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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. AMD Card Vintarians The waving grass feature added in 1.4.2 breaks the scene rendering on AMD Graphics cards if enabled. This version should fix that. In other news - I have decided that the beginning of October shall mark our next major milestone. We'll release the game as "Vintage Story - Survival Edition" We'll do a new Trailer presenting all survival features In all likelihood we will offer a Demo Version of the game with limited playtime. And finally, @skodone joined the team to contribute art and assets, raising the total number of regular contributors to 8 \o/ Game updates Fixed: Waving grass breaking most blocks no longer rendering correctly Fixed: Some issues with pumpkin growth
  2. Oh, wb redram, that seems only fitting to hear from you on this update Glad you like it! More yet to come!
  3. Vintarians! Version 1.4.2.1 is ready for download in the account manager. As always, we do actual testing *after* a release, because we are professional like that... This release should fix all major issues with 1.4.2. Game updates Tweak: Hay can now burn Tweak: Gravel dig sound slightly less obnoxious (reduced volume by 7 db) Fixed: Crash when trying to bake clay or clay bricks in the fire pit Fixed: Snow layer waving in the wind on frosted grass Fixed: Completing a clay form not removing the clay forming surface Fixed: Collected items not merging with items in ones hotbar (i hope o.O) Fixed: Cattail placeable in illegal positions Fixed: Uncommon crash when joining a multiplayer server Fixed: Tool molds not bakeable at all Fixed: Attacking entities with weapons did not update their durabilitiy on the client side Fixed: Should fix players able to place blocks where other players are standing Fixed: Bowls not stackable Fixed: Drifter hurt sound and water splash sounds not attenuating over distance View full record
  4. Vintarians! Version 1.4.2.1 is ready for download in the account manager. As always, we do actual testing *after* a release, because we are professional like that... This release should fix all major issues with 1.4.2. Game updates Tweak: Hay can now burn Tweak: Gravel dig sound slightly less obnoxious (reduced volume by 7 db) Fixed: Crash when trying to bake clay or clay bricks in the fire pit Fixed: Snow layer waving in the wind on frosted grass Fixed: Completing a clay form not removing the clay forming surface Fixed: Collected items not merging with items in ones hotbar (i hope o.O) Fixed: Cattail placeable in illegal positions Fixed: Uncommon crash when joining a multiplayer server Fixed: Tool molds not bakeable at all Fixed: Attacking entities with weapons did not update their durabilitiy on the client side Fixed: Should fix players able to place blocks where other players are standing Fixed: Bowls not stackable Fixed: Drifter hurt sound and water splash sounds not attenuating over distance
  5. Hardcore Survial Vintarians Version 1.4.2 is ready for download in the account manager. This update one of a few major updates that drastically changes initial survial gameplay experience. Our plan is to elongate the stone and copper age and offer more interesting mechanics during this time period. Game Updates Feature: Waving Grass! Dust particles in warm and wet climates! Can be disabled or reduced in the graphics settings Feature: Clay Forming Right click + sneak with a piece of clay in hands creates a clay forming surface Left click with clay in hand to remove clay voxels, right click to place voxel Hit 'F' with clay in hand and looking at the clay forming surface to select how many clay voxels to place/remove Feature: Sitting. Hit 'G' to sit down Highly suggested while clay forming, otherwise very fiddly to form right now Feature: Fire Sneak + hold down right mouse button with a torch to ignite a block Feature: Stones are now throwable to cause a small amount of damage to entities Feature: Charcoal production A firewood pile with a firepit on top now turns into charcoal pit If a charcoal pit is created and deprived of oxygen within 15 seconds all firewood piles will turn into charcoal after 18 ingame hours If the charcoal pit is expoed to air at any point the whole pile will burn down and no charcoal is created Feature: Tool Casting Using the new clay forming system one can now create tool mods and cast copper and bronze tools directly without the need to smith them first. Currently only the axe and pickaxe can be created through this way. Feature: Pumpkin crop Custom, realistic growing behavior unlike other crops Rare find in seed vessels found in ruins Feature: Ore/Tool Mining Tiers Player can now only break ores if their pickaxe has a high enough tier Feature: Surface Ores Shallow ore veins now spawn surface ores that can be picked up like stones Feature: Torch burnout. Ditched old torch crafting recipe. Torches now burn out after 48 ingame hours They can now be created by placing sticks in the firepit Feature: Oil Lamps Replaces the torch as the permanent light source Crafted from bowls (made by the new clay forming system) and animal fat, which drops from wolves Feature: Storage Space tweaks Chest now holds 16 items instead of 12 Stationary basket made from reeds that holds 8 items. Feature: No more stone pickaxe \o/ You have to create your first pickaxe by collecting surface ores and performing tool casting Feature: New Music track "Through the Grass at night" Feature: Fast Graphics Mode is now really fast by downsampling the scene. Reorganized graphics settings. Tweak: Optimize Startup. Loading a single or multiplayer world should now happen up to 20 seconds faster Tweak: Half transparent rendering tweaks to reduce glitchy rendering effects Tweak: More Natural Rock Strata transitions Tweak: Block breaking particles now disappear at at random times and glow if their parent block is glowing. Tweak: A tweak to reduce occurences where caves break through bodies of water Fixed: Frustum Culling disabled, causing the graphics card to render way more than it needed to (=big fps hit) Fixed: Modloader asset loading not working under linux Fixed: Raw clay not burnable to hardened clay, raw clay bricks not burnable to burned bricks. Fixed: Creatures stuck in water at times Fixed: Drifter despawning right in front of the player Fixed: Last serious bug in the animation system. Animations now play correctly \o/ Fixed: Shot arrow position desync Fixed: Sun/Moon Stutter when walking Fixed: /wgen del not removing entities Fixed: Able to stack up arbitrary items on top of wood piles Fixed: Ingot/Plate/Wood piles not dropping their contents if the block below them was broken Fixed: [API] Entity texture 'order-of-precedence' not properlry respected Screenshots New Recipes Clay Forming Fire Charcoal production steps Tool Casting Pumpkin Crop Surface Ores Oil Lamp and Basket
