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Phelan

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. Argh, darn, I thought the "vssurvivalmod" was referring to this, and just realized that it's part of the vanilla game...
  2. I had a crash due to low memory (something else was eating up far too much) right when I was changing class (with '/player xyz allowcharselonce' and '.charsel'), but now my save is apparently corrupted, throwing this exception: System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.CharacterSystem.applyTraitAttributes(EntityPlayer eplr) in VSSurvivalMod\Systems\Character\Character.cs:line 322 at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 289 at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 308 Any chance of rescuing that savegame somehow?
  3. Awww, I only just realized that there is only vegetarian sushi, no recie that allows anything fishy... Any chance that might get added sooner or later?
  4. No idea why I didn't think of the forum right away, but better late than never... I've got the problem that XSkills modifiers are overwriting the modifiers from classes (like XSkills' Scout's +5% movement speed overwriting the +10% that the Hunter class provides). I did start with Commoner and changed to other classes (via .charsel), so I don't know whether the problem shows up with the "original" class, but if it should help finding the bug, I could try it out. Anyone else having this issue or am I the only one right now?
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