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Tyron

VS Team (Lead)
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  1. Dear Community
    v1.15.0-rc.1, an unstable release, can now be downloaded through the account manager.
    [Edit:] Also released rc.2 to fix a major crash with pit kilns and fix double dropping of pies!

    As noted in the previous release, we tried our best to follow the theme of homesteading, and although we failed to deliver some of the listed features, we believe we still managed to squeeze a lot of great content in this update. Several of these feature that didn't make it are actually partially complete and we would like to complete some of them in the next major update.

    As with the last major update I will only list everything new since pre.1 and then for the first stable release present you with a complete feature list again. But without further ado, here's v1.15-rc.1! 🎉

     

    Known issues that we want to address still:
    - Some of the new tree logs are difficult to acquire in bulk
    - The new crop death mechanic likely needs to become more predictable for players
    - The new Seraph voices are a bit derpy. We still plan to fine tune them or offer alternatives with a more serious tone

     

    Game updates

    • Everything listed in the pre.1 blog post + tons of bugfixes for all the new features
    • Feature: Cave art. You can now use charcoal, chalk, limonite or hematite to draw from a selection of around 30 images.
    • Feature: Added tailor class! Has the ability to craft a better clothing repair item as well as a few clothes. (don't worry, all classes will eventually be able to make clothes)
    • Feature: Added new meal type - scrambled eggs. 2 eggs base, can be garnished with cheese and vegetables
    • Feature: Added bald cypress trees, from which the new cypress wood can be obtained from. They only grow in warm and wet climates and only inside shallow lakes.
    • Feature: Added custom rope ladder behavior. Can only down-stack, but therefore can right click pick up from the top
    • Feature: Added craftable tree seed necklaces. Just grab an acorn and some rope!
    • Feature: Major game mechanic changes
      • All clay products are no longer fireable in the fire pit. They now require a pit kiln
      • The crucible can now only hold small pieces of metal. Full ingots now need to be broken down into bits with a chisel to be placeable in a crucible.
      • Crops with an accumulated heat/cold damage of more than 48 hours will now die. Dead crops will still drop reduced yields and seeds. The accumulated damage slowly fades over time if the growing conditions are normal again.
    • Feature: Updated trader buying/selling lists
      • Fixes several traders no longer buying/selling bread. Many pricings adjusted.
      • The buildmaterials trader now sells quartz pillar, all 4 variants of shingles and wallpapers
      • The clothing trader sells the new sewn clothing
      • The commodities trader now sells alum
      • The foods trader now sells seeds, cheese and soil
      • The furniture trader sells 2 new paintings, iron doors and brass torch holders
      • The treasure hunter and luxuries trader now sells forlorn armor and sword (broken)
      • The survival goods traders now sells long and recurve bows.Fixed: Breaking damaged cropped and then replanting a new crop kept the damage modifier
    • Feature: New Spring themed music track that plays during Spring. This completes our goal of having one special track for each season.
    • Feature: Added ability to split/merge stacks fluently with CTRL+MouseWheel while hovering over a slot
    • Feature: Added a new ore to world generation - Alum. For future dying uses. Several other bits and pieces were added for clothes crafting
    • Feature: New blocks slanted roof ridges
    • Feature: New blocks marble-topped tables
    • Feature: The blackguard class can now craft a Blackguard shortsword
    • Feature: The /emote's wave, nod, rage, shrug, facepalm and laugh now makes the seraph talk in his voice
    • Feature: Added two new paintings.
    • Feature: More tightly integrated chiseled blocks
      • Now have the block sounds of the first used material
      • Now take on the mining speeds and other block material properties of the first used material
      • Now count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the blocks volume must be retained, you still need to use the right materials, e.g. stone for cellars.
    • Feature: Limited temporal gear respawns. Respawn points can now expire. Can be configured in the customize world screen. Default settings:
      • Normal Survival and Exploration Mode: Infinite
      • Wilderness survival: 2 times
    • Feature: The players body temperature is now affected by the temperature of consumed meals (meals only right now)
    • Feature: Shingles are now ground storable
    • Feature: Olivine deposits now can also spawn olivine crystal vugs
    • Feature: Added woad flower. Used for blue dye.
    • Feature: Minimalistic ability to share world configurations
      • The edit world screen now has a copy-to-clipboard button to export a world configuration
      • You can now hit CTRL+V in the customize world screen to import a configuration. Does not work on existing worlds.
    • Feature: Replaced a few main menu backgrounds with new, fancier ones
    • Feature: Chandelier updates: Now has a small attachment area for chiseled block attaching. Has a new hit/break sound. Will now fall and kill players if the supporting block is broken.
    • Feature: Improved handbook guidance, such as a page on cheese making
    • Feature: Large troughts can now be filled with most vegetables
    • Feature: New "LodBiasFar" setting in client settings, controls distant rendering of small features e.g. grass
    • Feature/Fixed: Handbook not showing the required tool for obtaining a block/item when breaking a block
    • Tweak: Replaced winter resonance archive track with "The invention" track
    • Tweak: Can now stack pileables (bricks, shingles, planks, etc.) on top of a different material pile
    • Tweak: Replaced borky sun angle simulation with a less borky sun angle simulation (less broken polar days/nights now)
    • Tweak: Flying 30k up into the sky now fades out the atmosphere and fog effects. Space game here we gooooo :D
    • Tweak: Support for keyboard input for switches and buttons
    • Tweak: Nicer snow walking particles
    • Tweak: Cranked up water bioluminescence effect intensity
    • Tweak: Added various missing entries in the hand book (Iron and steel anvils, hardened fire clay, pit kiln and cave art)
    • Tweak: Increase tool durability costs when crafting mechanical blocks
    • Tweak: Reduced hewn fence gate output quantity from 4 to 2
    • Tweak: Speleothems now drop stones when broken.
    • Tweak: Mitigate trees generating in front of trader caravans which made entering impossible
    • Tweak: Haydens music tweaks to cultured tavern and quirky tavern
    • Tweak: Berry bushes will now stop ripening (>30 °C) and also revert its growth (>35 °C) if the temperature is too hot
    • Tweak: Changed default lod bias from 25% to 33%
    • Tweak: Halved grass coverage growth speed
    • Tweak: Block reinforcement tweaks
      • Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced
      • Fixed able to pick up some reinforced blocks
    • Tweak: made "/role [rolename] spawnpoint" easier to use. No longer needs absolute coords can use flexible coords i.e. ~ ~ ~ or =absx =absy =absz or x y z.
