Jump to content

Zaldaryon

Moderators
  • Posts

    13
  • Joined

  • Last visited

Everything posted by Zaldaryon

  1. Ah, about the wiki, you can join there the #wiki-and-translations channel and ask for edit perms
  2. @AzuliHello Azuli, I'm one of the biggest translations of the game to PT-BR (I'm a brazilian myself) and the game uses the platform crowdin. If you join the official discord server of the game (it's in the main page) we have a #português channel such as #wiki-and-translations which has the links for the translation platform. Please join us
  3. @Dauron Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.0-rc.3 (Unstable) Loaded Mods: backpackpackplus@1.0.3, bettercrates@1.4.2, buzzwords@1.1.0, chiseltools@1.5.4-pre.1, guicompositesettingsex@1.0.1, midnight-texturepackNS@1.1.0, nooffhandhunger@1.0.0, notradermoneylimit@1.0.0, SustainableForestry@1.0.0, visibleore@1.0.1, game@1.17.0-rc.3, zoombuttonreborn@1.3.0, betterdoors@1.0.0, carrycapacity@0.6.5, deathwaypoints@1.0.3, farmlanddropssoil@1.4.0, prospectorinfo@3.2.0, stepup@1.2.0, stonequarry@2.0.0-pre.5, toggly@3.0, translocatorlocator@1.0.2, useplanksinpitkiln@1.0.0, creative@1.17.0-rc.3, survival@1.17.0-rc.3, worldconfiggui@1.0.0, accessibilitytweaks@2.3.1, campaigncartographer@2.2.2, bricklayers@1.0.0-pre.3, ferrospear@1.0.1 06/08/2022 22:28:54: Critical error occurred System.MissingMethodException: Método não encontrado: 'Void Vintagestory.API.Client.ITesselatorAPI.TesselateShape(System.String, Vintagestory.API.Common.Shape, Vintagestory.API.Client.MeshData ByRef, Vintagestory.API.Client.ITexPositionSource, Vintagestory.API.MathTools.Vec3f, Int32, Byte, Byte, System.Nullable`1<Int32>, System.String[])'. em BetterCratesNamespace.BetterCrateBlockEntity.GenMeshData(ITesselatorAPI tesselator) em BetterCratesNamespace.BetterCrateBlockEntity.UpdateMesh() na D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:linha 1304 em BetterCratesNamespace.BetterCrateBlockEntity.UpdateMeshAndLabelRenderer() na D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:linha 677 em BetterCratesNamespace.BetterCrateBlockEntity.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) na D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:linha 1173 em Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Model\ClientChunk.cs:linha 427 em Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:linha 809 em Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:linha 1139 em Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:linha 125 em Vintagestory.Client.ScreenManager.Render(Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:linha 666 em Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:linha 610 em Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:linha 132 em System.EventHandler`1.Invoke(Object sender, TEventArgs e) em OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) na C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:linha 479 em OpenTK.GameWindow.DispatchRenderFrame() na C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:linha 454 em OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) na C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:linha 375 em Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) em Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:linha 87
  4. Hello. I don't know any of the polish translators, but if you know something is wrong, you can fix them contributing to the project, since it's translated by the community. You can have an account and help here: https://crowdin.com/translate/vintage-story-game/2/en-pl
  5. I've checked the code, and the items on the trader are not season-dependent. It's really random, besides maybe some function to sell more of items that were out of stock when the change interval is over. If you like code diving: https://github.com/anegostudios/vssurvivalmod/blob/ae1a6474b0f0cb1b88d411d3e28106ab3a5c6527/Systems/Trading/EntityTrader.cs#L242
  6. Hello copygirl! I like this mod a lot. A question: do you think it's possible to set this mod with a player speed of 1.3x of current speed only when doing a step, clientside? Or does it need to be serverside? I say this bc I kinda explained on Discord why the stepup feels "slow" even with stairs and ladders (you walk the hypotenuse, roughly, not the block itself). This is the basic explanation. If you think it's easy, I would love to see that in the mod.
  7. Thanks for the update and feedback! Oh yeah, that ability would be very costly to make, performance-wise. I know you could use some of the code or mechanics @Melchior uses in Automap mod (he registers repaired translocators in metadata), or at least mimic it. You can always save the chunk info in a table or something (encrypted, imo), so you wouldn't need to run that check every time someone is in that chunk. Something for the future, maybe, if you want to implement.
  8. @Xandu, I've been playing on a server with that mod (RabbitTech) And I would like to make a suggestion: - Make shears on leaves count as xp for Forestry area. - An ability that increases the chance of having crystallized ore (Crystal Seeker). - An endgame ability around the temporal stability that makes a sound if you enter a chunk with a broken translocator (Translocator Affinity).
  9. Finding beautiful landscapes. In VS we have many since 1.9. I love that; Rare loot: pumpkin seeds, cabbage seeds, rare vessels, rare paintings; Stone types: after I get comfortable with food and metals, I start to look for different stone types to make custom buildings, or even to choose another place to build with a theme. Trees; animals; different food (I'll be very happy when fruit trees come into the game); To find translocators: that's fairly new, but it helps a lot to reach new destinations or shorten some way. Very much useful since we don't have fast transport means right now. Different types of ruins; Traders so we can get rare items, clothing or resources.
  10. + Rainbow when there is sun and rain.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.