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Tyron

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Everything posted by Tyron

  1. Dear community v1.12.9-rc.2, an unstable release, can now be downloaded through the account manager Kind of minor feature update, this v1.12.9 thing is becoming Due to popular "demand", the prospecting pick now has a secondary mode that will tell the exact distance to ores within a small-ish radius, it is however disabled by default for the Standard and Wilderness survival mode. Use command "/worldConfig propickNodeSearchRadius 6" to enabled it in you world with a search radius of 6. Reload the world once setting has been applied. I do not recommend to set that number beyond 10. Screenshot by Cathy Game updates Feature: Added papyrus roots. Papyrus can now be properly replanted Feature: Added an optional secondary ProPick mode that tells the exact distance of nearby ores. Only enabled by default in the exploration game mode. Enable in your own world e.g. via /worldConfig propickNodeSearchRadius 6 (and then reload the world) Feature: Windmills now accept another set of 4 sails for +25% more power (existing windmills still have the same amount of power) Feature: Leather working can now done without Lime. Borax can be ground into powdered borax, which when mixed with water can be used to soak hides. Feature: Added new world config option to set the global ore spawn rate Feature: Can now configure the audio output devices inside the sound settings Tweak: Temporal storms raise the spawn cap of drifters by up to 50%, reduced drifter fleeing chance upon getting hurt Tweak: Reduced fleeing chance and increased fleeing speed for wild pigs, bighorn sheep and wolves Tweak: Increased durability of hammers by 50% Tweak: New model and texture for the command block Tweak: Updated translation files, Updated trader buying/selling lists Tweak: Tool mode and recipe selection dialog now floaty with immersive mouse mode Tweak: Play a sound when using the command block Tweak: The lore book nows has a 3d model Tweak: Reverted some changes so that "/waypoint add color text" works as before in v1.12.8 Tweak: Pinned waypoints are no longer cut off by the map border. Waypoints now scale with the GUI Scale slider Fixed: Game crashing when trying to place a lore item into the display case Fixed: Drifters fleeing the player during daylight even in caves Fixed: Able to create invalid waypoints that crash the game Fixed: World customize screen, world config values were not translated Fixed: Players able to interact with the world while in Spectator mode API Tweak: Can now do api.Render.PushScissor(null) to disable gl scissor mode without affected other components (the previous state is restored with .PopScissor() API Fixed: Game crashing when trying to add liquids into the barrel from a mod domain API Fixed: Error when calling Disconnect on player death
  2. Dear community v1.12.9-rc.1, an unstable release, can now be downloaded through the account manager Hokay, this release fixes several major issues that I believe warrant another bugfix release: Usability issues with the char coal pit, adding waypoints through the map not working for a sizable amount of players and the game freezing when being paused for a while. Derp! Screenshot by PuddyMan00 Game updates Feature: Added a super basic command block to run server commands. Creative inventory only block. Editable by server admins in creative mode, usable by everyone. Will probably stay super basic. Ultimately we'd like to have a more powerful system to run code with blocks. Feature: Added "Pinned" property to waypoints, which makes them not disappear from the map when they get out of range Feature: Added "/entity spawnat entity quantity playername x y z" to spawn a creature near to a player with an optional offset. Can be run from console or command block. Tweak: Bunch of minor tweaks (i.e. improved some interaction help infos) Tweak: Some more info in the handbook, by Redram Tweak: Raw storage vessels can now be picked up with right click Tweak: Torches extinguished by rain can now be also relit by putting them in a fire pit Tweak: Increased the time it takes for neutral creatures to respawn by a factor of 3 and up to 5 for some creatures Tweak: Drifters no longer spawn on light level 8 (lowered the max light level by one) Tweak: Increased beehive spawn chance during worldgen by 10% Tweak: New music frequency mode: "Very Often" Tweak: Lightning and Thunder sounds now attenuate when below sealevel and are now considered ambient sounds and affected by the ambient sound slider Tweak: Gold and Silver lanterns now give a +1 light level boost and they can be lined with gold and silver for +2 light levels as all the other lanterns Tweak: Boosted durability on metal spears by about 40% Tweak: Limited falling gravel/sound/soil sounds to 100 simulatenously. Should mitigate some performance issues when large amounts of blocks collapse Tweak: Visual improvements on panning. Fixed model too dark and made the particle spawn prettier Fixed: Might tweak ugly seams between water blocks that happen on some graphics cards Fixed: Probably fixes strange trenches of missing soil at chunk edges Fixed: Should fix yet another crash related to smithing Fixed: Third person use and attack animation derpiness. Probably causes new derpiness Fixed: Water in buckets and barrels very wavy during winds Fixed: Usability issues with the charcoal pit. It now communicates its state much better Fixed: Game crashing when smashing silver-in-galena ores Fixed: Temporal storms not properly disabled when disabled in the world config, but temporal stability still being enabled Fixed: Crafting dough having an invisible output in the output slot in some cases Fixed: Death spam when dying in lava Fixed: Server falling into an endless exception loop when a player disconnects while teleporting Fixed: Should fix game crashing when clicking on the screenshot link in chat and the file has been deleted already Fixed: Average tick time in /stats showing incorect values. Added "last 10 ticks" info. Fixed: Fixed grass growing under farmland Fixed: Game freezing after unpausing. This might also fix some carcas harvesting oddities! Fixed: Unknown texture when putting cooked meat in a barrel Fixed: A placement-mode cycled slab was no longer stacking with other slabs Fixed: Echo chamber needled and plate invisibe when playing records Fixed: Should fix itemstack tool tip disappearing after a second or so when looking at items