    • Tweak: Moved worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning
    • Tweak: Added player empty-handed block interact animation/pose
    • Tweak: Increased block breaking time for refractorybrick, but gave pickaxes a miningspeed bonus for ceramic materials
    • Tweak: Remap dialog Create Backup option is now off by default
    • Tweak: Beenades, scrap weapon kits, flint, and most shoes can now be placed on a shelf or in a display case. Time to work on your shoe closet!
    • Tweak: Blackguard armor, Forlorn Hope armor, and the Forlorn Hope Estoc can now be found underground. Broken and damaged variants can be restored via the crafting grid.
    • Tweak: Increased charred bread freshness to near 18 days spoilage time + 2.5 days to rot
    • Tweak: Haybales now required 8 dry grass instead of 6
    • Tweak: Anvils can now be scrapped using any chisel (so long as it has enough remaining durability the same amount as a new chisel of the same material as the anvil)
    • Tweak: Right-click pick-up on loose items (such as sticks and stones) now available if the same item is already held, as well as empty handed
    • Tweak: Developer mode tab is now hidden by default. Developer mode on/off switch now moved to the interface tab
    • Tweak: Added chalk drawing sounds
    • Tweak: Removed lichen and moss covered stone brick and polished stone from creative inventory, these will be removed in v1.16, as they will become obsolete
    • Tweak: Clay item tooltips no longer show firing temperature, but instead show that a Pit kiln is required
    • Tweak: Added multiple keyword search to handbook using " or "
    • Tweak: Liquids that are surrounded by 3 liquid source blocks now also turn into a liquid source block. This should mitigate the forever flowing lakes issues a bit.
    • Tweak: Disabled body cooling from cold meals for now
    • Tweak: Not yet implemented items now removed from handbook and creative inventory: Boiled eggs, raw/cooked/salted fish, pressed mash, juices-, ciderand spirit liquids
    • Tweak: /land info for admins more human readable
    • Tweak: Changes to armor recipes to conform to general ratio of 2/6/3 (head/body/legs).  Chain, scale, and plate costs reduced 10% overall.  Brigandine was already at correct ratio, so did not change.
    • Tweak: The Mudbrick recipes both now accept medium dirt, in addition to low.
    • Fixed: World map player icon too small on 4k screens
    • Fixed: Placing a work item on an anvil with a work item deleted the work item
    • Fixed: Water deleting several blocks without dropping them, such as torch holders
    • Fixed: Mixed berry jam not named as such
    • Fixed: Should fix breaking a pickaxe was autorefilling with a propick
    • Fixed: Vintage meat tp hand transform huge
    • Fixed: Seraph hair no longer clips through hats.
    • Fixed: Removed a couple typos from the long list of clothing.
    • Fixed: Multiple issues with chiseled block rotations and snow covered chiseled block rotations when placed from schematics (e.g. trader carts)
    • Fixed: Ruins and other surface structures sometimes generating floating or inside blocks
    • Fixed: Mitigate distant wildvine flicker a bit
    • Fixed: Deleting a waypoint that overlaps another causes a black square on the screen
    • Fixed: Unintuitive default screenshot capturing settings. Taking a screenshot will now be more "WYSIWYG". Reduced default mega screenshot multiplier from 4 to 2
    • Fixed: Seraph hurt animation not pronounced enough
    • Fixed: Necklaces are now properly visible when held in hand
    • Fixed: Air bubble particles only disappearing in air blocks but e.g. not in grass or waterlily blocks
    • Fixed: Ladder placed based on look direction instead of aimed at face
    • Fixed: Game crashing during smithing, if a metal voxel is at a specific block corner
    • Fixed: Mitigate items forever bouncy when dropped on non-full blocks
    • Fixed: Luxuries trader not telling which lore book he wants to buy
    • Fixed: Server crashing on invalid playerswhitelisted.json
    • Fixed: Chalk cobble skull twice in creative inventory
    • Fixed: Some dialog focusing oddities
    • Fixed: Handbook hotkey 'H' sometimes not opening the currently hovered item/block detail page
    • Fixed: Duplicates in the list of audio output devices
    • Fixed/Tweak: Increased snowaccum robustness against invalid rain height map values, which apparently can happen sometimes
    • Fixed: Trader cart Ladders popping of at the sides of half slabs. Ladders are no attachable to Up/Down halfslabs
    • Fixed: Anvil part dupe bug
    • Fixed: Harvested mushroom still showing harvest interaction help
    • Fixed: Lag when opening certain blocks in the handbook (technical info: Recipes with lots of wildcards no longer resolve into every possible recipe variant, instead the unnamed recipe ingredients cycle through the variants independent from the other ingredients)
    • Fixed: Might fix an incomplete TCP connection attempt to the server locking it up forever
    • Fixed: Baked shingles were bakeable
    • Fixed: Rawhide mantle remapping from 1.14 was the wrong way round
    • Fixed: Consuming a meal in a bowl did not return the bowl if your inventory was completely full (and similar cases)
    • Fixed: Block remapping assistant not applying remappings after performing a backup
    • Fixed: Local players getting kicked from their own servers due to a ping timeout
    • Fixed: Basket in "small-5" caravan outpost crashing the game when opened
    • Fixed: Block dialogs with movable positioning still occupied one of the 6 left/right grid spaces
    • Fixed: Derpy third person hand wobble when the seraph ignites stuff with a torch in hands
    • Fixed: Might fix a crash in ItemOre that Tels experienced
    • Fixed: Handbook section "ingredient for" missing some entries (e.g. on milk portions)
    • Fixed: Trader clothing restock did not avoid duplicates
    • Fixed: Unintuitive "/player privilege" grant behavior. List of granted privs did not exclude denied privileges, grant command did not remove a privilege deny
    • Fixed: Black bronze pulverizer caps shown as tin bronze
    • Fixed: Creatures stuck mid-water when dead. Now they sink to the bottom
    • Fixed: Low chance of fixing black chunks generation issue
    • Fixed: Should fix a client side crash related to the world map (technical info: GameCalendar.YearRel got negative i think?)
    • Fixed: Chiseled block attachable properties not updated when being rotated
    • Fixed: Firepits not ejecting the cooking slot contents when the input slot was exchanged with another item/block
    • Fixed: Water placed by a bucket not spreading
    • Fixed: Dying did not eject the crafting grid inventory contents
    • Fixed: Avoid a crash in 'open to internet', will report as failed now instead
    • Fixed: Creature pathfinding fixes. Should greatly improve chances that hens find their food sources and henboxes
    • Fixed: Placing a block over a snow covered chiseled block did not properly clear snow
    • Fixed: Sealed attribute not removed from crock in some cases
    • Fixed: Deleting a file in assets/game/config/windpatterns crashing the game
    • Fixed: Correct density for Metal parts and Metal scraps
    • Fixed: Should fix game crashing when another player places chiseled blocks or pie in view direction
    • Fixed: Sideways Block physics underwhelming