  6. Hardcore Survial Vintarians Version 1.4.2 is ready for download in the account manager. This update one of a few major updates that drastically changes initial survial gameplay experience. Our plan is to elongate the stone and copper age and offer more interesting mechanics during this time period. Game Updates Feature: Waving Grass! Dust particles in warm and wet climates! Can be disabled or reduced in the graphics settings Feature: Clay Forming Right click + sneak with a piece of clay in hands creates a clay forming surface Left click with clay in hand to remove clay voxels, right click to place voxel Hit 'F' with clay in hand and looking at the clay forming surface to select how many clay voxels to place/remove Feature: Sitting. Hit 'G' to sit down Highly suggested while clay forming, otherwise very fiddly to form right now Feature: Fire Sneak + hold down right mouse button with a torch to ignite a block Feature: Stones are now throwable to cause a small amount of damage to entities Feature: Charcoal production A firewood pile with a firepit on top now turns into charcoal pit If a charcoal pit is created and deprived of oxygen within 15 seconds all firewood piles will turn into charcoal after 18 ingame hours If the charcoal pit is expoed to air at any point the whole pile will burn down and no charcoal is created Feature: Tool Casting Using the new clay forming system one can now create tool mods and cast copper and bronze tools directly without the need to smith them first. Currently only the axe and pickaxe can be created through this way. Feature: Pumpkin crop Custom, realistic growing behavior unlike other crops Rare find in seed vessels found in ruins Feature: Ore/Tool Mining Tiers Player can now only break ores if their pickaxe has a high enough tier Feature: Surface Ores Shallow ore veins now spawn surface ores that can be picked up like stones Feature: Torch burnout. Ditched old torch crafting recipe. Torches now burn out after 48 ingame hours They can now be created by placing sticks in the firepit Feature: Oil Lamps Replaces the torch as the permanent light source Crafted from bowls (made by the new clay forming system) and animal fat, which drops from wolves Feature: Storage Space tweaks Chest now holds 16 items instead of 12 Stationary basket made from reeds that holds 8 items. Feature: No more stone pickaxe \o/ You have to create your first pickaxe by collecting surface ores and performing tool casting Feature: New Music track "Through the Grass at night" Feature: Fast Graphics Mode is now really fast by downsampling the scene. Reorganized graphics settings. Tweak: Optimize Startup. Loading a single or multiplayer world should now happen up to 20 seconds faster Tweak: Half transparent rendering tweaks to reduce glitchy rendering effects Tweak: More Natural Rock Strata transitions Tweak: Block breaking particles now disappear at at random times and glow if their parent block is glowing. Tweak: A tweak to reduce occurences where caves break through bodies of water Fixed: Frustum Culling disabled, causing the graphics card to render way more than it needed to (=big fps hit) Fixed: Modloader asset loading not working under linux Fixed: Raw clay not burnable to hardened clay, raw clay bricks not burnable to burned bricks. Fixed: Creatures stuck in water at times Fixed: Drifter despawning right in front of the player Fixed: Last serious bug in the animation system. Animations now play correctly \o/ Fixed: Shot arrow position desync Fixed: Sun/Moon Stutter when walking Fixed: /wgen del not removing entities Fixed: Able to stack up arbitrary items on top of wood piles Fixed: Ingot/Plate/Wood piles not dropping their contents if the block below them was broken Fixed: [API] Entity texture 'order-of-precedence' not properlry respected Screenshots New Recipes Clay Forming Fire Charcoal production steps Tool Casting Pumpkin Crop Surface Ores Oil Lamp and Basket View full record
  7. Hey ho!, Have a hotfix release to remove one major visual annoyance in v1.4.0, where the block breaking overlay moves around with you. Also fixes some other stuff. Best of all you can now jump into opened crates and hang around in there with your significant other! Version 1.4.1 is ready for download in the account manager. Updates Small Fun Feature: Can now hop inside or drop items into the opened create Modding Feature: Blocktypes can now define multiple selection and collision boxes Tweak: The players center point of item collection is now in the middle center and not bottom center. This means the player pick up items higher up, but no longer pick up items a block below him. Fixed: Cow skull block missing shape when the game is run under linux Fixed: Opened crate showing invisible block sides in certain cases Fixed: Client command .reloadmodels not working Fixed: Stutter on dropped items Fixed: Block breaking overlay moving with the camera View full record
  8. Hey ho!, Have a hotfix release to remove one major visual annoyance in v1.4.0, where the block breaking overlay moves around with you. Also fixes some other stuff. Best of all you can now jump into opened crates and hang around in there with your significant other! Version 1.4.1 is ready for download in the account manager. Updates Small Fun Feature: Can now hop inside or drop items into the opened create Modding Feature: Blocktypes can now define multiple selection and collision boxes Tweak: The players center point of item collection is now in the middle center and not bottom center. This means the player pick up items higher up, but no longer pick up items a block below him. Fixed: Cow skull block missing shape when the game is run under linux Fixed: Opened crate showing invisible block sides in certain cases Fixed: Client command .reloadmodels not working Fixed: Stutter on dropped items Fixed: Block breaking overlay moving with the camera