inside the firepit Fixed: Exception thrown in /land adminfree Fixed: Locust nests still spawning locusts although there's no player in range Fixed: Trying to knap inside a claimed area crashing the game Fixed: Proppick results not fully translatable Fixed: Adding waypoints through the UI not working on systems where the decimal seperator is , Fixed: Single short mouse click with a spear in hands stopped the 3rd person animation. Might produce other animation bugs. (API) Tweak: Game will now crash in developer mode and extended debuginfo if the freeze-on-unpause is about to get triggered for finding the source API Tweak: Bucket and Barrel liquid capacity is now JSON configurable API Tweak: Added IBlockAccessor.GetBlockOrNull() to be able to differ between air blocks and unloaded blocks API Tweak: Entity spawn conditions property "GroupSize" is now obsolete in favor for the more correct term "HerdSize" API Tweak: GlobalConstants.DefaultTrackingRange no longer a const API Tweak: Removed serverconfig properties ClientPlayingTimeout and BuildLogging. They had no use. API Tweak: Added /entity spawndebug to have the game print whenever an entity spawned API Fixed: New handbook entry system did not properly respecct mod domains View full record
  3. Dear community v1.12.9-rc.1, an unstable release, can now be downloaded through the account manager Hokay, this release fixes several major issues that I believe warrant another bugfix release: Usability issues with the char coal pit, adding waypoints through the map not working for a sizable amount of players and the game freezing when being paused for a while. Derp! Screenshot by PuddyMan00 Game updates Feature: Added a super basic command block to run server commands. Creative inventory only block. Editable by server admins in creative mode, usable by everyone. Will probably stay super basic. Ultimately we'd like to have a more powerful system to run code with blocks. Feature: Added "Pinned" property to waypoints, which makes them not disappear from the map when they get out of range Feature: Added "/entity spawnat entity quantity playername x y z" to spawn a creature near to a player with an optional offset. Can be run from console or command block. Tweak: Bunch of minor tweaks (i.e. improved some interaction help infos) Tweak: Some more info in the handbook, by Redram Tweak: Raw storage vessels can now be picked up with right click Tweak: Torches extinguished by rain can now be also relit by putting them in a fire pit Tweak: Increased the time it takes for neutral creatures to respawn by a factor of 3 and up to 5 for some creatures Tweak: Drifters no longer spawn on light level 8 (lowered the max light level by one) Tweak: Increased beehive spawn chance during worldgen by 10% Tweak: New music frequency mode: "Very Often" Tweak: Lightning and Thunder sounds now attenuate when below sealevel and are now considered ambient sounds and affected by the ambient sound slider Tweak: Gold and Silver lanterns now give a +1 light level boost and they can be lined with gold and silver for +2 light levels as all the other lanterns Tweak: Boosted durability on metal spears by about 40% Tweak: Limited falling gravel/sound/soil sounds to 100 simulatenously. Should mitigate some performance issues when large amounts of blocks collapse Tweak: Visual improvements on panning. Fixed model too dark and made the particle spawn prettier Fixed: Might tweak ugly seams between water blocks that happen on some graphics cards Fixed: Probably fixes strange trenches of missing soil at chunk edges Fixed: Should fix yet another crash related to smithing Fixed: Third person use and attack animation derpiness. Probably causes new derpiness Fixed: Water in buckets and barrels very wavy during winds Fixed: Usability issues with the charcoal pit. It now communicates its state much better Fixed: Game crashing when smashing silver-in-galena ores Fixed: Temporal storms not properly disabled when disabled in the world config, but temporal stability still being enabled Fixed: Crafting dough having an invisible output in the output slot in some cases Fixed: Death spam when dying in lava Fixed: Server falling into an endless exception loop when a player disconnects while teleporting Fixed: Should fix game crashing when clicking on the screenshot link in chat and the file has been deleted already Fixed: Average tick time in /stats showing incorect values. Added "last 10 ticks" info. Fixed: Fixed grass growing under farmland Fixed: Game freezing after unpausing. This might also fix some carcas harvesting oddities! Fixed: Unknown texture when putting cooked meat in a barrel Fixed: A placement-mode cycled slab was no longer stacking with other slabs Fixed: Echo chamber needled and plate invisibe when playing records Fixed: Should fix itemstack tool tip disappearing after a second or so when looking at items inside the firepit Fixed: Exception thrown in /land adminfree Fixed: Locust nests still spawning locusts although there's no player in range Fixed: Trying to knap inside a claimed area crashing the game Fixed: Proppick results not fully translatable Fixed: Adding waypoints through the UI not working on systems where the decimal seperator is , Fixed: Single short mouse click with a spear in hands stopped the 3rd person animation. Might produce other animation bugs. (API) Tweak: Game will now crash in developer mode and extended debuginfo if the freeze-on-unpause is about to get triggered for finding the source API Tweak: Bucket and Barrel liquid capacity is now JSON configurable API Tweak: Added IBlockAccessor.GetBlockOrNull() to be able to differ between air blocks and unloaded blocks API Tweak: Entity spawn conditions property "GroupSize" is now obsolete in favor for the more correct term "HerdSize" API Tweak: GlobalConstants.DefaultTrackingRange no longer a const API Tweak: Removed serverconfig properties ClientPlayingTimeout and BuildLogging. They had no use. API Tweak: Added /entity spawndebug to have the game print whenever an entity spawned API Fixed: New handbook entry system did not properly respecct mod domains
  4. Btw., random camps that are inhabited by goblins should be make-able without programming experience. There is a spawner block in the creative inventory for such thing. They can be used for continous or single spawn of creatures. A camp containing such spawner can be built in creative and then exported as a schematic. JSON Patching the file world/structures.json to append camp spawning should be the last step.