     


    API Updates since v1.15-pre.1

    • Feature: Added velocity argument to SpawnCubeParticles()
    • Feature: Added ability to make trees generate in 1 or 2 deep water (see bald cypress as example)
    • Feature: Added .svg file loader by Nexrem and Lyrthras
    • Feature: Added random rotation support for decors
    • Feature: Placing decor blocks is now easier to do through world.BlockAccessor.AddDecor
    • Feature: New api method api.Render.Render2DTexture with a MeshRef arg so one can adjust UVs if necessary
    • Feature: Implemented the CompatiblityLib mod by DArkHekRoMaNT into the vanilla game
    • Feature: Added Size3f Collectible.Dimensions property. Added InventoryBase.MaxContentDimensions. If set, will verify if given item fits inside the inventory.
    • Feature: Added .debug normalview. Lets you look at vertex normals and does not discard transparent pixels. That can help figuring out when a model does not render correctly if the model is missing or the texture is missing.
    • Feature: Added CompositeTexture.Alpha lets you change the opacity of a texture in code (still consumes a texture atlas position however).
    • Feature: New callback method Collectible.OnCollected()
    • Feature: scaleAdjust option added to shapes in blockType, itemType and entity JSONs. Default is 0; a negative decimal reduces the rendered size; a positive decimal increases the rendered size
    • Refactor: Move block/dairy and block/meal textures into block/food/dairy and block/food/meal
    • Refactor: Removed InventoryGeneric.IsEmpty there is already InventoryBase.Empty
    • Refactor: all block/items with CombustibleProperties.SmeltingType Fire now require a kiln
    • Refactor:  "selectiveElements" requires full path for each element; element name can end with a wildcard
    • Tweak/fixed: sapi.Event.ChunkColumnUnloaded and sapi.Event.MapRegionUnloaded are now also called on all loaded chunks/regions on server shutdown
    • Tweak: Made generation taming rate configurable for the ai tasks idle, flee and melee tack (name tamingGenerations, default value 10)
    • Tweak: Cave art now implemented through behavior ArtPigment, easy to mod
    • Tweak: Added debug command /debug helddurability [arg] to set the durability of a held item
    • Tweak: New EntityBehaviorMultiplyBase, has the food requirements but not much else; used for egg-layers
    • Fixed: mapregion.SetModdata and mapregion.RemoveModdata now marks the region dirty for saving, so it actually writes those changes to disk
    • Fixed: Incorrect use of ConsumeQuantity property in barrel recipes
    • Fixed: BlockFacing.FromNormal(vec3i) returned wrong values in some cases
    • Fixed: Weird oddities with recipe groups in the handbook, seems to be related on how RichTextComponentBase.MarginTop and .PaddingLeft were handled, not they function a bit more intuitively I hope? might break other stuff.
    • Fixed: block/item/entity json properties code, variantgroups, skipvariants, allowedvariands and enabled were not case insensetive
    • Fixed: Should fix the melee attack and seek entity AI tasks crashing when hunting Entities that are not of type EntityAgent
    • Fixed: Server exception when a json patch did not specify a file

     