  9. Pioneering Vintarians Version 1.4.0 is now available for download in the account manager. This release fixes a number of non-critical, yet annoying issues and should improve the survival experience with many multiplayer fixes, the addition of shears, quartz glass, 6 slot bags, connecting fences, placeable lilies and cattails as well as a significantly cheaper crafting recipe for bombs. Particularly for UmbraCreations there is now also an ability in WorldEdit to remove the largest bottleneck when it comes to placing *many* blocks - lighting. By delaying the lighting calculations until all block operations are done one can remove many redundancies in the lighting process which should make it easier to work on very large builds. Thanks to a valuable hint by CreativeMD I was also able to remove the frame stutter while the player is moving aound which appeared independently of the FPS Rate, it should now be super smooth as long as the FPS Rate is high enough \o/ Thanks to Skodone, we can also safely declare multiplayer as a tested and stable part of the game. The 2 larger features I've mentioned last time are not ready yet for release, but we have made some significant progress on them. We are also planning a large overhaul and extension of the first few hours of the survival experience, such as ditching the stone tools in their current form. It is something we always wanted, but implementing other game mechanics took precedence. Now, our schedule is slowly freeing up :-) Game Updates Feature: Added Shears Crafted from any metal on the anvil Very useful for removing tree leaves Feature: Ability to delay block lighting during world edit, significantly speeds up operations where you have to draw or import a lot of blocks When importing a lot of block or using a very large brush you can now disable lighting via /we relight 0 which completely disables all lighting calculations, you can then relight a marked area using /we mre, this may lag the server for several minutes but should otherwise complete much faster then when using traditional lighting. To recap: 1. Disable lighting: /we relight 0 2. Make large edit operations 3. Mark the affected area (/we ms, /we me) 4. Relight the affected area: /we mre Feature: 6 slot backpacks Crafted from raw hides that drop from wolves Feature: Quartz glass Added clear quartz as uncommon drop when mining quartz Added quartz glass and recipe to craft it from clearquartz Feature: Clay ingot molds, loot vessels and planters now fall when the block below is removed Feature: Can now place water lilies on water and harvested cat tail on the ground or in water Feature: Fences now connect to solid walls and connect to free standing fence gates. Tweak: Cattail and Grains now more nutritious Tweak: Removed collision box from water lilies Tweak: Vines do not drop if not directly broken Tweak: Reduced color tinting effect of colored torches in broad daylight (because unrealistic) Tweak: Ore blast bomb recipe now gives you 10 bombs instead of 1 Tweak: Entities will now get stuck if their collisionbox intersects with a block collisionbox. Might introduce new bugs, but should fix other players in multiplayer falling through blocks. Fixed: No more stutter while moving around! You might have noticed that the game seems to slightly stutter while moving around, even when the game runs at a high fps rate, this long standing issue is now resolved \o/ Fixed: Block info names not displaying the correct name but internal block code Fixed: Wolfes, Chickens and drifters no longer able to step single blocks Fixed: Minor held item glitch (item moving up after attack + looking down) Fixed: Upside down stairs making certain block sides transparent Fixed: Able to add a raw mold to a baked one and vice versa Fixed: Ingot mold fill level not showing Fixed: Entities in water no longer swim above the water level Fixed: Player name tags rendering in front while player is behind (again) Fixed: Name tags rendering in front of gui dialogs Fixed: Player able to right click non-bag items into the bag slots Fixed: Multiplayer issues when 2 or more players smith on the same work item Fixed: Breaking ingot piles dropping a pile block and spawning particles at the wrong position + wrong color Fixed: Forge hitbox/selectionbox not tightly fitting the model Fixed: Wrong texture for tinbronze shears Fixed: Placing coal in forge not consuming the coal
  10. Pioneering Vintarians Version 1.4.0 is now available for download in the account manager. This release fixes a number of non-critical, yet annoying issues and should improve the survival experience with many multiplayer fixes, the addition of shears, quartz glass, 6 slot bags, connecting fences, placeable lilies and cattails as well as a significantly cheaper crafting recipe for bombs. Particularly for UmbraCreations there is now also an ability in WorldEdit to remove the largest bottleneck when it comes to placing *many* blocks - lighting. By delaying the lighting calculations until all block operations are done one can remove many redundancies in the lighting process which should make it easier to work on very large builds. Thanks to a valuable hint by CreativeMD I was also able to remove the frame stutter while the player is moving aound which appeared independently of the FPS Rate, it should now be super smooth as long as the FPS Rate is high enough \o/ Thanks to Skodone, we can also safely declare multiplayer as a tested and stable part of the game. The 2 larger features I've mentioned last time are not ready yet for release, but we have made some significant progress on them. We are also planning a large overhaul and extension of the first few hours of the survival experience, such as ditching the stone tools in their current form. It is something we always wanted, but implementing other game mechanics took precedence. Now, our schedule is slowly freeing up :-) Game Updates Feature: Added Shears Crafted from any metal on the anvil Very useful for removing tree leaves Feature: Ability to delay block lighting during world edit, significantly speeds up operations where you have to draw or import a lot of blocks When importing a lot of block or using a very large brush you can now disable lighting via /we relight 0 which completely disables all lighting calculations, you can then relight a marked area using /we mre, this may lag the server for several minutes but should otherwise complete much faster then when using traditional lighting. To recap: 1. Disable lighting: /we relight 0 