  5. Dear community v1.12.8, a stable release, can now be downloaded through the account manager Let's continue the terrible-tyron-stable-update-spam. On the bright side, unless something else is catastrophically broken for a sizable amount of users, I will try hard to make this the last v1.12 release and focus on a feature update next. Screenshot by Puuchie Game updates Fixed: Server crashing on startup on systems where ipv6 is disabled Fixed: Charcoal pits no longer smoking when they get unloaded Fixed: Polished bauxite not survival craftable Fixed: Disabled "Console Quick Edit" for dedicated servers running on windows, as this feature has the chance to completely freeze the server View full record
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  6. Dear community v1.12.8, a stable release, can now be downloaded through the account manager Let's continue the terrible-tyron-stable-update-spam. On the bright side, unless something else is catastrophically broken for a sizable amount of users, I will try hard to make this the last v1.12 release and focus on a feature update next. Screenshot by Puuchie Game updates Fixed: Server crashing on startup on systems where ipv6 is disabled Fixed: Charcoal pits no longer smoking when they get unloaded Fixed: Polished bauxite not survival craftable Fixed: Disabled "Console Quick Edit" for dedicated servers running on windows, as this feature has the chance to completely freeze the server
  7. Dear community v1.12.7, an stable release, can now be downloaded through the account manager Yet another important bugfix release to reduce confusion. Worlds that were customized to have a size above 1mil width or length had serious saving issues making players loose their progress. Worlds using default settings or those that were at or below 1mil x 1mil are not affected. Game updates Feature: Placed candles now emit particles Tweak: Charcoal pits now need to be ignited manually Tweak: Mac OS vertical mouse position offset is now configurable in clientsettings.json via weirdMacOSMouseYOffset. Default value is 5 Tweak: Rate limited chat messages per second to 1 per second. Adjust as needed in serverconfig.json, value ChatRateLimitMs Tweak: Added "Run in Repair mode" savegame start option. Should help fixing worlds that crash on startup Tweak: Added new serverconfig option "startupCommands" lets you define commands to be run on startup Tweak: Added command /land adminfree. Admin tool to remove a players claim Tweak: Added "/player playername entity maxhealth hp" to set a players max hp on runtime Tweak: Dedicated servers should now warn if they are started with mono 4 Fixed: Should fix server crashing on startup when ipv6 is disabled on the system and ipv4 ip has been supplied Fixed: A 4 slot server only allowed 3 players Fixed: Beehive swarming issues ("Swarming in 2000 days") Fixed: Odd inventory shape for leaves Fixed: Missing crafting recipe for the new bauxite blocks Fixed: Game crashing when putting a full water block in a barrel Fixed: Placed linen and tool racks popping of from chiseled blocks Fixed: Low temporal stability warping much stronger than intended during strong winds Fixed: Unsharp text in the main menu lists (single player, mod manager and multiplayer) Fixed: Acacia saplings only growing into small bushes Fixed: Sneak+Sprint placing a new board pile consumed 4 boards but placed only 1 Fixed: Removed 2mil and 4mil world sizes, at these sizes there are overflow issues that store chunks with invalid positions Fixed: Should fix issues where placing/removing blocks causes the undersides of blocks to become black (will not fix existing lighting glitches, place and remove blocks to fix it) Fixed: Server side exception when typing /entity spawn bla* API Fixed: Tool mold drop not using the default block domain API Tweak: Added EnumLightLevelType.TimeOfDaySunLight API Tweak: Added a check for a mapHideOtherPlayers worldconfig to hide other players on maps. A modder can set this value to disable the visiblity of other players on the map (untested)
  8. Dear community v1.12.7, an stable release, can now be downloaded through the account manager Yet another important bugfix release to reduce confusion. Worlds that were customized to have a size above 1mil width or length had serious saving issues making players loose their progress. Worlds using default settings or those that were at or below 1mil x 1mil are not affected. Game updates Feature: Placed candles now emit particles Tweak: Charcoal pits now need to be ignited manually Tweak: Mac OS vertical mouse position offset is now configurable in clientsettings.json via weirdMacOSMouseYOffset. Default value is 5 Tweak: Rate limited chat messages per second to 1 per second. Adjust as needed in serverconfig.json, value ChatRateLimitMs Tweak: Added "Run in Repair mode" savegame start option. Should help fixing worlds that crash on startup Tweak: Added new serverconfig option "startupCommands" lets you define commands to be run on startup Tweak: Added command /land adminfree. Admin tool to remove a players claim Tweak: Added "/player playername entity maxhealth hp" to set a players max hp on runtime Tweak: Dedicated servers should now warn if they are started with mono 4 Fixed: Should fix server crashing on startup when ipv6 is disabled on the system and ipv4 ip has been supplied Fixed: A 4 slot server only allowed 3 players Fixed: Beehive swarming issues ("Swarming in 2000 days") Fixed: Odd inventory shape for leaves Fixed: Missing crafting recipe for the new bauxite blocks Fixed: Game