    New/Changed since v1.15-pre.12

    • Feature: Handbook additions, including cheese making
    • Feature: Large troughs can be filled with most types of vegetables. Also the tool tip now indicates contents and which animals can eat it
    • Tweak: Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced
    • Tweak: Worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning
    • Tweak: Mitigate game server connecting issues (Technical info: Ignore SRV record lookup if it times out)
    • Tweak: Rebuff charred bread - doubled the satiety value and now 1.5 times more stackable (32 => 48)
    • Tweak: Increased seed drop rate from greenspire cypress leaves
    • Tweak: Updated Henbox description in Handbook for clearer info on broody hens
    • Fixed: Able to pick up some reinforced blocks
    • Fixed: Deleting a file in assets/game/config/windpatterns crashing the game
    • Fixed: Certain bowls with meal crashing other players
    • Fixed: Some grid recipes in the handbook no longer showing stack size
    • Fixed: Developer mode tab in settings not hidden
    • Fixed: Text formatting back in /land info
    • Fixed: Forgot to also disable lichen and moss covered polished rock
    • Fixed: Invisible arrowheads
    • Fixed: Correct density for Metal parts and Metal scraps
    • Fixed: A crash when another player places a pie
    • Fixed: Crashing "Create a new world with this world seed" button
    • Fixed: Cooking pots turning into crocks when filling their contents to crocks

    View full record

    • Like 2
    • Wolf Bait 1
    • Cookie time 5
    • Amazing! 1
    • Thanks 3
  2. Hehe, thats indeed the right spot, nice find. That makes the room test too lax though. I've added proper support now for this in v1.15-pre.3. Chiseled blocks should get recognized as solid wall if the inside facing side is solid and the total volume of the block does not go below 50%.

    • Like 4
    • Thanks 2
  3. Epic, what a variety of valuable submissions! Thanks everyone and sorry for the delay 😅
    I've carefully read through of all of them and while there are no objective best ones, these 2 sections by @Rummbottom and @carolita I find a most fitting for the smell and feel of the scene (and something that could potentially be proceduraly generated). I'll DM you both a game key. ^_^
     

    On 5/20/2021 at 4:08 PM, Rummbottom said:

    A warm summer breeze sets the grass to swaying, carrying on it the scent of the world around you; Earthen, woody, the smells of bamboo and moss carrying on the wind. It's not an unpleasant aroma... Dulled, mayhaps, by the humid air, but nevertheless a constant reminder of this land's fertility. 

     

    On 5/20/2021 at 6:15 PM, carolita said:

    It's a very warm place, the sun makes you feel like melting, but the few clouds and trees providing a bit of shadow makes it a bit more bearable. A very light breeze makes its way from the right, without any trees stoping them from making its way to help ease the heat. The air feels dense and heavy with its humidity, you can barely smell the scent of the grass around you.


    Also, great idea, @Beau! That sounds like am idea way to convey such information without getting in the way of the experience. Hopefully this will find its way in to the game one day.

    • Like 2
  4. So while tinkering on the game I had a random notion. We can't really convey smell, temperature, humidity or touch in game. But maybe some imaginative text can!

    Describe me in 200 words or less, how would it feel to be in this place
    For reference, this area currently experiences a strong breeze, 28.8°C temp and 80% or so humidity
    warm.thumb.png.38c3d47dacf99bf94d29075049843df8.png


    The winner gets a free game key! \o/
    Submission end: May 27 3:30 PM GMT+2

    • Like 3
    • Wolf Bait 2
  5. Dear Community
    v1.15.0-pre.1, a preview release, can now be downloaded through the account manager. (section "Other Goodies").

    As the community requested by popular vote, for v1.15 are adding new content centered around the topic of Homesteading. If you voted you might notice that a significant portion of the originally planned feature set for the Homesteading Update is not yet implemented! This was in part due to me getting "a tiny bit" side-tracked with two entirely new services - Vintagehosting and VS ModDB. 😅
    We are delighted that both are flourishing - there are, at the time of writing, 192 mods in the ModDB, each made with love and care, huge thanks to our awesome modding community!

    We will be adding a few more features to 1.15 over the coming weeks, up to the stage of the first release candidate. It still will not be everything that was originally planned, but we want to get it released. On the other hand, I'd like to believe we have also added some really really nice content that we did not announce during the v1.15 poll.

    We hope you'll enjoy the new updates. Thanks for playing and sharing your experiences and screenshots with us 💚

    Please notice
    1. This is an unfinished update, mostly intended for modders and very adventurous players. You will encounter major bugs, incomplete features, performance issues and crashes.
    2. New "pre" updates will only be posted in discord #news and not on the blog. A new v1.15 blog post will come when the first release candidate is ready.


    Screenshots

    Decor system: Carpets, Wallpapers and other quasi-blocks that do not obstruct normal blocks!2021-05-23_18-51-28.thumb.png.acaa5b0fe055d8783baae04b204182f2.png


    Slanted roof blocks: Diagonal never looked so good! Diagonal is the new square! Square is so last century... 😏
    0-slanted-hq.thumb.png.ff6659c2d167357a6f41ca6002c348e9.png


    Pies! Craft lovely looking pastry (WIP)
    0-pies.thumb.png.10c5c45a54aeb6c5e32d53fd39fda3da.png

    Epic tree update: 6 new tree variants with new logs and planks. 2x2 logs for redwood trees.
    0-treeupdate.thumb.png.7adc7ba03b93b580444141b962e28b9a.png

    Tropics update: New farmable tropical crops, new ferns, improved world generation for bamboo, ferntrees and more
    0-tropics.thumb.png.eacfdf0dbc18d646da45edcfb7ae32ab.png

    Tropics update: Bamboo sways in the wind
    bamboosway2.gif.1691fa87289167a0bc7353267eab29f7.gif

    Farming update: Many new crops, improved crop information and upgraded fertilizers
    0-farming.thumb.png.3e103560a6c3fe073c736636f3080418.png

    New crafting mechanic
    : Clay oven bread baking. The perfect bread needs a perfect bake.
    2021-05-23_19-34-29.thumb.png.33616946fc94769b621afb2c1b09e65b.png

    New crafting mechanic: Pit kilns. Will replace firing of clay products in firepits (WIP)
    0-pitkilns.thumb.png.cc901379d65273efedcbdf99b2769a32.png