2. Make large edit operations 3. Mark the affected area (/we ms, /we me) 4. Relight the affected area: /we mre Feature: 6 slot backpacks Crafted from raw hides that drop from wolves Feature: Quartz glass Added clear quartz as uncommon drop when mining quartz Added quartz glass and recipe to craft it from clearquartz Feature: Clay ingot molds, loot vessels and planters now fall when the block below is removed Feature: Can now place water lilies on water and harvested cat tail on the ground or in water Feature: Fences now connect to solid walls and connect to free standing fence gates. Tweak: Cattail and Grains now more nutritious Tweak: Removed collision box from water lilies Tweak: Vines do not drop if not directly broken Tweak: Reduced color tinting effect of colored torches in broad daylight (because unrealistic) Tweak: Ore blast bomb recipe now gives you 10 bombs instead of 1 Tweak: Entities will now get stuck if their collisionbox intersects with a block collisionbox. Might introduce new bugs, but should fix other players in multiplayer falling through blocks. Fixed: No more stutter while moving around! You might have noticed that the game seems to slightly stutter while moving around, even when the game runs at a high fps rate, this long standing issue is now resolved \o/ Fixed: Block info names not displaying the correct name but internal block code Fixed: Wolfes, Chickens and drifters no longer able to step single blocks Fixed: Minor held item glitch (item moving up after attack + looking down) Fixed: Upside down stairs making certain block sides transparent Fixed: Able to add a raw mold to a baked one and vice versa Fixed: Ingot mold fill level not showing Fixed: Entities in water no longer swim above the water level Fixed: Player name tags rendering in front while player is behind (again) Fixed: Name tags rendering in front of gui dialogs Fixed: Player able to right click non-bag items into the bag slots Fixed: Multiplayer issues when 2 or more players smith on the same work item Fixed: Breaking ingot piles dropping a pile block and spawning particles at the wrong position + wrong color Fixed: Forge hitbox/selectionbox not tightly fitting the model Fixed: Wrong texture for tinbronze shears Fixed: Placing coal in forge not consuming the coal View full record
  11. Tyron

    Archery (v1.3.9)

    Skilful Vintarians Version 1.3.9 is now available for download in the account manager. After playing a whole bunch of Mount&Blade I went ahead and build an archery system inspired by that, a skill tree is still lacking though. Beyond that I spent some extra focus on stability, so this build contains a lot of bug fixes. Under the hood this update also contains 2 larger updates that are not quite finished yet, but I will look forward to deliver them to you in a complete form in one of the following releases. Until then, I hope you can enjoy the new archery system and freshly added gold/silver tools! Game Updates Feature: Archery The Bow is now fully usable when supplied with arrows Intricate aiming system, Mount&Blade Style Can now smith metal arrow heads on the anvil Chickens now drop plentiful feathers Can now craft bows from sticks and twine as well as arrows from flints or metal arrow heads, sticks and feathers. Metal arrow heads do extra damage compared to their flint counterparts. Feature: Added New tool + Recipe: Saw The planks, planks stairs and slabs now require the saw Feature: Added Gold/Silver variants of all tools + recipe Feature: Added 5 day grace timer before monsters spawn in a new world. Feature: Added Haydens new/updated tracks 2x Heartbeat and 2x Sunny Village (each with a survival and creative variant) Feature: Added hp/food current and max values to the hotbar hud Feature: Added /giveblock and /giveitem commands to get items without using creative inventory (with macro => awesomeness). Tweak: Copper deposits now larger and more common, gold and silver deposits now half as common Tweak: Simplified ore names, the previous ones are still Tweak: Crafting planks, plankslabs and plankstairs now requires the saw Tweak: Increased mining speed for bronze picks Tweak: Damage vignette strength now based on the amount of damage received Tweak: Wolf will no longer damage player if he managed to get out of range during the attack Tweak: Crop block now shows the nutrient levels of below farmland Tweak: Wolf attack process + animation now faster Tweak: Improved multi-line text editing. Home and End key now jump to start/end of line and Ctrl+Home/End to start/end of text. Textareas can now ensure that multi-line text is visible when adding new lines or moving the cursor, applied to the macro editor. Tweak: Firewood burns longer Tweak: Fancy reappearance of held items when using them and look up Tweak: Disabled Server AntiAbuse Mode, since it's incomplete and buggy Fixed: Server should no longer prevent admins to interact with out of range blocks Fixed: Third person camera clipping into the terrain Fixed: Creative inventory general tab not showing all blocks/items in certain situations. Fixed: Using pickaxe on ores not improving mining speed Fixed: Several inconsistencies when pouring metal, should now be exact and not loose or duplicate units of molten metal. Fixed: Wolf attacking creative mode players when close by Fixed: Ingots pickable from molds at high temperatures, now reduced to 20% of its melting point Fixed: Wolf not seeking survival players if a creative player is nearby Fixed: Healing not possible in creative mode Fixed: Game crashing when trying to place a non-ingot item on a forge Fixed: Breaking anvil not dropping its contents Fixed: Game crashing on corrupt savegames Fixed: Entity duplication bug that causing errors to be displayed when starting the server and probably some other issues Fixed: Placing ingots on the ground replacing some blocks that it shouldn't (like anvils) Fixed: Stop eating food early still consumed the item Fixed: Frosted grass causing underlying block to be transparent Fixed: Ingot Molds, Forges, Anvils and Tool Racks not synchronizing correctly in multiplayer Fixed: Mouse cursor not visible after getting disconnected from a server (this time i found the cause!) Fixed: Player Name tags going all funky when the player is right behind you Fixed: Players getting disconnected from a server in certain cases Fixed: Chickens not spawning correctly Fixed: The chunk column the player spawns in sometimes didn't load Fixed: F4 not hiding GUIs outside creative mode
