Jump to content

Zaldaryon

Moderators
  • Posts

    13
  • Joined

  • Last visited

Posts posted by Zaldaryon

  1. @Dauron

    Running on 64 bit Windows with 16 GB RAM 
    Game Version: v1.17.0-rc.3 (Unstable)
    Loaded Mods: backpackpackplus@1.0.3, bettercrates@1.4.2, buzzwords@1.1.0, chiseltools@1.5.4-pre.1, guicompositesettingsex@1.0.1, midnight-texturepackNS@1.1.0, nooffhandhunger@1.0.0, notradermoneylimit@1.0.0, SustainableForestry@1.0.0, visibleore@1.0.1, game@1.17.0-rc.3, zoombuttonreborn@1.3.0, betterdoors@1.0.0, carrycapacity@0.6.5, deathwaypoints@1.0.3, farmlanddropssoil@1.4.0, prospectorinfo@3.2.0, stepup@1.2.0, stonequarry@2.0.0-pre.5, toggly@3.0, translocatorlocator@1.0.2, useplanksinpitkiln@1.0.0, creative@1.17.0-rc.3, survival@1.17.0-rc.3, worldconfiggui@1.0.0, accessibilitytweaks@2.3.1, campaigncartographer@2.2.2, bricklayers@1.0.0-pre.3, ferrospear@1.0.1
    06/08/2022 22:28:54: Critical error occurred
    System.MissingMethodException: Método não encontrado: 'Void Vintagestory.API.Client.ITesselatorAPI.TesselateShape(System.String, Vintagestory.API.Common.Shape, Vintagestory.API.Client.MeshData ByRef, Vintagestory.API.Client.ITexPositionSource, Vintagestory.API.MathTools.Vec3f, Int32, Byte, Byte, System.Nullable`1<Int32>, System.String[])'.
       em BetterCratesNamespace.BetterCrateBlockEntity.GenMeshData(ITesselatorAPI tesselator)
       em BetterCratesNamespace.BetterCrateBlockEntity.UpdateMesh() na D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:linha 1304
       em BetterCratesNamespace.BetterCrateBlockEntity.UpdateMeshAndLabelRenderer() na D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:linha 677
       em BetterCratesNamespace.BetterCrateBlockEntity.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) na D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:linha 1173
       em Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Model\ClientChunk.cs:linha 427
       em Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:linha 809
       em Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:linha 1139
       em Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:linha 125
       em Vintagestory.Client.ScreenManager.Render(Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:linha 666
       em Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:linha 610
       em Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:linha 132
       em System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       em OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) na C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:linha 479
       em OpenTK.GameWindow.DispatchRenderFrame() na C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:linha 454
       em OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) na C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:linha 375
       em Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
       em Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:linha 87

     

  2. Hello copygirl! I like this mod a lot.

     

    A question: do you think it's possible to set this mod with a player speed of 1.3x of current speed only when doing a step, clientside? Or does it need to be serverside? I say this bc I kinda explained on Discord why the stepup feels "slow" even with stairs and ladders (you walk the hypotenuse, roughly, not the block itself). This is the basic explanation. If you think it's easy, I would love to see that in the mod.

    unknown.png

  3. 19 hours ago, Xandu said:

    Hey, i uploaded version 0.3.2 with following changes:

    • Adopted Zaldaryon idea and implement a Crystal Seeker ability.
    • It increases the effect of the ore miner ability for crystallized ores by 100%.
    • Destroying leaves now also gives a little bit of xp for the forestry skill. This is also thanks to Zaldaryon.
    • Abilities that affected leaves work now properly again. I think something was changed in the game files with 1.13 concerning leaves and i haven't noticed it until now.
    • Bountiful ores are now affected by the mining skill abilities and you can receive experience by mining them.

     

    @Zaldaryonyour last idea also sounds interesting, but this one would be some more work to implement and until now i have no other idea to implement this than scanning the whole area around the player every now and than which could result in quite some load on the performance depending on how big this area should be. I will think about this idea and maybe will implement this in one way or another.

    Thanks for the update and feedback!


    Oh yeah, that ability would be very costly to make, performance-wise. I know you could use some of the code or mechanics @Melchior uses in Automap mod (he registers repaired translocators in metadata), or at least mimic it. You can always save the chunk info in a table or something (encrypted, imo), so you wouldn't need to run that check every time someone is in that chunk.

    Something for the future, maybe, if you want to implement. :D

  4. @Xandu, I've been playing on a server with that mod (RabbitTech) And I would like to make a suggestion:

     

    - Make shears on leaves count as xp for Forestry area.

    - An ability that increases the chance of having crystallized ore (Crystal Seeker).

    - An endgame ability around the temporal stability that makes a sound if you enter a chunk with a broken translocator (Translocator Affinity).

    • Finding beautiful landscapes. In VS we have many since 1.9. I love that;
    • Rare loot: pumpkin seeds, cabbage seeds, rare vessels, rare paintings;
    • Stone types: after I get comfortable with food and metals, I start to look for different stone types to make custom buildings, or even to choose another place to build with a theme.
    • Trees; animals; different food (I'll be very happy when fruit trees come into the game);
    • To find translocators: that's fairly new, but it helps a lot to reach new destinations or shorten some way. Very much useful since we don't have fast transport means right now.
    • Different types of ruins;
    • Traders so we can get rare items, clothing or resources.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.