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Wraithhunter

Vintarian
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  1. Not at the moment. I had some things in the works a few months back but life got really busy really fast. Though if you have any suggestions for any additions please let me know.
  2. 2 and 3 should be fixed with the next update. I can't replicate the issue with the plugs, will fix if I can isolate the problem. Thanks for letting me know
  3. Afraid that's a conflict with VSHud.
  4. I had No idea that was a thing! I've added Quarry Works to it
  5. New updates out! All bug fixes this time around! The quarry should work more betta now! Thanks to ThothTheScribe again for finding a lot of edge cases! I swear everything works fine till you poke it! lol The rubble storage shouldn't crash if you try to put a stick into it now! (Or anything else for that matter!) Thanks to QuestionSleep for finding this and letting me know Slabs shouldn't be reproducing at an exponential rate anymore! That was a weird dupe bug... Thanks to ZigTheHedge for pointing out that this was a thing! A more complete listing can be found above. Generally though this just made everything less likely to crash.
  6. Should already be good to go on multiplayer.
  7. They should already be working. The molds I added all use the vanilla mold class so they should work with any vanilla interactions that other molds have. As far as I'm aware though you can't put unfired molds in the mold rack.
  8. Hey Tech_Rabbit! Thanks for the feedback! Adding Durability is on my to-do list and your suggested implementation was also my first thought! I'm not quite happy with how that feels though so I'm not completely sold on it, I have a few other Ideas I want to try before falling back on random break chances. However! The hammer taking durability damage was something I thought I'd already added, onto the to-do list it goes, should be in the next patch... or the one after that lol. As for the time needed to quarry, I agree it's currently a little to fast. Though during testing I found making it take more time was frustrating in it's own way since it's a repetitive action that doesn't have a lot of feedback. I'm hoping to implement a more interactive process in the future, at which point I'll probably increase the time required. I'm not too sure where I want to take the slabs though, for now I'm fine with the speed they give items since it's mostly just the same as using the crafting grid with a ~10%(ish) increase to return rates. (though that is adjustable in the tools json file.) Adjust-ability in general is also on the to-do list, though I think it's somewhere in the middle of said list so it may be a while. Thanks again! If you have any other suggestions I'd love to hear them!
  9. New patch is posted for Quarry works! Hopefully no more server disconnects when placing slabs! Though I've said that before but I really mean it this time! Full patch notes can be found above.
  10. Noted! Will attempt to fix when I'm back ty everyone!
  11. Weird, Thanks for letting me know
  12. Is it occurring when placing the rubble storage block?
  13. Hey Nozarati! What version of the mod are you running, and does it happen with the other slabs?
  14. V1.3.3 is now live! YAY! Have you ever wanted to make a sandcastle but couldn't find any sand to do so? While now with the patent pending Rubble Storage™ you can! Chuck some stone or gravel into it, smack it with a rubble hammer and Voilà! sand! and gravel too I suppose, but who wants to make a gravel castle? That'd just be dumb, you'd never get it to stick together. Point being you can make gravel or sand with this block! Also it can be filled with 500 of any mix of sand, gravel, and/or stone then picked up and moved! Move-able storage ftw! Also patched a bug that was causing clients to disconnect from some servers when placing down multiblocks! Hopefully! Huge thank you to Monahven for pointing this problem out to me and to both Monahven and Raccoon for helping with testing to get this fixed! If you want to find a full list of patch notes they can be found above. As always feed back is appreciated!
  15. Downloads are at the bottom of this post. Feel free to skip past this if that's all you're looking for, there's ingame documentation if you need a starting point. The works is a series of mods I've been working on to fix many of the quality of life issues I've found while playing vintage story and to add some immersion to already existing mechanics, I adore this game and want to see it become more than it already is. As of right now I've reached a point with the first mod in the series "Quarry Works" (more details of which can be found below) that I'm happy with it and am putting it into the world for ya'll to break, go forth and find edge cases! I welcome bug reports, report them via discord! On that note, anything relating to this mod can be found on the discord page for it, which can be found here! If you have any questions or concerns I can be found there nearly all the time! Because I have no life... All the source code is available on GitHub if you'd like to look at it... or fix it, my codes a undocumented mess. you've been warned. Github link! QuarryWorks v1.4.8-beta - Rubble Storage For The Masses!
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