammer, then hold the hammer in one hand and the chisel in the other. You can then chip blocks down to any size and shape you'd like!
  17. Even still, this doesn't change the fact that they don't seem to have a mattress or pillow! It looks like it's just a blanket on a solid wooden frame.
  18. A super simple solution, but the Warm Robe doesn't really live up to it's name. It's only +2 degrees like any other coat, when it requires both fabric and a hide to be crafted. I think it should at least be +3 degrees. +4 is too much and makes the reindeer herder set redundant. This would make it a viable competitor to the fur coat, which holds the current major winter clothing monopoly. On another note, the woolen shirt should probably be +2.5 or something around that. It's only +2 despite being lined with wool.
  19. If you mean the maple log looks like it's in VS, I agree. Though without the VS shaders (since Minecraft doesn't have shaders) does it seem to anyone else like it's a little.. compressed? I think there might be a little more .jpeg-ification on it's pixels, if you know what I mean. It looks flatter almost. Like it's painted on, maybe that's just me though. I think it's definitely a custom texture pack for Minecraft using textures ripped from Vintage Story. The landscape outside the house and through the windows is a giveaway, as they feature only Minecraft textures and Minecraft-like generation. While it could be argued that may just be Minecraft textures applied to VS, the lack of shaders and distinctly Minecraft-esq generation makes me think this is not the case and that this a texture pack inside of Minecraft. The shingles on the roof of the house though.. That's not a Minecraft or Vintage Story texture. I don't know where that has come from.
  20. While you could always start a new game, I personally don't view this game as having a set "win" or "lose". Sometimes I'm straight to the iron age, sometimes I stay with bronze for a while depending on circumstance. Sometimes if I get a build I'm working on complete, that will classify as "winning" for me. If you are talking purely in terms of progression, I suppose it may be worth restarting. Though who knows, maybe you'll suddenly find a translocator that will take you to somewhere with tin readings. Translocators could be your key to success here, you'd just have to get quite lucky with them.
  21. I'll look into that, I probably have too many .png's uploaded. Thank you!
  22. You can see the Minecraft wooden planks texture on the inside of the windows on closer inspection. Also the door and bed are Minecraft, and the whole screenshot has no shaders, like Minecraft. The photo of outside the house also resembles a Minecraft landscape.
  23. With a hopper and a display case, anything is possible...
  24. This image is absolutely insane, is this a Vintage Story texture pack for Minecraft?
  25. ifoz

    Why bother

    This won't ever happen in singleplayer, so it sounds like you tried playing multiplayer as your first experience. While multiplayer can be super fun, I'd recommend learning the basics in singleplayer first. Wilderness is the hardest difficulty. Maybe try setting it a little lower if you're having trouble. Don't worry, lower doesn't mean the game will be easy by any means! It just means you won't be under so much strife.
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