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CaffinatedCoder

Vintarian
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Wolf Bait

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  1. That will only happen if the user, not the lawyer, business, or corporation, does it to them. They have the legal system, bought, and paid for, just like any other successful corporation. The only way left is to cut them out of the picture.
  2. No, they are. The only thing we'll have left soon is cracked minecraft launchers and community-created authentication servers. Thankfully, yggdrasil and Minecraft authentication is well-known, and well-documented, as well as the client-server protocol as well. I won't mention where because I fear Microsoft might take it down, but it is documented somewhere, and a copy of it as well as a functional 1.12 implementation has already been archived as well. If Microsoft decides to do an Oculus Facebook with Minecraft and add a restrictive ToS and other things, we'll just spin up servers in Russia or Poland and host our own version of Java. The community does not exclusively need Microsoft to exist, and modders have shown great capability with expanding the game and adding new features (aether, IC2, all of those mods). Furthermore, the entire client/launcher process could easily be documented as well as you can just decompile the old Java launchers or look at a mirrored copy of Minecraft with all the JSON included. If they decide to ban us from the Clearnet, we could move to TOR, I2P, or any of the other alternatives popping up, and if they kill the Clearnet entirely we can still create many private LANS and bridge them commonly together. That is what the internet basically started out as, after all, a private LAN between universities.
  3. I read the documentation for RSS feeds from Invision Community, the software that this site runs on. Apparently, news was already an RSS feed thanks to existing both on the forum and on it's own page: https://www.vintagestory.at/forums/forum/7-news.xml/ Images seem broken though. EDIT: this goes for any part of the forum as well that has the RSS feed icon at the bottom right. This might also be useful for developers if they ever need ideas, as they could just load https://www.vintagestory.at/forums/forum/5-suggestions.xml/ as an RSS feed and see the community's most recent suggestions.
  4. Distro / Kernel release : Debian 10 (buster) Mono / .NET package version : mono-complete 5.18.0.240+dfsg-3 Graphics driver version : Mesa DRI Intel(R) Ivybridge Desktop (4.2 (Core Profile) Mesa 18.3.6) Works for client, mp server or both : client + multiplayer server Installation method used : ./install.sh Hacks (if needed) : run the multiplayer server manually using "mono VintagestoryServer.exe --datapath path/" (my server world, etc is in path/) running the server using server.sh does not work without modifying server.sh, which I thought was completely broken, so I ran the server directly instead Completely broken on OpenBSD. Attempts to load 32-bit libraries instead of 64-bit libraries. Server is also broken on OpenBSD for similar reasons as far as I can tell, but gets a bit further.
  5. First, check that it isn't Windows Firewall. You'll have to allow it in "allow an app through windows firewall", your antivirus, and make an inbound rule both for the program on TCP port 42420 and a generic rule for allowing TCP port 42420 in Windows Defender Firewall with Advanced Security. I've had trouble with Windows Firewall unless I did all three or even four of those. And even then, Vintage Story might not even be listening on the right network interface, for either Hamachi or your LAN. IPv6 can cause issues too. Otherwise, you could use standard portforwarding, but if you have Comcast and you are using the stock cable modem with Comcast you will NOT be able to portforward, regardless of if you add the port or not. The problem is that portforwarding, either intentionally or unintentionally, was broken in the firmware years ago. It says it does it, but it does not. Here's the safest way to do it otherwise: Put a Linux server on your LAN, and look up the obligatory steps (installing, generating an SSH key, copying it to the server, disabling password authentication, fail2ban, ufw, etc) Either follow the dedicated server instructions or use rinetd to forward the port from your PC's IP DMZ the entire server, exposing all ports on the server directly to the internet I would recommend not putting your Windows PC under DMZ. Windows has a lot of network services that it runs that could lead to your PC being compromised remotely.
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