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Dark Thoughts

Vintarian
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Everything posted by Dark Thoughts

  1. Technically you want to not puke because you want to continue to digest the good stuff for the trip. Unless you're some esoteric shaman who may believe that you also vomit out all that bad energy with it. Generally I would advice against vomiting if you can avoid it as the acid is extremely damaging to your pipes and teeth - and based on people with bulimia purging can become a sort of addictive disorder.
  2. Another thing... If we add psilocybin mushrooms, then we should severely reduce the health damage of fly agaric too. Fly agaric has a long history for being used as a drug, and to eat enough to be lethal, you would have to shove more into your stomach than you could handle. You'd be vomiting your guts out long before that - and the same happens with psilocybin shrooms too btw, hence why you typically dry or even bake them to reduce that effect on your stomach.
  3. The purpose of what? I don't think there's any intention to unstable areas being subtle for the sake of being subtle. I never said anything about placing locust nests. They're not directly part of the rust world so that would not even make sense for the lore. I just gave the example of locust nests because that's where you usually find rust layers on natural blocks. I don't really see how my suggestion would change that. It would just add visual variety, which would, imo, further enhance the otherwise fairly repetitive sights in the world, and make unstable areas more immersive and more than just an annoyance. As they are right now, they might as well be gone. They have no flavor, no purpose, other than prohibiting you from building in certain locations.
  4. It already is completely obvious anyway, that's not the point. And the world IS explicitly unnatural thanks to the temporal shift that caused this, this would just be a way to visualize this fact better and make unstable areas more interesting.
  5. Just let me carve a spoon to eat directly out of the pot. That's how I do it in real life too. Have a base time and add a decreased speed modifier based on temperature instead.
  6. I think temperatures need to be higher / lower for a while before it affects the crops. It's not instantly going to affect them the moment the temps rise / fall to their thresholds.
  7. And strewn straw, and cob. Rammed earth also has like 5 different textures to cycle through. There's also two types of packed dirt. Stone paths are also accessible early on. Firepits do not spread fire. The only risk here is if you accidentally target a flammable block instead of the firepit when lighting it.
  8. Maybe I'm too Thaumcraft influenced, but my hope for visual indicators of unstable areas would be something akin to Thaumcraft's taint & taint biome (which, IIRC, had Vis instead of stability) - but with rust features. The more unstable an area is, the more rust features is has, starting from small patches of rust layers like in locust nests, all the way to very corrupted land like that around the tower with a dusty rust-esque air. Because to me it would make sense that in unstable areas the rust world sort of seeps into / merges with our own.
  9. I have a 5700X3D, 32 GB ram and a 9070 XT and it takes about 3+ minutes to load my creative world. I think a lot of time is wasted on loading mods though, which unfortunately happens on world load, not game load, even though you have to restart between world loads anyway or the game will continue to grow in ram usage.
  10. While it does not give absolute player numbers, Google Trends is actually a very good popularity indicator too.
  11. So potentially we solved the rot problem by making it their problem, which then became our problem again. Certainly a very human problem.
  12. You probably reduced your view distance. I'm not super familiar with the timeline. Were the rust monsters and corruption events pre or post rot? Maybe the temporal shift was them shifting the rot into that dimension, turning it into the rust world.
  13. Sorry but people here are completely off with their CCleaner crap and whatnot. Her laptop only has 8 GB of ram, that's the issue. Despite the weird gaming marketing name, it's not suitable for gaming at all. Modded Vintage Story eats up insane amounts of ram, and she's running out of it, causing her system to use a swap file on her drive, which is significantly slower than ram. I have 32 GB of ram and even I often run out of memory. Today I removed Wildcraft and gained 8 GB back for example, for just two mods + a dependency mod. As far as I can tell, any mod that adds a lot of different items, static or dynamically, is going to bloat your ram usage like crazy, because it's all being loaded at any time. Your two food items and I think Better Ruins are also well known offenders. But with 8 GB of ram I'm not even sure how well even vanilla would run.
  14. While I did not have that issue on Linux, other people might do, for which you did not provide any help when they potentially find this thread in hopes of a solution.
  15. And that's why you don't use LLMs... You're thinking of Carry On. https://mods.vintagestory.at/carryon If you want to pick up an empty storage vessel in vanilla you have to just "break" it.
  16. A stone axe isn't really that sharp, because a proper sharp edge would be so thin that it would break immediately. They're more like blunt weapon with a bit of an angled edge, which is not suitable for log splitting. Also, the saw is a technological gating mechanism that opens up a whole bunch of items. It's part of the progression into the metal age.
  17. This unironically may be thanks to Hytale. I've seen a lot of people talk about VS since Hytale gets a lot of MC comparisons, so now people who missed VS start to hear about it more and more. And since Hytale gets stale after a few hours they may look into other voxel games that aren't MC.
  18. Just in case you don't know, but there's a UI mod that shows the exact percentage - positive and negative. https://mods.vintagestory.at/statushudcont
  19. Hm. I was hoping to finally see a tule drop buff. It's really not worth gathering over grass, which is more easy to find (literally everywhere), regrows almost instantly, and since it is everywhere you can also gather it much quicker. Are rivers out for 1.22 entirely or just for pre.1? And btw... Are those boobs? //content.invisioncic.com/r268468/emoticons/wacko.png
  20. Your posts tone & length over a completely hypothetical scenario with a bunch of made up straw man arguments is definitely outrage culture. No buts, you already thrown an insult at me so you can't hate to be offensive that much. Maybe wait for a full release before you buy then? I don't even know how many years & decades we have to explain this to people like you. Buying into games that are unfinished is always a risk, regardless of potential other projects or not. And you're not entitled for Anego Studios, or any other development studio, to only work on one single project that you personally are interested in. It's their company and their budget to handle how they see fit. You can say the same thing about VS being born out of sentimentality, just like any other video game with passionate developers. Otherwise this would've simply stayed a MC mod, or never even got that far anyway, since it was obviously very heavily inspired by TFC. You think Hytale is cursed because it was mismanaged? If you have that little faith in this development studio, then why even bother with Vintage Story? Maybe try to be not so illogical. Then people can make more sense out of your future points. Until then I just see the typical entitled whining that I've seen way too much over the last decades of video game development.
  21. Not really abstract, just rather simple and performance oriented rules. Obviously, such a system like in Valheim would require a more precise way of calculating rooms, but I personally would like that for a variety of reasons - not just the need to build smoke exhausts into your building (not necessarily chimneys).
  22. You're getting upset over semantics? Is that it? What the hell difference does it make if they call it a "separate game" vs. "a separate VS module" when they use the same engine?! This is literally a good opportunity for VS & Anego Studios so I really don't understand the outrage at all. It sounds like someone's ignorant & uninformed and rather spends their time feeding outrage culture instead of reading up on the matter. You also seem to like to do mental gymnastics to further feed that outrage through your bias.
  23. I genuine fail to understand what you're struggling with regarding VS?
  24. IMO that whole fight needs a do-over. It's always been super awkward, clunky and jank.
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