crashing when putting a full water block in a barrel Fixed: Placed linen and tool racks popping of from chiseled blocks Fixed: Low temporal stability warping much stronger than intended during strong winds Fixed: Unsharp text in the main menu lists (single player, mod manager and multiplayer) Fixed: Acacia saplings only growing into small bushes Fixed: Sneak+Sprint placing a new board pile consumed 4 boards but placed only 1 Fixed: Removed 2mil and 4mil world sizes, at these sizes there are overflow issues that store chunks with invalid positions Fixed: Should fix issues where placing/removing blocks causes the undersides of blocks to become black (will not fix existing lighting glitches, place and remove blocks to fix it) Fixed: Server side exception when typing /entity spawn bla* API Fixed: Tool mold drop not using the default block domain API Tweak: Added EnumLightLevelType.TimeOfDaySunLight API Tweak: Added a check for a mapHideOtherPlayers worldconfig to hide other players on maps. A modder can set this value to disable the visiblity of other players on the map (untested) View full record
  9. Hey Ch De, sorry for the troubles. Please send me the server-main.txt, it's located in the folder %appdata%/VintageStoryData/Logs
  10. Thanks for the info Aira, here's a page outlining what info can help me finding lag issues: https://wiki.vintagestory.at/index.php?title=Debugging
  11. Tyron

    crash

    Update to v1.12.6
  12. Dear community v1.12.6, an stable release, can now be downloaded through the account manager Looks like I made a tiny mistake that will cause to crash the game for literally everyone To fix it I went ahead and quickly made v1.12.6 a stable release containing a fix for this. The reason was that the game used to ship with 10 main menu background images which change once per week, but at some point we exchanged them with 8 new ones without telling the game about it! I've now fixed that and made it so that the game also no longer crashes if any of the background images are missing. Apologies for the inconvenience. I've meant version v1.12.6 to contain a few more fixes and have some more testing done on it, but an early release of it is better than no working game at all, so these will have to wait for v1.12.7 it seems. If you want to stay on v1.12.5 Create the files assets\game\textures\gui\backgrounds\mainmenu9.png and assets\game\textures\gui\backgrounds\mainmenu10.png, for example by duplicating mainmenu8.png. The path can be found in your Vintage Story game installation directory, usually %appdata%. Game updates Fixed: Game crashing on startup View full record
  13. Dear community v1.12.6, an stable release, can now be downloaded through the account manager Looks like I made a tiny mistake that will cause to crash the game for literally everyone To fix it I went ahead and quickly made v1.12.6 a stable release containing a fix for this. The reason was that the game used to ship with 10 main menu background images which change once per week, but at some point we exchanged them with 8 new ones without telling the game about it! I've now fixed that and made it so that the game also no longer crashes if any of the background images are missing. Apologies for the inconvenience. I've meant version v1.12.6 to contain a few more fixes and have some more testing done on it, but an early release of it is better than no working game at all, so these will have to wait for v1.12.7 it seems. If you want to stay on v1.12.5 Create the files assets\game\textures\gui\backgrounds\mainmenu9.png and assets\game\textures\gui\backgrounds\mainmenu10.png, for example by duplicating mainmenu8.png. The path can be found in your Vintage Story game installation directory, usually %appdata%. Game updates Fixed: Game crashing on startup
  14. Dear Players, v1.12.6-rc.1, an unstable release, can now be downloaded through the account manager If everything goes well, then v1.12.6 will be the last stable release before I start working on the next major update. This is mostly a bugfix release with a few small features sprinkled on top Pictures Bauxite can now be turned into cobble stone, polished rock and stone bricks Updated 3D Model for the Toolrack "Add to Favorites" for the public server list entries Game updates Feature: Public server list tweaks Added "Add to favorites" feature to the public servers list Empty public servers that are using the default server name are now listed at the bottom, or in other words you get a visibility boost by naming your server Feature: Bauxite is now a fully qualified rock type. This means you can create cobble stone, polished stone and bricks from bauxite. Aira will be happy Tweak: Windmills with 2 or more sails now ignore the outermost corner block when testing for breakage or sail addition validity Tweak: Wolves, Boars and Chicken got a flee and chase speed boost Tweak: Updated trader caravans, which now utilize some of the new blocks Tweak: Game Server Performance optimizations (Locust nests no longer spawn locusts and item physics no longer tick when players are far away, fixed lingering firepits) Tweak: Reverted deposit scaling by world height, because not balanced Tweak: Increased amount of zinc deposits by 25% Tweak: Added ability to set world size to 2x2mil and 4x4 mil Tweak: Tool rack tweaks the lower rack is now extended to avoid overlap. Also has a new texture now Tweak: A bunch of other minor tweaks. Added more debug logging and another netbenchmarking stat Tweak: Music played by the echo chamber is now classified as Ambient sound