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Chuckerton

Vintarian
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Chuckerton last won the day on April 26 2025

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  1. Im not suggesting anything about blacking out. If i had to: I feel like it would be a sensible thing if you absolutely drink too much but i can also see it being pretty frustrating, especially in single player. Like in multiplayer if you black out you might have someone to watch over you while youre unconscious incase some creature shows up but in single player if you drink too much and blackout you might just get killed while youre out. Obviously you shouldnt be drinking that much that you get to that point but i can see it being an issue new players could run into. Maybe blackouts as a multiplayer only thing or as a toggleable setting would be cool. But yeah as for the mushrooms i think that it honestly leaves potion type beverages and poison type mixes to be less out of the realm of possibility. Which i hope for. Not like skyrim "magic" particle effects swirling around you and you shave off several fatal blows but like, you drink this and it makes you hit harder while making you hungry? You make this poison that slows enemies so you put in on your arrows so you dont have to chase a deer across several thousand meters? That kind of stuff. Id love it because it would make me happy to find things id normally never use or be interested in.
  2. seeing as its already been brought back from the dead, to quote the recent devlog "Mechanical power upgrades: Added large windmill, in-wall axles and spur gears (WIP)" its in the prerelease branch
  3. I remember making an entire discussion asking for cups to be added so you can drink a reasonable amount of alcohol without having to drink it from a bowl like a weirdo lol. ...I typed out a big message hear about using different alcohols as bases in "potions", and how potions aren't unrealistic because they kind of did exist, only they weren't magic they were just drugs, then I had a realization, so I cut that all out and left that last paragraph... Alcohol doesn't even need to be realistic, just authentic. I feel like people (not here specifically, just in general) really try to match game suggestions to reality too much. It doesn't have to be realistic, just let something fit the theme of the game while solving a problem the game has. If drinking (a reasonable amount of) nice cool alcoholic beverage gave you some "refreshed" buff that let you work in a forge or field 10% faster or something, I wouldn't be like "wow this game is so unrealistic". Id honestly be super immersed, a nice refreshing ale in the morning to start the workday sounds like a dream. If I was a blacksmith or farmer in ye olde medieval times that sounds like what I'd want to be doing. Any alcohol should do it to, different types of alcohol having different effects would maybe start to get a bit immersive, it should just be whatever alcohol you can make at your climate works.
  4. I wouldnt really imagine there being any metal tier beyond steel and its alloys. What I would assume though is that we would get more items/tech in steel tier though. Steam boilers and crankshafts, better resource processing tech and automation, etc. Maybe even simple firearms? Because were still just one guy in what is basically a medieval style world. I dont see our tech level rising beyond early steam power and gunpowder. Id honestly love if they just gave us more things in each tier. Valheim kinda did this, typically new material tiers give you some new tool or crafting station that you can work with. I'd love if you got more "tech" once you make it to a material tier. For example, maybe you get bronze nails, and now you could make a mechanism that lets you hook up a tame moose to a mechanical shaft, and it can drive the shaft for a few minutes for on-demand mechanical work, then you get to iron, and now you can make an animal driven plow for your fields. I think it would really help with the feeling of "every tier is a waste of time until iron" because now you can make new inventions at each tier. Alot of the ideas discussed here sound like amazing mods though. Id love an industrial revolution mod for this game or something.
  5. I think something like this was kind of said before, but you cook and eat in this game pretty frequently. Needing tongs for that is going to add a layer of hassle to something youre doing pretty much all the time. Also you wont really be smithing and using windmills until later on in a game, but youll eat pretty early in the game. And during your time smithing and building windmills. And after that too. And i think for the other things, people are still trying to gather their thoughts on it. At the very least, a number of those large changes arent controversial like the smaller changes people are paying attention to, such as requiring tongs (which now have durability) for eating hot food in a bowl, or spears being nerfed. And this is a workaround for a problem that shouldnt exist. Just because there exists a workaround does not make it not a problem. I could understand the cooking pot requiring tongs to get out of the fire. Its literally sitting in the fire, and it doesnt have handles or anything either. But if fill up a bowl of the soup, the bowl shouldnt immediately become scorching. Is the bowl made of copper? And why is food thats too hot to hold NOT too hot to eat? A few weeks ago i was able to pick up a slice of pizza only to find out its too hot to eat, after the ridiculously hot cheese got stuck to the roof of my mouth and made it painful to eat for a few days afterwards. I didnt need tongs for the pizza. I feel like it might be an oversight. Maybe the food temperature thing was an accidental change after they changed something with temperature on items as a whole. I really hope it wasnt intentional, if it was, i hope they change their mind. I enjoy realism when it makes for engaging gameplay and challenges, but the only thing the food heat change does is challenge my patience.
  6. I thought i remember there being a place you can leave notes for yourself in-game in the handbook, or there being some hotkey for it. Im not certain though. It couldve also been making books and writing in them can work like that. Otherwise, you might just have to memorize landmarks if theres anything notable to remember the area. If you wanted to create your own kind of coordinate system, find an area youre getting good reading for a target resource in. You could maybe place pillars of dirt in a grid pattern in the area, and assign rows to letters and columns to numbers. Get readings at each pillar and record the code (like, E7, 20% copper ect.) and eventually make your own map.