    Even more new building blocks: Like full metal blocks - Steampunky metal builds here we goooooo
    0-newblocks.thumb.png.2eb95e14722aa4d141419c1ae16473fc.png

    Prettier trader carts: Now with actual wheels! 😮0-carts.thumb.png.ebd1706f184d057f857d8261e75ada9c.png

    Experimental rope simulation (VERY WIP)
    ropesim.thumb.png.3e33aba641a37d80afc62f3edd43e34f.png

    Henboxes - chickens now realistically lay eggs in boxes and brood them into little chicklets
    chickens.png.0429a09db96c77ea968c2cbfb0da9177.png

    Smooth Stair Stepping
    smoothstepping.gif.ac3f2862eb0d97f8ada71c0f62d94329.gif

    Weapon and Tool update: 2 new higher end bows (one is archer exclusive), bones can now be used as handles for stone age axes and knifes
    0-newtools.thumb.png.6e4c2c892823ed70db97516404b7c12c.png

    Improved seasonal foliage: Brings more colors to the world \o/ 🏳️‍🌈
    fallfoliage.thumb.png.0db589a7714e4ff022573fd405a9b64b.png


    Game updates

    • Feature: Decor system - place blocks inside blocks!
      • Carpets, Linen, Rushmats, Wallpaper, Wool and fallen leaves can now be attached to any block without occupying that block space. Fallen leaves and wallpaper are creative mode only currently.
         
    • Feature: Slanted roof blocks - added slanted roofing for clay shingles, copper, slate, thatch and straw
       
    • Feature: Pies!
      • Craft lovely pastry from any fruit, vegetable or meat 🥰
      • Right click with dough in hands on a table to begin crafting pastry, add filling, and lastly you may still add one of three covers - repeated clicks lets you select the type of pastry.
      • WIP: You cant properly cook or eat them yet, will be in pre.2
         
    • Feature: Epic music update
      • Some music tracks now play based on season+latitude
      • Added 3 new seasonal tracks for Summer and Fall. Tweaked Winter track to play during winter.
      • New main menu track "Roots"
      • "Through the grass at night" now also plays in survival and creative mode
      • Fixed many music tracks not playing in the exploration and wilderness survival mode
         
    • Feature: Replaced the seraph's Tyron-voice with Instrumental player voices. 6 voices + selection in the character selector (test via command .charsel). Experimental! Needs a lot more tweaking.
       
    • Feature: Epic tree update
      • Tree leaves no longer drop saplings, but plantable seeds, which grow into saplings
      • Added new tree types cypress, purple heartwood, ebony, crimson king maple, walnut and larch
      • Ebony and Purpleheart logs will be a rare valuable resource as these are rare and difficult to propagate trees
      • The 2x2 redwood trees now have actual 2x2 trunks
      • The world configuration "sapling growth days" as been changed into "sapling growth rate". This means if you have a custom setting (or play exploration / wilderness survival) you have to re-apply the config via /worldConfig saplingGrowthRate [0.1 20]. It's now a growth speed multiplier with 1 being the normal rate.
      • Maple seeds swirl when they fall, Walnuts are edible
      • Richer seasonal leaf colors
         
    • Feature: Tropics update!
      • Improved bamboo! Richer leaves, the canes now sway in the wind, improved wind sway for bamboo leaves
      • Added 4 new varieties of ferns - Deer fern, Eagle fern, Cinnamon fern, Hart's tongue (some also spawn in temperate zones)
      • Much improved bamboo generation - added more leaves, now grow in larger patches, greater height variety and spawns bamboo shoots
      • Improved fern tree generation - they now also spawn in groups
      • Improved kapok tree generation - added a few different generators, greater height variation
      • More luscious leaf colors
         
    • Feature: Farming update
      • New crops: There's now Pineapple, Cassava, Amaranth, Sunflower and Peanuts
      • Added new food types - Pineapple jam, 3 new bread types for Cassava, Amaranth and Sunflower
      • Cassava is a versatile crop that can be either used as vegetable or grain, depending on how it is prepared. Includes an extensive preparation process.
      • Farmland improvements
        • Applying potash permanently increases max k fertility on farmland by 15% (only once)
        • Increased nutrient release from fertilized soil
        • Improved farmland info text. Made moisture levels a stronger factor in the crop growth
        • Rot in barrel now produces compost items for instead of full blocks, can be used as fertilizer or to craft full compost blocks
           
    • New crafting mechanic: The clay oven
      • New baking mechanic for creating bread and baking pies
      • Dough cooked on a firepit now only produces charred bread
         
    • New crafting mechanic: Pit Kilns (WIP)
      • Can be used to bulk fire clay products
      • Will eventually replace firing in the firepit
         
    • Feature: Chicken immersion update
      • Hens now lay eggs in henboxes
        • Broody hens will sit on henboxes for several days to hatch the eggs
        • Chicks now hatch from those eggs instead of the old ‘pregnancies’!
        • If henboxes are unavailable, hens will still lay eggs on the ground but these will not hatch!
      • Chicks grow in size as they get older
        • New juvenile stage (pullets and cockerels) before chickens reach adulthood: juveniles look like small adults, but do not lay eggs or fight.
           
    • Feature: Baby animals update
      • Baby animals grow in size as they age
      • Most baby animals (apart from hares) are now a bit smaller when newborn
         
    • Feature: 3D Models update!
      • All player belts are now 3D Models
      • All powdered/crushed resources are now 3D
      • Flax twine and flax fibers
      • Fat and beeswax
      • Cattail and Papyrus roots
      • Other stuff :D
         
    • Feature: Smooth stair stepping (thanks to @noname)
       
    • Feature: Mega Performance update - over 100 smaller and larger tweaks to improve performance, focused on chunk loading speed as well as cpu, memory and graphics overhead. We still need to measure exact values, but it should be plenty to offset the performance cost of all newly added features. Game loading time is also a few seconds faster, especially single player.
       