and affected by the ambient sound slider Tweak: Added debug logging to find the invisible bread crafting bug Fixed: Partially worked iron blooms are now titled as such to avoid confusion Fixed: Branch textures inside the brancy leaves being very low resolution Fixed: Drifters and Traders on ladders rotated in a derpy way Fixed: Bows on toolrack wrongly attached Fixed: Texts cut-off in the trader window when using german translations Fixed: Able to place client-side only firepits inside claimed areas Fixed: Able to create invalid waypoints that crash the game. Fixed game crashing when trying to load invalid waypoints Fixed: Trader run animation speed too high. Missing run animation for the balanced personality trader. Fixed: Issues with recently removed firepits replacing blocks Fixed: The armor attribute "Ranged Weapon Charge Time" penalty was denoted with a "-" giving it the impression it actually reduced the charge time Fixed: Main menu performance optimization (30% GPU usage => 10% GPU usage. Technical info: No longer run postprocessing shader effects while in the main menu) Fixed: Windmill sails rendered too dark Fixed: Mitigate a client crash caused by the weather system Fixed: Text overlapping issues on the multiplayer screen when using german translations Fixed: Some cases of firepit cooking text not updating for other players Fixed: Sign post GUI not ungrabbing mouse Fixed: Clouds again not sunset colored?! Fixed: Might fix the game crashing on linux when using Mono 6 Fixed: Mitigate crash issues when a joystick is connected to a windows machine that has more than 64 buttons. The game will now ignore those. Fixed: Issues where there was rain but not rain sounds Fixed: Placing sign posts in invalid positions consumed the sign post and did not place a block Fixed: Various missing translation entries Fixed: Firepit was not properly unloaded, causing it to overwrite existing blocks and other oddities Fixed: White text on signs, labels and signposts way to dark and hard to read Fixed: Text cut off in the trader dialog when using german translations Fixed: Able to chisel blocks in claimed areas Fixed: Memory leak related to disabled buttons Fixed: Minor fixes. Mitigate z-fighting issue with firepits. Fixed placing raccoon pup crashing the game. Added handbook info text for the crock. Added some missing translatables. API Feature: Can now easily add text sections to the handbook by just adding info the the lang/en.json in this format: "block-handbooktitle-crock-burned-*": "Used for", "block-handbooktext-crock-burned-*": "Long term storage of cooked meals and pickled vegetables. Seal with fat or wax to make food last even longer.", API Fixed: Chiseled blocks exported by .gencraftjson would crash when used as a recipe ingredient View full record
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  15. Dear Players, v1.12.6-rc.1, an unstable release, can now be downloaded through the account manager If everything goes well, then v1.12.6 will be the last stable release before I start working on the next major update. This is mostly a bugfix release with a few small features sprinkled on top Pictures Bauxite can now be turned into cobble stone, polished rock and stone bricks Updated 3D Model for the Toolrack "Add to Favorites" for the public server list entries Game updates Feature: Public server list tweaks Added "Add to favorites" feature to the public servers list Empty public servers that are using the default server name are now listed at the bottom, or in other words you get a visibility boost by naming your server Feature: Bauxite is now a fully qualified rock type. This means you can create cobble stone, polished stone and bricks from bauxite. Aira will be happy Tweak: Windmills with 2 or more sails now ignore the outermost corner block when testing for breakage or sail addition validity Tweak: Wolves, Boars and Chicken got a flee and chase speed boost Tweak: Updated trader caravans, which now utilize some of the new blocks Tweak: Game Server Performance optimizations (Locust nests no longer spawn locusts and item physics no longer tick when players are far away, fixed lingering firepits) Tweak: Reverted deposit scaling by world height, because not balanced Tweak: Increased amount of zinc deposits by 25% Tweak: Added ability to set world size to 2x2mil and 4x4 mil Tweak: Tool rack tweaks the lower rack is now extended to avoid overlap. Also has a new texture now Tweak: A bunch of other minor tweaks. Added more debug logging and another netbenchmarking stat Tweak: Music played by the echo chamber is now classified as Ambient sound and affected by the ambient sound slider Tweak: Added debug logging to find the invisible bread crafting bug Fixed: Partially worked iron blooms are now titled as such to avoid confusion Fixed: Branch textures inside the brancy leaves being very low resolution Fixed: Drifters and Traders on ladders rotated in a derpy way Fixed: Bows on toolrack wrongly attached Fixed: Texts cut-off in the trader window when using german translations Fixed: Able to place client-side only firepits inside claimed areas Fixed: Able to create invalid waypoints that crash the game. Fixed game crashing when trying to load invalid waypoints Fixed: Trader run animation speed too high. Missing run animation for the balanced personality trader. Fixed: Issues with recently removed firepits replacing blocks Fixed: The armor attribute "Ranged Weapon Charge Time" penalty was denoted with a "-" giving it the impression it actually reduced the charge time Fixed: Main