  12. Tyron

    Archery (v1.3.9)

    Skilful Vintarians Version 1.3.9 is now available for download in the account manager. After playing a whole bunch of Mount&Blade I went ahead and build an archery system inspired by that, a skill tree is still lacking though. Beyond that I spent some extra focus on stability, so this build contains a lot of bug fixes. Under the hood this update also contains 2 larger updates that are not quite finished yet, but I will look forward to deliver them to you in a complete form in one of the following releases. Until then, I hope you can enjoy the new archery system and freshly added gold/silver tools! Game Updates Feature: Archery The Bow is now fully usable when supplied with arrows Intricate aiming system, Mount&Blade Style Can now smith metal arrow heads on the anvil Chickens now drop plentiful feathers Can now craft bows from sticks and twine as well as arrows from flints or metal arrow heads, sticks and feathers. Metal arrow heads do extra damage compared to their flint counterparts. Feature: Added New tool + Recipe: Saw The planks, planks stairs and slabs now require the saw Feature: Added Gold/Silver variants of all tools + recipe Feature: Added 5 day grace timer before monsters spawn in a new world. Feature: Added Haydens new/updated tracks 2x Heartbeat and 2x Sunny Village (each with a survival and creative variant) Feature: Added hp/food current and max values to the hotbar hud Feature: Added /giveblock and /giveitem commands to get items without using creative inventory (with macro => awesomeness). Tweak: Copper deposits now larger and more common, gold and silver deposits now half as common Tweak: Simplified ore names, the previous ones are still Tweak: Crafting planks, plankslabs and plankstairs now requires the saw Tweak: Increased mining speed for bronze picks Tweak: Damage vignette strength now based on the amount of damage received Tweak: Wolf will no longer damage player if he managed to get out of range during the attack Tweak: Crop block now shows the nutrient levels of below farmland Tweak: Wolf attack process + animation now faster Tweak: Improved multi-line text editing. Home and End key now jump to start/end of line and Ctrl+Home/End to start/end of text. Textareas can now ensure that multi-line text is visible when adding new lines or moving the cursor, applied to the macro editor. Tweak: Firewood burns longer Tweak: Fancy reappearance of held items when using them and look up Tweak: Disabled Server AntiAbuse Mode, since it's incomplete and buggy Fixed: Server should no longer prevent admins to interact with out of range blocks Fixed: Third person camera clipping into the terrain Fixed: Creative inventory general tab not showing all blocks/items in certain situations. Fixed: Using pickaxe on ores not improving mining speed Fixed: Several inconsistencies when pouring metal, should now be exact and not loose or duplicate units of molten metal. Fixed: Wolf attacking creative mode players when close by Fixed: Ingots pickable from molds at high temperatures, now reduced to 20% of its melting point Fixed: Wolf not seeking survival players if a creative player is nearby Fixed: Healing not possible in creative mode Fixed: Game crashing when trying to place a non-ingot item on a forge Fixed: Breaking anvil not dropping its contents Fixed: Game crashing on corrupt savegames Fixed: Entity duplication bug that causing errors to be displayed when starting the server and probably some other issues Fixed: Placing ingots on the ground replacing some blocks that it shouldn't (like anvils) Fixed: Stop eating food early still consumed the item Fixed: Frosted grass causing underlying block to be transparent Fixed: Ingot Molds, Forges, Anvils and Tool Racks not synchronizing correctly in multiplayer Fixed: Mouse cursor not visible after getting disconnected from a server (this time i found the cause!) Fixed: Player Name tags going all funky when the player is right behind you Fixed: Players getting disconnected from a server in certain cases Fixed: Chickens not spawning correctly Fixed: The chunk column the player spawns in sometimes didn't load Fixed: F4 not hiding GUIs outside creative mode View full record
  13. Tyron

    Wolves (v1.3.8)

    Feral Vintarians Version 1.3.8 is now available for download in the account manager. We're back from the 4 day ReVersed Festival and it was awesome! We've met so many great and interesting fellow game developers as well as curious players. We showed our game to some 40 people or more. We also gave some interviews about our game. We're definitely looking forward to the next one. At the festival we showed off a new animal - the wolf. Here is now the official update with it. Enjoy! Game Updates Feature: Added hostile creature: Wolf - Currently very dangerous, so best avoided until there is armor / ranged weapons in the game ;-) Feature: Loot Vessels - random loot found in ruins Feature: Mega Screenshots - Hit Ctrl+Alt+F12 to make 4x resolution screenshots Feature: Added suffocation damage for living entities when inside blocks Feature: Chicken now try to avoid water and can swim out of it Tweak: Cattails are now edible (The Long Dark anyone? ;-) Tweak: Changed crosshair to black/white dot, experimental Tweak: Flints slightly more common Tweak: WorldEdit Gui - can now use mousewheel to increase/decrease number values by steps of 1 or by 0.1 if shift is held down. Tweak: Fixed white border issues when looking at blocks at a distance Tweak: Hitting an entity now plays a "Slapping" Sound Tweak: WorldEdit now also does overload protection on too large brushes (limited to 50 currently) Tweak: Updated hammer and ember block texture Tweak: /time set day now sets the time to 8am instead of 9am Tweak: Entities stop seeking players if they switch to creative mode Fixed: Some items/blocks disappearing when attacking an entity with them in hands Fixed: Placing raw and burned molds using wrong textures Fixed: Some wonkiness with the creative inventory Fixed: Rare crash when server is under heavy load Fixed: Crucible not adding 4 slots to firepit Fixed: Crash when putting a non-smeltable item in the crucible slots Fixed: Desync issue when working on an item on the anvil Fixed: Hurt color now again applied when a entity gets damaged Fixed: Chickens spawning in the desert Fixed: Crash when closing dialog with the 'X' button Fixed: Issues when trying to smith an axe