    • Feature: Trader outpost aesthetic update: All trader carts now come with much prettier wheels and a Arkan-polished exterior 😉
       
    • Feature: More New blocks
      • Drystone blocks and Drystone fences for each rock type + one very fancy mixed stone variant
      • Full metal blocks, made from 6 metal plates
      • Pre copper age doors called a Rough door. Can be made without saw, but also has a 10% chance of breaking.
      • Added polished rock variants for suevite and kimberlite
      • Rope ladders (WIP)
      • 8 new paintings
      • 5 new tapestries
      • Added 1 new flower: Cornflower
      • 2 types of cart wheels (for creative mode)
      • Generic wood block (for creative mode)
         
    • Feature: More piles
      • We've rewritten how ground storage works, so that in the future we can much more easily make stuff "ground storable"
      • Clay and stone bricks can now be piled up like ingots
         
    • Feature: Experimental cloth and rope simulation
      • The survival crafted rope can now be used to attach animals and fence posts in various ways
      • Disclaimer: Highly experimental! Very WIP! Ropes are not synced to other players and are not stored with the save game right now
         
    • Feature: Bow & Spear rebalance
      • Added longbow and recurve bow as a new tier of missile weapon. Longbow has highest durability, but recurve has better damage. Requires sawing and drying a bowstave before you can craft either
      • Reduced break chance for all arrows to half of their current values
      • Improved damage and durability for ornate spears. They're now the strongest spears in game, but they can only be purchased via trader
         
    • Feature: Improved 4k Monitor support
      • Background textures now scale with gui scale and pre-selects a higher gui scale on first startup. If the screen width is over 3000 pixels, the gui scale slider max value increases to from 16 to 24
      • Fixed wrong sizing of the 'confirm remapping' dialog non large or small gui scales
      • Fixed wrong padding inside icon buttons (e.g. world edit toolbar)
      • Fixed non vertical centered texts in the world edit guis, hover colors if drop downs and number inputs were off as well, no embossing on the number input buttons.
      • Fixed unsharp text in the crash reporter
      • Fixed button texts not vertically centered, most notable on 4k monitors
      • Some parts of the handbook not scaling with UI Scale, most apparent on 4k monitors
         
    • Feature: Added Traits tab to the player character gui - so you can see the features of your chosen character class any time
    • Feature: Improved fall foliage: Many foliage types now got their own seasonal colors and some others received some fine tuning
       
    • Feature: Bone handle tools. Some stone age tools now be crafted with bones as handles for a bit of extra durability
    • Feature: Added termites (spawn as item from breaking termite mounds)
    • Feature: Added silver solder and lead solder ingots with alloy recipe, to be used to craft the distillery in v1.15-rc.1
    • Feature: Added powdered sulfur; sulfur-based recipes now require that instead of the sulfur chunk. Sulfur chunk needs to be ground in the quern before being used in recipes. To compensate, the poultice recipes require less sulfur.
    • Feature: Papyrus now drops papyrus tops and roots
    • Feature: Auto-Replace behavior from the Spear now applied to all tools as well. If a tool breaks and there is one extra in the players inventory, it is placed into the now empty slot.
    • Feature: New sounds for metal doors
    • Feature: SSAO support for cube particles
    • Feature: Added SRV record support for multiplayer hosts
    • Feature: Some plants (Fern, Tree Fern, Croton, Rafflesia) now rendered with random size
    • Feature: Added new worldedit flood fill option: "/we trl [0-9999]" lets you set the replacable level (default 6000). Set to 9000 to not replace water
    • Feature: Fuller flower models for Heather, Dwarf Furze and Orange Mallow
    • Feature: Added ability to disable death messages (/worldconfigcreate bool disableDeathMessages true)
    • Tweak: Increased tool durability costs for crafting mechanical blocks
    • Tweak: Changed various stack sizes, including most mechanical parts, and many non-mold clay items, as well as anvil, bed, and quern.
    • Tweak: Chert is now a knappable stone
    • Tweak: Polished horizontal tabs ui element
    • Tweak: Renamed foods trader to agriculture trader. Now also sells seeds.
    • Tweak: Added alternate ladder recipe that requires less sticks
    • Tweak: Omok table top now falls if the table falls
    • Tweak: Disabling developer mode now disables all the debug settings, as one would expect it to do
    • Tweak: Crash the game if the graphics card reports being out of memory instead of silently erroring - a crash is preferable to a screen freeze which cannot be exited from
    • Tweak: Mitigate dark spots caused by SSAO (cheaply capped to 67% min brightness)
    • Tweak: Added "/player [name] entity temp" subcommand to read body temperature
    • Tweak: Bees no longer actively produce honey or fly around below 0°C. And timers reset below -10°
    • Tweak: Increase Bouncy effect for hail particles (and any other bouncy particles)
    • Tweak: Various wordings and spelling improvements
    • Tweak: Some blocks (eg mechanicals) now have custom hitboxes for snow and other particles
    • Tweak: Making a screenshot checks for folder write access, maybe helps us narrow down screenshotting issues
    • Tweak: Renamed /clear command to /clearinv
    • Fixed: Ruined villages not seed-determistic
    • Fixed: drop down list menu scrollbar not scrolling all the way down?
    • Fixed: Wrong SSAO on chicken toes
    • Fixed: Breaking beds left players in a sleeping position
    • Fixed: Attempt to fix z-fighting on middle-distance Glacier Ice next to Snow blocks
    • Fixed: Worldedit: Moving or Rotating a selection with chiseled block corrupts the build in various ways
    • Fixed: Small cumulative performance leak in the character dialog
    • Fixed: Server crash when adding and removing a mod that adds lots of item ids
    • Fixed: Could use /waypoint commands when maps were disabled
    • Fixed: Could find out coordinates using land claiming when showing coordinate HUD was disabled
    • Fixed: Dupe bug with crafting inventory on death
    • Fixed: Rare issue where game crashed if (corrupted?) save file contained no blocks data for a chunk