menu performance optimization (30% GPU usage => 10% GPU usage. Technical info: No longer run postprocessing shader effects while in the main menu) Fixed: Windmill sails rendered too dark Fixed: Mitigate a client crash caused by the weather system Fixed: Text overlapping issues on the multiplayer screen when using german translations Fixed: Some cases of firepit cooking text not updating for other players Fixed: Sign post GUI not ungrabbing mouse Fixed: Clouds again not sunset colored?! Fixed: Might fix the game crashing on linux when using Mono 6 Fixed: Mitigate crash issues when a joystick is connected to a windows machine that has more than 64 buttons. The game will now ignore those. Fixed: Issues where there was rain but not rain sounds Fixed: Placing sign posts in invalid positions consumed the sign post and did not place a block Fixed: Various missing translation entries Fixed: Firepit was not properly unloaded, causing it to overwrite existing blocks and other oddities Fixed: White text on signs, labels and signposts way to dark and hard to read Fixed: Text cut off in the trader dialog when using german translations Fixed: Able to chisel blocks in claimed areas Fixed: Memory leak related to disabled buttons Fixed: Minor fixes. Mitigate z-fighting issue with firepits. Fixed placing raccoon pup crashing the game. Added handbook info text for the crock. Added some missing translatables. API Feature: Can now easily add text sections to the handbook by just adding info the the lang/en.json in this format: "block-handbooktitle-crock-burned-*": "Used for", "block-handbooktext-crock-burned-*": "Long term storage of cooked meals and pickled vegetables. Seal with fat or wax to make food last even longer.", API Fixed: Chiseled blocks exported by .gencraftjson would crash when used as a recipe ingredient
  16. Thats intentional. You can use /time calendarspeedmul 0.0001 to nearly stop the sun from moving
  17. Dear Players v1.12.5, a stable release, can now be downloaded through the account manager Game updates All the changes in rc.1, rc.2 and rc.3 Feature: New item model for the magic wand (creative mode tool) Feature: New item model for the bow Tweak: Ore deposit quantity now scales with world height (double world height = double deposits) Tweak: Reduced deposit quantity for chromite, ilmenite and pentlandite, which have no use right now Tweak: /stats command now shows the amount of active entities Fixed: Mitigate a client crash caused by the weather system Fixed: Text overlapping issues on the multiplayer screen when using german translations Fixed: Might fix an issue with entities not turning inactive, and thus increase server load. Tiny performance optimization on inactive entities. Fixed: Waypoint colors turnring into hex numbers (red when edited will be red again) Fixed: Should mitigate a bug where harvesting an animal and taking out the items made them disappear Fixed: Might fix ipv6 ips not working to connect to or host a server Fixed: Knapping animation getting stuck and repeating forever Fixed: Temporal stability indicator not correctly scaling with the GUI SCale Fixed: Server side frame profiler not pointing to the right systems API Fixed: Item shape alternates overly dark shaded View full record
  18. Dear Players v1.12.5, a stable release, can now be downloaded through the account manager Game updates All the changes in rc.1, rc.2 and rc.3 Feature: New item model for the magic wand (creative mode tool) Feature: New item model for the bow Tweak: Ore deposit quantity now scales with world height (double world height = double deposits) Tweak: Reduced deposit quantity for chromite, ilmenite and pentlandite, which have no use right now Tweak: /stats command now shows the amount of active entities Fixed: Mitigate a client crash caused by the weather system Fixed: Text overlapping issues on the multiplayer screen when using german translations Fixed: Might fix an issue with entities not turning inactive, and thus increase server load. Tiny performance optimization on inactive entities. Fixed: Waypoint colors turnring into hex numbers (red when edited will be red again) Fixed: Should mitigate a bug where harvesting an animal and taking out the items made them disappear Fixed: Might fix ipv6 ips not working to connect to or host a server Fixed: Knapping animation getting stuck and repeating forever Fixed: Temporal stability indicator not correctly scaling with the GUI SCale Fixed: Server side frame profiler not pointing to the right systems API Fixed: Item shape alternates overly dark shaded
  19. Asdf v1.12.5-rc.3, an unstable release, can now be downloaded through the account manager One more step towards version 1.12.5, which fixes a lot of usability issues. \o/ Screenshot by EccentricEngie Game updates Tweak: Can now place meteorite blocks in the mining bag Fixed: Text sizing issues with non default gui scale and sign blocks and labeled chests Fixed: Game crashing when customizing a world Fixed: Minor ui issues Fixed: More debug logging to narrow down some crashes Fixed: Translocator not showing how many temp. gears it needed for repair in block interaction help Fixed: Vine cause block placement lag and weird issues with spoilage rates in containers Fixed: Smelting info not shown for moldable tools in the handbook Fixed: Black square when breaking an opened container Fixed: Boar attack sounds not playing Fixed: Added missing clay forming description texts in the recipe selector dialog Fixed: Crash when entering too-large number into waypoint color input. Better handling of wrong color values. API Tweak: "Created by metal molding" in the handbook now configurable by the createdByText attribute View full record