  14. Tyron

    Wolves (v1.3.8)

    Feral Vintarians Version 1.3.8 is now available for download in the account manager. We're back from the 4 day ReVersed Festival and it was awesome! We've met so many great and interesting fellow game developers as well as curious players. We showed our game to some 40 people or more. We also gave some interviews about our game. We're definitely looking forward to the next one. At the festival we showed off a new animal - the wolf. Here is now the official update with it. Enjoy! Game Updates Feature: Added hostile creature: Wolf - Currently very dangerous, so best avoided until there is armor / ranged weapons in the game ;-) Feature: Loot Vessels - random loot found in ruins Feature: Mega Screenshots - Hit Ctrl+Alt+F12 to make 4x resolution screenshots Feature: Added suffocation damage for living entities when inside blocks Feature: Chicken now try to avoid water and can swim out of it Tweak: Cattails are now edible (The Long Dark anyone? ;-) Tweak: Changed crosshair to black/white dot, experimental Tweak: Flints slightly more common Tweak: WorldEdit Gui - can now use mousewheel to increase/decrease number values by steps of 1 or by 0.1 if shift is held down. Tweak: Fixed white border issues when looking at blocks at a distance Tweak: Hitting an entity now plays a "Slapping" Sound Tweak: WorldEdit now also does overload protection on too large brushes (limited to 50 currently) Tweak: Updated hammer and ember block texture Tweak: /time set day now sets the time to 8am instead of 9am Tweak: Entities stop seeking players if they switch to creative mode Fixed: Some items/blocks disappearing when attacking an entity with them in hands Fixed: Placing raw and burned molds using wrong textures Fixed: Some wonkiness with the creative inventory Fixed: Rare crash when server is under heavy load Fixed: Crucible not adding 4 slots to firepit Fixed: Crash when putting a non-smeltable item in the crucible slots Fixed: Desync issue when working on an item on the anvil Fixed: Hurt color now again applied when a entity gets damaged Fixed: Chickens spawning in the desert Fixed: Crash when closing dialog with the 'X' button Fixed: Issues when trying to smith an axe View full record
  15. Blast Mining VintariansVersion 1.3.7 is now available for download in the account manager. In preparation for the upcoming presentation of Vintage Story at the Vienna GameDev Meetup and the ReVersed Festival here a new release that includes the long planned world edit toolbar, so that we can more easily show off the world editing capabilities of the game. This toolbar is merely an interface to already existing functionality which has been available through commands for quite a while now, but greatly improves the accessibility of these tools. We'll hope this will make for a great presentation in the upcoming week! :-) Website Updates New story excerpt - Ghosts Game Updates Feature: World Edit Toolbar A more user friendly way to use the world edit tools, does not yet support all of the features that the command line interface offers Hit the Tilde (`) Key on your keyboard while in creative mode to activate Offers some additional client side settings, such as modifying the clouds and fog density or color While the gui is opened the player can still place and remove blocks Feature: Explosives New resource: Saltpeter - appears on cave walls New resource: Blasting powder - crafted from sulfur, coal and saltpeter New block: Ore blasting bomb - an explosive best suited for mining ores. Crafted from blasting power, flax twine and a piece of linen. Place on the ground, ignite with a torch and enjoy the show! Feature: New block: Full shingle block Feature: New soundtrack "Midnight" Feature API Updates (none yet documented, bug tyron for questions): New generic "JsonDialog" that allows mods to create their own guis from a given sets of gui elements. Mods can now register and hook up to keybord events Added ability for particles to spawn other particles (i.e. particle trails) Tweak: Some modifications to the world edit commands Block entities are now also exported/imported Lake tool is now called "Flood Fill" and has a configurable search radius parameter via /we tr The dimensions for the Paint brush and eraser can now be set individually via /we tsx, /we tsy or /we tsz The Tree tool now takes a minimum and maximum size for the tree instead of a minimum and random add parameter. Tweak: Added hen fleeing sound Tweak: Added particle effects to standing lava Fixed: Hen walking animation not always playing while it's walking Fixed: A rare server crash occurring randomly (hopefully) View full record
  16. Blast Mining VintariansVersion 1.3.7 is now available for download in the account manager. In preparation for the upcoming presentation of Vintage Story at the Vienna GameDev Meetup and the ReVersed Festival here a new release that includes the long planned world edit toolbar, so that we can more easily show off the world editing capabilities of the game. This toolbar is merely an interface to already existing functionality which has been available through commands for quite a while now, but greatly improves the accessibility of these tools. We'll hope this will make for a great presentation in the upcoming week! :-) Website Updates New story excerpt - Ghosts Game Updates Feature: World Edit Toolbar A more user friendly way to use the world edit tools, does not yet support all of the features that the command line interface offers Hit the Tilde (`) Key on your keyboard while in creative mode to activate Offers some additional client side settings, such as modifying the clouds and fog density or color While the gui is opened the player can still place and remove blocks Feature: Explosives New resource: Saltpeter - appears on cave walls New resource: Blasting powder - crafted from sulfur, coal and saltpeter New block: Ore blasting bomb - an explosive best suited for mining ores. Crafted from blasting power, flax twine and a piece of linen. Place on the ground, ignite with a torch and enjoy the show! Feature: New block: Full shingle block Feature: New soundtrack "Midnight" Feature API Updates (none yet documented, bug tyron for questions): New generic "JsonDialog" that allows mods to create their own guis from a given sets of gui elements. Mods can now register and hook up to keybord events Added ability for particles to spawn other particles (i.e. particle trails) Tweak: Some modifications to the world edit commands Block entities are now also exported/imported Lake tool is now called "Flood Fill" and has a configurable search radius parameter via /we tr The dimensions for the Paint brush and eraser can now be set individually via /we tsx, /we tsy or /we tsz The Tree tool now takes a minimum and maximum size for the tree instead of a minimum and random add parameter. Tweak: Added hen fleeing sound Tweak: Added particle effects to standing lava Fixed: Hen walking animation not always playing while it's walking Fixed: A rare server crash occurring randomly (hopefully)
