Jump to content

Ivan Stamenov

Vintarian
  • Posts

    77
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Ivan Stamenov's Achievements

Copper Caster

Copper Caster (5/9)

37

Reputation

3

Community Answers

  1. I am not sure how the game handles the falling wood piles in regards to registering the completion of the charcoal pit. You can still have plenty of charcoal with a much smaller charcoal pit (w/l/h <= 6 blocks), which would allow the firepit to be placed anywhere on the perimeter and without the need of wood juggling... In fact in my previous world (the setup shown in my previous post) I have a full steel crate (over 32000 pieces) with charcoal and about 2/3 were gathered with the help of the charcoal pit shown + pine farm + OCD (it just bothers me when there are crates which are not full to the brim). Edit: the documentation states that the maximum charcoal pit dimensions are 13x13x13, which means that probably you have 1 extra layer of wood, which is not a solid block and does not seal the charcoal pit and the wood just burns out. You can have a maximum of 6 wood blocks away from the firepit in the center, but you are slamming 7 on top of it?
  2. The way you are doing it seems overcomplicated... Just put the firepit on top of the wood pile. In this game this works. SSSSSSS SSSSFXP SWWWWSP SWWWWSS SWWWWSS SSSSSSS S - stone block around the charcoal pit, W - wood, F - firepit, X - firepit access, dirt block to seal the lit charcoal pit, P - player, bottom and top half. Fill in the charcoal pit with wood. Put a firepit on top of the wood pile. Light up the firepit and you have 30 seconds to put a single block to seal the charcoal pit.
  3. Well, there are some odd bits and pieces but it does work overall. The quality of life improvement this mod brings far outscales the minor bugs in it.
  4. That's why I used to use stone axes to turn the logs into firewood. Now I am a spoiled lazy industrialist and I am abusing the log splitter and the electric pyrolysis kiln from the QPTech mod to fully automate the charcoal making...
  5. It is definitely possible. In fact, you are left with 15 voxels you have to remove at the end... Don't forget that you can still use the connecting voxels between the arrow heads which are seemingly stuck and not usable - you just need to nudge the end one so it pops on the second layer and then it can be moved freely. To do so the end voxel must have an empty space on one of its sides and another voxel on the opposite side: _XO (_ is empty space, X stuck voxel to be moved, O - another voxel). If you nudge X on the right, it will pop over O.
  6. The check is done for each block within the node search radius, regardless if this block is a rock or air. And the vast majority of quartz veins I found gold/silver in had the precious metals spread across the enire quartz vein. So I'd say you have to be very unfortunate to take a 0 gold/silver node search reading in a quartz vein which does have some. But, even if this happens, the gold/silver contents will be very small and most likely don't deserve the grind to be found and extracted...
  7. Just keep exploring... Also, chalk also yields lime. Another option is to buy lime from commodities or survival goods traders.
  8. QPTech mod comes to the rescue, but it takes a while before getting to the point where the iron/steel making process is mostly automated...
  9. Several years ago there I was happily skipping through the Bulgarian hills foraging for mushrooms when I saw a person waving a hand at me in the distance. When I approached I was presented with a bag of shrooms and asked whether I recognize them. The shrooms looked similar (but not the same) to the ones I gather, so I said "No". Than this individual remarked: "It is a pity, me and my wife made a soup out of these 3 times already..." I hope they are ok....
  10. Waxing cheese is already in the game. You can not change the color though....
  11. If your friend played with the main game files, he/she just needs to get the full installer for the preferred game version from the "Client area" and run it - it will reinstall the game anew without changing anything mods or saves related.
  12. Hi @Tyron, a little woopsie: game crashes immediately after loading, here is what is found in client-main.txt: This problem does not exist in 1.18.3 (disappeared immediately after reverting to 1.18.3). Edit: there is a bug already reported and it is marked as "critical".
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.