  20. Asdf v1.12.5-rc.3, an unstable release, can now be downloaded through the account manager One more step towards version 1.12.5, which fixes a lot of usability issues. \o/ Screenshot by EccentricEngie Game updates Tweak: Can now place meteorite blocks in the mining bag Fixed: Text sizing issues with non default gui scale and sign blocks and labeled chests Fixed: Game crashing when customizing a world Fixed: Minor ui issues Fixed: More debug logging to narrow down some crashes Fixed: Translocator not showing how many temp. gears it needed for repair in block interaction help Fixed: Vine cause block placement lag and weird issues with spoilage rates in containers Fixed: Smelting info not shown for moldable tools in the handbook Fixed: Black square when breaking an opened container Fixed: Boar attack sounds not playing Fixed: Added missing clay forming description texts in the recipe selector dialog Fixed: Crash when entering too-large number into waypoint color input. Better handling of wrong color values. API Tweak: "Created by metal molding" in the handbook now configurable by the createdByText attribute
  21. Dear very quickly growing community I've been flooded with support requests and emails. So far it's only been me that is handling those and I'm starting to seriously struggle to keep up with them. This means you might need to wait for a while until I can respond to them. Please hold on while I will try to scale up the operations! Thank you Hint: For those who did not receive their game key, please make sure that you've checked your Spam folder, it may have ended up there. Hint2: If you still have troubles getting the game key and really don't want to wait: You can buy another key from itch.io and humble store, which is more reliable and then request a refund for the one purchased on vintagestory.at [Edit:] I should have responded to all support tickets and emails by now, and the VS Team is now able to help as well! View full record
  22. Dear very quickly growing community I've been flooded with support requests and emails. So far it's only been me that is handling those and I'm starting to seriously struggle to keep up with them. This means you might need to wait for a while until I can respond to them. Please hold on while I will try to scale up the operations! Thank you Hint: For those who did not receive their game key, please make sure that you've checked your Spam folder, it may have ended up there. Hint2: If you still have troubles getting the game key and really don't want to wait: You can buy another key from itch.io and humble store, which is more reliable and then request a refund for the one purchased on vintagestory.at [Edit:] I should have responded to all support tickets and emails by now, and the VS Team is now able to help as well!
  23. Dear quickly growing Community v1.12.5-rc.1/rc.2, an unstable release, can now be downloaded through the account manager It seems that all previous versions of the game have an issue where when you set up a dedicated server, any new world will generate with the patchy climate configuration. This ends up making some players spawn in a hot and wet climate where there is little food available. If are a server owner and you'd like to fix that here's some solutions that come to mind: Stay on v1.12.4: Fly around in creative mode (/gamemode creative then F3 to fly, F2 to speed up), find a better spot, then set up 2 teleporters between there and spawn and link them up. You can find the teleporter in the creative inventory (Hint: Teleporter, not translocator). That would let new players find more food and keep the current world. Stay on v1.12.4: You can correct the mistake in the serverconfig.json and then create a new world, see below for instructions Install v1.12.5-rc.1 or wait until stable, then create a new world Single player worlds are not affected by this issue. Beyond that this release contains multiple bugfixes and a few small tweaks. Screenshot by Wayward Game updates Feature: Can now take torches out of a torch holder by right clicking Tweak: Copper/Tin spawn balancing Standard mode: 20% more surface copper deposits Exploration mode: Doubled surface copper and surface tin deposits Wilderness survival: Doubled surface copper deposits Tweak: Fleeing sows and boars are now 33% faster Tweak: New sprint animation for drifters and they are now also seek and flee a bit faster Tweak: Added sub-command "/land claim allowuseeveryone [on|off]" to grant use access to everyone. not tested yet. *hides* Tweak: Attempts to fix dead animals floating up to the top block. Might break other stuff Tweak: The falling block sound is now considered an ambient sound and is thus affected by the ambient sound slider Tweak: Added debug logging to find various rare crash and freeze bugs Tweak: A newly installed game now starts in full screen by default Tweak: Updated credits page and german translations Tweak: /stop now has an optional arg for the programs exit code Tweak: Added experimental "spawnRadius" feature to randomize player spawn points, not optimized or well tested yet. Tweak: Small performance improvement in the animation system (Technical info: Don't update the walking speed on every single frame) Fixed: Game not shipping with oalinst.exe, causing some system to not play any sounds Fixed: Firestarter not mentioned in the firepits interaction help Fixed: The carcass block that