  17. We've encountered a few annoying bugs with the latest update, so this update should fix it. Version 1.3.6.1 is ready for download in the account manager. Change Log Fixed: Chicken not always dropping meat Fixed: Crops and other patches of plants too common Fixed: Items disappearing when survival inventory is full (now for real!) Fixed: Some entities untouchable on world reload View full record
  18. We've encountered a few annoying bugs with the latest update, so this update should fix it. Version 1.3.6.1 is ready for download in the account manager. Change Log Fixed: Chicken not always dropping meat Fixed: Crops and other patches of plants too common Fixed: Items disappearing when survival inventory is full (now for real!) Fixed: Some entities untouchable on world reload
  19. Smithy Vintarians Version 1.3.6 is now available for download in the account manager. After a long break I've completed the 1.3.6 release. As always I want to be transparent about what I've been up to. Already last year my wife and I picked up a new hobby - Gardening. I have to admit, few things are as rewarding as seeing your own food grow. That however also means that the month of may is usually the busiest time of the year where we do a lot of seeding, planting, watering and overally tending to our crops. By now we grow a wide variety of vegetables, berries and herbs with our constantly expanding area of self built raised garden beds. Anyhow, the bulk of planting is now done and I will be able to slowly resume work on Vintage Story again. For starters, here's to videos of the 2 most significant new features: Smithing and Chickens Change Log Feature: The first basic implementation of the Smithing System is now complete. See above video. Feature: Added ruins to world generation Feature: Added first friendly creature: Chickens Includes 3 types: Roosters, Hens and Chicks each with up to 8 different textures Basic behaviors such as pecking the ground and staying in a group Hens will spawn chicks if a rooster is nearby, up to a group size of 20 chickens Killed roosters and hens will drop meat that can be cooked and eaten Feature: New Model for the drifter with very buggy animations (will fix for next release) Feature: Vignette Effect (darkened screen edges) that flashes red when getting damaged Feature: Performance optimization - loading chunks and saving the game now noticably faster at the cost of 10% increased RAM usage Feature: New music track "Nostalgic" API Features: Added entity debug mode. Displays arbitrary information above entities. To enable: .clientconfig set showentitydebuginfo 1 /entity debug 1 Added ability to create and add entities during worldgen Tweak: Some weird experimentation with clouds. Please send me some feedback if they look better or worse now Tweak: Sound attenuation is now linear - fixes drifters hearable from very far away Tweak: VintageStory client and server exe files are now also digitally signed which may help with them getting detected as false positives by AntiVirus software Tweak: Improved tool tip texts in the graphics settings Tweak: Fences can no longer be jumped over Fixed: Entities that are underwater became invisible when the player looks at them while above water Fixed: Trying to change keymapps in the settings caused the list to scroll up Fixed: Server Exception when players typed '{' or '}' Fixed: Rare bug where the player suddenly could no longer control his own character Fixed: Recording with Fraps very laggy Fixed: Items disappearing when inventory is full in survival Fixed: Changing controls no longer causes the controls list to jump up
  20. Smithy Vintarians Version 1.3.6 is now available for download in the account manager. After a long break I've completed the 1.3.6 release. As always I want to be transparent about what I've been up to. Already last year my wife and I picked up a new hobby - Gardening. I have to admit, few things are as rewarding as seeing your own food grow. That however also means that the month of may is usually the busiest time of the year where we do a lot of seeding, planting, watering and overally tending to our crops. By now we grow a wide variety of vegetables, berries and herbs with our constantly expanding area of self built raised garden beds. Anyhow, the bulk of planting is now done and I will be able to slowly resume work on Vintage Story again. For starters, here's to videos of the 2 most significant new features: Smithing and Chickens Change Log Feature: The first basic implementation of the Smithing System is now complete. See above video. Feature: Added ruins to world generation Feature: Added first friendly creature: Chickens Includes 3 types: Roosters, Hens and Chicks each with up to 8 different textures Basic behaviors such as pecking the ground and staying in a group Hens will spawn chicks if a rooster is nearby, up to a group size of 20 chickens Killed roosters and hens will drop meat that can be cooked and eaten Feature: New Model for the drifter with very buggy animations (will fix for next release) Feature: Vignette Effect (darkened screen edges) that flashes red when getting damaged Feature: Performance optimization - loading chunks and saving the game now noticably faster at the cost of 10% increased RAM usage Feature: New music track "Nostalgic" API Features: Added entity debug mode. Displays arbitrary information above entities. To enable: .clientconfig set showentitydebuginfo 1 /entity debug 1 Added ability to create and add entities during worldgen Tweak: Some weird experimentation with clouds. Please send me some feedback if they look better or worse now Tweak: Sound attenuation is now linear - fixes drifters hearable from very far away Tweak: VintageStory client and server exe files are now also digitally signed which may help with them getting detected as false positives by AntiVirus software Tweak: Improved tool tip texts in the graphics settings Tweak: Fences can no longer be jumped over Fixed: Entities that are underwater became invisible when the player looks at them while above water Fixed: Trying to change keymapps in the settings caused the list to scroll up Fixed: Server Exception when players typed '{' or '}' Fixed: Rare bug where the player suddenly could no longer control his own character Fixed: Recording with Fraps very laggy Fixed: Items disappearing when inventory is full in survival Fixed: Changing controls no longer causes the controls list to jump up View full record