  7. and not to mention even if you do fill a bowl of super hot food, the entire bowl isnt going to be scorching hot. When i put hot soup in a bowl i dont hold it by the bottom where all the hot food is, i hold it at the rim where the hot food isnt. You need two hands to carry it sure but i dont have to bring out tongs to carry my bowl back to my table before scalding my mouth with it. I feel like "your bowl of food is too hot to hold" is in that realm of unfun realism. Its not gritty and hardcore its just annoying.
  8. From what i can see reading the discussion, I think really this is less of a problem of spears being nerfed and more of a problem of hunting being kind of unfun and spears being the "meta". "Chase this deer across a field for a day" is fun, once. If hunting was a bit more... deliberate, I don't think we would be having this conversation. What I think is that dealing above a threshold of damage in one hit should do some kind of "critical injury", like if you do x damage in one hit, the animal breaks a leg and be extremely slow or will fatally bleed out in like 20 seconds. Because right now, I'm seeing the spear nerf being bad, primarily because people throw them to hunt (also why I suggested javelins earlier because it seems that's what people use spears for 90% of the time). Then it wouldn't really matter how much less damage it does, as long as it hits that threshold that will either simplify hunting it by slowing it until you can catch it and finish it off or just having to find its corpse nearby after it runs off and bleeds out. It would also mean hunters could meet that threshold with earlier weapons (and therefore do the hunting thing earlier), and blackguard would struggle with food even more, which is kind of in character.
  9. "Ruin everyone's builds" "Up-geared at least 3 times" genuinely, when on EARTH have you ever up geared anything that much? You would have so little torque with that, that i cant possibly imagine having to build that many windmills to give you any kind of useful work out of that. I think ive only ever upgeared something once and it was for a helvehammer, and it basically needed to be a very windy day across 3 or 4 windmills for it to even do anything. Sure, were getting waterwheels and large windmills, but i dont see that giving you so much power that you can actually upgear stuff like that and still have enough torque left to drive anything. When i look up "glacier ice elevator", the first thing that comes up is this discussion post, the next thing is a reddit post from 4 years ago asking what it was 4 (elevators werent mentioned), then another discussion asking how it forms. Looked up specifically "ice elevator" and found one youtube video making it and upon watching it... I just gotta ask, did you honestly think this was intended behavior? Being able to slide vertically on ice to swim up a vertical column of water. Does that sound like something you would expect to see in the vintage story experience? Either way it seems niche enough that, while im sure the 5 people who knew about ice elevators and used them regularly are going to be heartbroken, but i think the community will heal and survive this one. Holy paragraph below, got carried away while typing vvv feel free to ignore I actually do somewhat agree with the spears though. I will say, i dont know exactly WHAT got nerfed, if it was both melee and thrown damage, but i guess since im here i want to make a point on spears... well, you know what i mean. They should be strong when thrown, if you make a steel spearhead, throw it, and then lose the spear, youre down an entire steel spearhead. Its an expensive and potentially risky investment. What i think is that falxes should have a slash with a larger hitbox, while spears do not. A falx would be better for fighting faster, less predictable or smaller enemies like drifters and clockwork stuff, but a spear would be better against charging wildlife or larger enemies that are easier to click on specifically. Or, alternative wild idea, remove the ability to throw spears and give us javelins. Maybe you can craft 2 javelin heads instead of one spearhead. Then you dont have to deal with balancing of its ranged damage, and you can balance the throwing aspect as a separate item. I thought it was always a little weird that you can throw spears, because i thought that spears were typically NOT throwing weapons. Theyre too long and heavy. Spears were used to hunt hogs in ye olde medieval times, but as far as i can see, they didnt throw them, they used them in melee, even while hunting. and even looking up "spear" on wikipedia, you get this "Spears can be divided into two broad categories: those designed for thrusting as a melee weapon (including weapons such as lances and pikes) and those designed for throwing as a ranged weapon (usually referred to as javelins)." So just make them two distinct options instead of trying to combine the two and have to deal with balancing both parts of one weapon. and, you know, it be kinda cool to have that spear right click be a spear brace that stops creature momentum instead of a throw...
  10. New gears and larger windmill are absolutely amazing, I'm hoping for one day getting livestock that can drive mechanical components for on-demand power, but large windmills could be an update on its own, i love mechanical power in this game and im so glad i wont have to build like 5 windmills connected together to get useful power. Amazing
  11. very neat. I havent used mods yet but i feel like combat is the worst aspect of the game so it might be time to get the genie out of the bottle.
  12. im more curious as to what mod you have that makes combat look like that. Looks fun.
  13. I use screenshots i take in this game as my pc background so heres my favorite ones
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  14. If we get potatoes i hope we can get vodka too.
  15. Im sure others have said what i will say now but oh well Iron is fine but but the jump from iron to steel is a pretty small jump in terms of effort, once you have everything set up, but a pretty big jump in durability. Its worth it to upgrade, and generally once im capable of making steel i will only use steel for tools. Once you have the infrastructure for making steel setup youve done 90% of the work for steel. Even though it takes a week to cook iron to blister steel, it really doesnt take that much of your work, keep it fed with charcoal once a day and then do whatever else you need to do. Once you get steel, start making more. By the time your current steel tools break youll probably have the next batch of steel ready to go. They save a lot of time in that you dont have to replace broken tools as often. That being said, it might be harder now. I know a recent update changed how fire clay is generated, and the last world i used fire clay on was generated before this last update so i dont really know if its any harder to get lots of fire clay.
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