spawns after harvesting an animal was offseted Fixed: Unable to get nuggets from crystallized ore Fixed: Game crashing when smithing all the way to the blocks boundaries Fixed: Farmland not getting watered by rainfall if a crop is growing on it Fixed: Minor UI alignment issues in the fire pit and dialog title bar Fixed: A revived player is still on fire Fixed: Game crashing when typing a decimal point in the world edit ui on some systems Fixed: Might fix loose stones spawning in water during worldgen Fixed: Hotfix for a bug that causes dedicated servers to generate worlds with patchy climates instead of the default realistic climate bands. Fixed: Block interaction help overlapping issue on certain gui scales Fixed: Should fix locusts up side down when walking on walls Fixed: Able to put dress pieces on armor stands Fixed: Minor graphical glitch with metal fences API Feature: Added ICoreServerAPI.InjectConsole(). Useful for piping server commands through a mod. Patchy climate fix: To make dedicated servers in version 1.12.4 generate realistic climate bands, you would need to shut down the server, open serverconfig.json replace "WorldConfiguration": null, with "WorldConfiguration": { "worldClimate": "realistic", "gameMode": "survival", "temporalStability": true, "temporalStorms": "sometimes", "graceTimer": "0" }, and then generate a new world. The bug should be hotfixed in version 1.12.5. View full record
  24. Dear quickly growing Community v1.12.5-rc.1/rc.2, an unstable release, can now be downloaded through the account manager It seems that all previous versions of the game have an issue where when you set up a dedicated server, any new world will generate with the patchy climate configuration. This ends up making some players spawn in a hot and wet climate where there is little food available. If are a server owner and you'd like to fix that here's some solutions that come to mind: Stay on v1.12.4: Fly around in creative mode (/gamemode creative then F3 to fly, F2 to speed up), find a better spot, then set up 2 teleporters between there and spawn and link them up. You can find the teleporter in the creative inventory (Hint: Teleporter, not translocator). That would let new players find more food and keep the current world. Stay on v1.12.4: You can correct the mistake in the serverconfig.json and then create a new world, see below for instructions Install v1.12.5-rc.1 or wait until stable, then create a new world Single player worlds are not affected by this issue. Beyond that this release contains multiple bugfixes and a few small tweaks. Screenshot by Wayward Game updates Feature: Can now take torches out of a torch holder by right clicking Tweak: Copper/Tin spawn balancing Standard mode: 20% more surface copper deposits Exploration mode: Doubled surface copper and surface tin deposits Wilderness survival: Doubled surface copper deposits Tweak: Fleeing sows and boars are now 33% faster Tweak: New sprint animation for drifters and they are now also seek and flee a bit faster Tweak: Added sub-command "/land claim allowuseeveryone [on|off]" to grant use access to everyone. not tested yet. *hides* Tweak: Attempts to fix dead animals floating up to the top block. Might break other stuff Tweak: The falling block sound is now considered an ambient sound and is thus affected by the ambient sound slider Tweak: Added debug logging to find various rare crash and freeze bugs Tweak: A newly installed game now starts in full screen by default Tweak: Updated credits page and german translations Tweak: /stop now has an optional arg for the programs exit code Tweak: Added experimental "spawnRadius" feature to randomize player spawn points, not optimized or well tested yet. Tweak: Small performance improvement in the animation system (Technical info: Don't update the walking speed on every single frame) Fixed: Game not shipping with oalinst.exe, causing some system to not play any sounds Fixed: Firestarter not mentioned in the firepits interaction help Fixed: The carcass block that spawns after harvesting an animal was offseted Fixed: Unable to get nuggets from crystallized ore Fixed: Game crashing when smithing all the way to the blocks boundaries Fixed: Farmland not getting watered by rainfall if a crop is growing on it Fixed: Minor UI alignment issues in the fire pit and dialog title bar Fixed: A revived player is still on fire Fixed: Game crashing when typing a decimal point in the world edit ui on some systems Fixed: Might fix loose stones spawning in water during worldgen Fixed: Hotfix for a bug that causes dedicated servers to generate worlds with patchy climates instead of the default realistic climate bands. Fixed: Block interaction help overlapping issue on certain gui scales Fixed: Should fix locusts up side down when walking on walls Fixed: Able to put dress pieces on armor stands Fixed: Minor graphical glitch with metal fences API Feature: Added ICoreServerAPI.InjectConsole(). Useful for piping server commands through a mod. Patchy climate fix: To make dedicated servers in version 1.12.4 generate realistic climate bands, you would need to shut down the server, open serverconfig.json replace "WorldConfiguration": null, with "WorldConfiguration": { "worldClimate": "realistic", "gameMode": "survival", "temporalStability": true, "temporalStorms": "sometimes", "graceTimer": "0" }, and then generate a new world. The bug should be hotfixed in version 1.12.5.
  25. Tyron

    Supermoon (v1.12.4)

    No, but interesting idea
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