  21. Version 1.3.5.2 is now available for download in the account manager. Looks like I've also broken the server starting, disconnected and server exiting screen The game will still run fine though, nonetheless, here's a bugfix release. Updates Fixed: Loading/unloading and disconnected screens only showing a brown background Fixed: Game crashing when turning up music value from 0 while a world is opened View full record
  22. Version 1.3.5.2 is now available for download in the account manager. Looks like I've also broken the server starting, disconnected and server exiting screen The game will still run fine though, nonetheless, here's a bugfix release. Updates Fixed: Loading/unloading and disconnected screens only showing a brown background Fixed: Game crashing when turning up music value from 0 while a world is opened
  23. Version 1.3.5.1 is now available for download in the account manager. Whoops, I've broken the login screen. This release should fix it. Updates Fixed: Login Screen not displaying anything beyond the background Fixed: Durability bar of an item/block sometimes visible when it shouldn't be (cause by block picking via mouse+middle click) View full record
  24. Version 1.3.5.1 is now available for download in the account manager. Whoops, I've broken the login screen. This release should fix it. Updates Fixed: Login Screen not displaying anything beyond the background Fixed: Durability bar of an item/block sometimes visible when it shouldn't be (cause by block picking via mouse+middle click)
  25. Almost Smithing Vintarians Version 1.3.5 is now available for download in the account manager Despite our efforts, the smithing system has not just yet emerged from the complex networks of game mechanics needed to make it work. We made a few major advancements though There's now a Forge which lets you reheat metals and work items. Shift + right click with coal or lignite to refill fuel Right click with a torch to ignite Shift + right click with ingots or plates to place for heating The current work item can now be picked up, reheated and placed back on the anvil using right mouse click and shift+right mouse click Working an item on the anvil with the hammer is now mapped to the left mouse button instead of the right one. Any item now may override the left mouse button default behavior. Added some fancy particle effects when working a hot piece of metal I've started implementing smithing recipes and a (currently useless) dialog for selecting the desired smithing recipe. Hot blocks/items now also glow in the gui, in the players hands or when dropped on the ground I'll also make a tutorial video once the smithing system is complete. Updates Feature: New Block: Forge. Can be used to heat ingots and plates to working temperature for (incomplete) smithing on the anvil. Requires coal as fuel and a torch for igniting the coal. Feature: Added blocks basalt and obisidian. Added new behavior where mixing lava and water creates these 2 blocks. Feature: Added ability to change any client configuration at runtime through the command .clientconfig Feature: Variable Sampling Pixel Rate. Enables two things: 0.5x Sampling rate: 50% performance gain at the cost of reduced graphics quality for ultra low end hardware. Set via .clientconfig set ssaa 0.5 2-4x Sampling rate: Very laggy but allows making massive screenshots (e.g. 7680x4320 pixels). Set via .clientconfig set ssaa 2 .clientconfig set scaleScreenshot 0 Feature: "Rock Quarrying" Mining all the blocks around a Rock block will now drop the rock itself. Feature: Reworked world generation component responsible for spawning patches of plants/blocks/stuff. The world generator should now spawn many plants/flowers/crops more commonly again. Also patches of blocks now also spawn more likely together with forests, shrubs or other patches. Feature: Performance Improvements Improved speed of Terrain Collision detection by 15%: Gives a nice FPS boost when 300+ Entities are loaded Improved chunk tesselation speed by 4%: Makes chunks load a bit faster Feature: New API Method IBlockAccessor.GetBlocks() - retrieve blocks from within an area. Runs faster than when calling .GetBlock() many times OnBeginAttack/OnAttacking/etc.: A collectible may now also override the block breaking action via left mouse click. Tweak: Hitting Enter in the Chat Window now unfocuses it immediately. Previously you had to hit enter twice which was unintuitive. Tweak: The Sky is now less white in creative mode by setting the correct sea level. Tweak: Hitting the F1/F2 keys in creative mode now decreases/increase the speed by 1 instead of setting it to a fixed value of 1 or 5. Holding the Ctrl-Key changes the speed in steps of 0.1 Tweak: Players now start with 8 bread until there is enough survival content that prevents starving Tweak: Added Luma render pass. Improves anti-aliasing quality done by FXAA Fixed: Badly randomized topsoil grass transitions Fixed: Gold and Silver ore not smeltable Fixed: Gold and Silver ore deposits now spawning anywhere. Now spawn as subdeposits in quartz Fixed: Right Ingot on a double mold block not retrievable with right click Fixed: Crash when calling /bir remap Fixed: Bloom shader effect affected by blocklight/sunlight Fixed: Metalplate missing blockside shading Fixed: Coopers Reed in water having only 1 visible diagonal side. Now renders as a full cross again. Fixed: Either Water flowing too slow or lava flowing too fast Fixed: Some behavior and graphical glitches with water/lava Pictures Forge block and hot ingot on an anvil More richly decorated worlds due to improved block patch generator Fixed badly randomized grass tinting
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