     

    API Updates

    • Feature: New datastructure: CollectibleBehavior - allows to define behaviors that can be applied to blocks and items. First collectible behavior: GroundStorable
    • Feature: Generic ground storage system: Can now easily make an item "ground storable" by adding a collectible behavior to it in the itemtype/blocktype, no programming required
    • Feature: Added class GuiDialogCharacterBase to the api to allow modding of the character dialog. Moved the environnment and stats dialog code from the vanilla game into the survival mod (CharacterExtraDialogs).
    • Feature: Added grid recipe property "recipeGroup" allows you to visually separate grid recipes in the handbook, see ladder recipe as example
    • Feature: Added "/debug blockcodes" to export a full list of all block codes
    • Feature: 3 new treegen parameters (for branches: randomWidthLoss, widthLossCurve; for treeBlocks: leaveslevels)
    • Feature: New shapes JSON element property: disableRandomDrawOffset (used for Coopers Reed in ice)
    • Feature: New shapes JSON element property: foliageWaveSpecial (used for custom foliage wind wave shaders for crops)
    • Feature: New blocktype property: randomSizeAdjust used similarly to randomRotation, see Croton or Tree Fern for examples
    • Feature: In blocktype, to enable swaying like bamboo canes, set VertexFlags { WindSway = true } In code this can also be achieved in VertexFlags by setting both grassWindWave and leavesWindWave (together) to true
    • Feature: Two new FaceCullMode options for blocks: FlushExceptTop (example: farmland or path) and Stairs
    • Feature: Renamed FaceCullMode MergeIce to ”Callback”. Calls method Block.ShouldMergeFace() for custom face culling
    • Feature: Added server events MapRegionLoaded, MapRegionUnloaded
    • Refactor: Renamed BlockEntityBehavior.FromTreeAtributes to BlockEntityBehavior.FromTreeAttributes
    • Refactor: The block entity BEFire is now BEBehaviorBurning
    • Refactor: Add method Block.GetBlockMaterial() as a partial replacement over querying Block.BlockMaterial. Implemented for miningspeeds, blast resistances & heat retention. Not implemented for face culling, worldgen, leaf decay, snow related stuff and similar.
    • Refactor: All of Vintage Story now references .Net Framework 4.6.1
    • Refactor: Huge refactor of all leaves and wood related assets.    
    • Refactor: musicconfig.json Removed "playstyle" property, replaced with "onPlayList" property
    • Refactor: Playstyles now have a new property "playListCode"    
    • Refactor: The mechpower shaders are now renamed into "instanced" and also used by the rope system
    • Refactor: Full rewrite of runtime texture reloading
      • The behavior of "atlas.InsertTextureCached" changed as a consequence These textures now get automatically reloaded by the game engine. Modders no longer need to manually reload those. Subsequent calls to this methods with the same arguments now updates the texture at runtime, instead of allocating yet another new area
      • A runtime texture reload can now only happen between same resolution texture files. You can not runtime reload a texture with changed textures sizes
      • This should fix all previous issues related to runtime texture reloading
      • Reload about 2 to 5 times faster \o/
    • Refactor: Moved the data structures JsonObject, IntDataMap2D, FloatDataMap3D, Rectangled, Rectanglef, StackMatrix4, RotatableCube, ListDictionary and the interface IBlockFlowing into the correct namespace
    • Notice: In AssetLocation, the domain and path should always be lowercase; the core game engine automatically sets them to lowercase if creating an AssetLocation from a filename on disk, or from a domain:path element in a JSON file
    • Tweak: AssetLocation.Domain: harmonise code, use supplied methods such as .Create and .BeginsWith where appropriate
    • Tweak: Block.OnJsonTesselation parameters changed, old version deprecated
    • Tweak: Removed obsolete method GameMath.FastSqrt
    • Tweak: JsonObject.AsBool/AsInt/AsFloat/etc. did not set the default value properly if it couldn't parse the value from string
    • Tweak: Block.DoEmitSideAo() and Block.DoEmitSaidAoByFlag() parameters changed
    • Tweak: Added map region arg to MapRegionUnloaded event
    • Tweak: Added Get/Set/RemoveModData methods to IMapRegion
    • Tweak: Added 2 new tree gen properties: "bool noLog" and "NatFloat sizeVar"
    • Tweak: Renamed physics entity property airDragFallingFactor to airDragFactor, but the old one will still work
    • Tweak: Better error reporting and ability to set a domain for workitem basematerials so modders can have custom ingots in their own mod domain
    • Tweak: MeshData.RenderPasses is now obsolete, use RenderPassesAndExtraBits instead
    • Tweak: Added property sapi.WorldManager.CurrentPlayStyle
    • Tweak: Added api.Shader.GetProgramByName()
    • Tweak: Added SerializerUtil.DeserializeInto()
    • Fixed: Various naming inconsistencies (wattlefence<->hewnfence, incorrect naming schemes, etc.)
    • Fixed: Subsequent calls to RegisterBlockEntityType not overwriting the registered block entity
    • Fixed: Non-contigous ore maps for default scaled ores. 1.5 scale ones are still broken I think.
    • Fixed: Runtime texture reloading should no longer crash now and is notably faster
    • Fixed: Some oddities when using shape { voxelizeTexture: true }
    • Fixed: Several crashes/issues with the survival mod disabled
    • Fixed: SaveGameCreated event never called
    • Fixed: Various issues and crashes with the survival mod disabled
    • Fixed: The playstyles of disabled mods now no longer show up in the Create World screen
    • Fixed: Entity weight property not synced to client
    • Fixed: Should finally fix mesh.data normals not working properly (mostly because facing.PackedNormal was borky)
    • Fixed: Slot.CanTakeFrom() not passing the priority arg during stack merges from Collectible.TryMergeStacks    
    • Fixed: RequiredOnClient = false not loading mod on client
    • Fixed: Logging special characters no longer crashes the game

    View full record

    • Like 14
    • Cookie time 3
    • Amazing! 4
    • Thanks 3
  6. 9 hours ago, l33tmaan said:

    Do you think you could add some kind of feature like that to the ModDB, so players can submit translations of mods too?

    Oh yea, I should. Translation support on ModDB is lacking.

    • Like 1
    • Thanks 1
  7. Dear Spring-y Community
    v1.14.10, a stable release, can now be downloaded through the account manager.

    [Edit:] Also released v1.14.10 to fix a connection issue with Vintagehosting servers!

    Vintagehosting. A year in the making, now finally ready! 🎉
    We built this service so that players can have a pleasant experience from the moment they visit our site, and that includes setting up multiplayer servers. From today on we are offering home-brewn game server hosting. It's ideal for small groups of friends and family!
    Right now we only have 100 servers available, but we will buy more hardware should the demand arise.
    I believe we've created a really useful service and we're excited to see where it will take us!

    => Buy Server hosting on our Store <=

    Here's a screenshot of the server dashboard
    vintagehosting.thumb.png.d8fc92b697366e88198168bf491c3465.png



    Game Version 1.14.9
    We needed to update the game to improve support for Vintagehosting. Also several bugfixes are included as well.

    kats-first-lantern.thumb.png.2e6258cc838269b4167bf688fd00eadc.png
    Kats first SELF MADE lantern \o/  (as shared by her on discord)
     

    All game updates since v1.14.8

    • Tweak: Improved server dashboard UI, more user friendly world download process, can now download world after server time has expired
    • Tweak: Updated langauge files, added esperanto.
    • Tweak: Fixed animation jerkiness for block placement/interacting, bow aiming/shooting and spear aiming cancel. Made bow aim look a bit better.
    • Tweak: Minor modification to /stat command output. Now shows max clients and amount of seconds a player was last online
    • Tweak: Updated all translation files
    • Fixed: Removed 2-deep-waterhole-of-doom. You can now swim out again :D
    • Fixed: Right clicking with an empty crock on an empty bowl made the bowl invisible
    • Fixed: Rounding issue on the health point tooltip of the hp statbar
    • Fixed: Wrong worldconfig tooltips on the singleplayer world selection screen and every 2nd one missing
    • Fixed: Other players not seeing items in chests being added or removed
    • Fixed: /land claim revoke not revoking access
    • Fixed: Should theoretically fix ewes forever milk-able, again >.>
    • Fixed: Missing translation entry for dead sawblade locust
    • Fixed: Several steel tool heads used the stone age model instead of the iron age model. Fine tuned some gui transforms
    • Fixed: Update cellar spoilage rates instantly when player looks at tooltip, not next temperature tick
    • Fixed: One direction where a single angled gears was rendered with wrong rotation
    • Fixed: Fix corrupt locusts spawning close to the world surface

    View full record

    • Like 5
    • Cookie time 5
    • Amazing! 1
  8. Dear Spring-y Community
    v1.14.9-rc.1, an unstable release, can now be downloaded through the account manager.

    Soon we'll be releasing our first batch of officially hosted servers through our service that we call "Vintagehosting". It'll encompass about 500 player slots or 100 servers for 5 players each. The core goal of this service is to offer dead simple server hosting for friends and family. We'd like players to have a good experience with our game, and that should include setting up game servers. If there is enough demand for it then we can think of hiring extra help to expand this service to support additional features such as world uploads, variable player slot ordering and mod support.

    I've decided to make another minor release to add some finishing touches to our in-game server dashboard for this purpose. But! I also added a few valuable game tweaks and fixes 🙂

    Also, you can now buy the game on itch.io again! \o/

    2021-04-06_03-03-16.thumb.jpg.d4861719dcbc1eae443e9be9858e7b81.jpg
    Screenshot by Wayward on Discord
     

    Game updates

    • Vintagehosting Feature: Can now download own worlds. Cleaned up server dashboard UI
    • Tweak: Fixed player animation jankiness on block placement/interacting, bow aiming/shooting and spear aiming cancel
    • Tweak: Updated language files, added esperanto
    • Tweak: Minor modification to /stat command output. Now shows max clients and amount of seconds a player was last online
    • Fixed: Removed 1-deep-waterhole-of-doom. You can now swim out of those again :D
    • Fixed: Right clicking with an empty crock on an empty bowl made the bowl invisible
    • Fixed: Rounding issue on the health point tool tip of the hp stat bar
    • Fixed: Wrong worldconfig tool tips on the single player world selection screen and every 2nd one missing
    • Fixed: Other players not seeing items in chests being added or removed
    • Fixed: /land claim revoke not revoking access

    View full record

    • Like 10
    • Thanks 1
  9. Hey, sorry for the troubles. HumbleBundle only informed me a day before they were about to run out of keys and they seemed to have changed something with their key upload system, as they are unable to use our keys containing special characters. The first 5000 keys I uploaded in 2016 worked fine 🤷‍♂️

    I've been in contact with their support but that also doesn't seem to make much as of yet progress. I think the quickest course of action you can do is to request a refund and buy it on our site.

    Btw. to above poster - I took the freedom to rename your display name - we'd like NSFW friendly names on the forums and discord.

     

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