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Straille

Vintarian
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Everything posted by Straille

  1. this person found a fix
  2. what door are you using? this person was also having room problems, and fixed it by changing the door
  3. personally, i think anything not picked up manually (so, anything broken into entities first) should automatically go into the pack, not hotbar and also anything picked up by right-clicking should go into a different hotbar slot than the one highlighted so i can pick up stuff without needing to scroll but that's probably just me
  4. i'm definitely on the side of getting fewer seeds rather than killing my saplings irl i keep trying to grow trees, but of course they keep dying because i don't know anything, and it's just for fun with a bunch of random seeds i find
  5. there already is here's one: https://mods.vintagestory.at/show/mod/5230 i feel like i've seen more, but this is what my first search got me
  6. i'm likely to be busy through july, but i think i might start actually tackling this in august editing this with a list of things i want to add because i don't know if i want to bump the thread yet ------------- flour sacks - maybe just barrels measuring bowls - flour, water, milk, oil, syrup - aca/ef already has this mechanic sugar - honey, fruit mash, berry syrup, maple syrup - use a saucepan or cauldron from aca to boil - then in a cellar either in a barrel or aca mixing bowl sourdough starter - kept in aca bottles, tho i would prefer jars - not barrels because they should be small amounts oil - expanded foods adds this somehow 10g salt... would that be one or ten units? i think one tables are now a thing thanks to pies cutting board sliced items: * morecrops & wildcraft trees bread -acorn -spelt -soy -cassava -rice -flax -rye -amaranth -sunflower -&almond -&hazelnut -*corn -*potato -*cauliflower cheese -cheddar -blue (crumbled) meat -poultry -redmeat -bushmeat fruit -saguaro -apple -mango -orange -peach -pear -pomegranate -pineapple -breadfruit -&plum -&pomelo -&quince -&citron veggie -bell pepper -carrot -onion -parsnip -turnip -cabbage (get leaf, not slice) -cabbage (shredded) -pumpkin -*potato -*yam -*cauliflower (chopped) -*beet -*eggplant -*jalapeno herb -wildcraft has lots of these, but do i need them? -maybe herb and butter bread would be nice, tho mushroom -do i really want all of these?? and could you even slice them all?? -orange oak bolete -king bolete -devil bolete -green cracked russula -violet web cap -almond mushroom -red wine cap -puffball -chantrelle -black trumpet -field mushroom -indigo milkcap -saffron milkcap -common morel -witchhat mushroom -lobster -paddy straw -shiitake -livermushroom -deerear mushroom -reishi -white oyster -bearded tooth -chicken of the woods -tinder hoof -dryad saddle -pink oyster to be continued...?
  7. i agree i also wish vines would actually grow
  8. i did always wonder why a stick was needed to make a simple stone knife
  9. i agree it shouldn't be part of the base game, but i would definitely use this mod!
  10. so you want a block game to look like a photo?
  11. SCREECHES it's here!!
  12. Straille

    frogs

    *pumps fists in the air and chants along* frogs frogs frogs frogs!! also, crickets don't produce lights, you're thinking fireflies/lightning bugs i do like the ambiance of crickets, tho i just accidentally figured out how to remove the huge space between lines because i'm used to shift-enter to avoid saying things too early in chats now i can go fix my thread
  13. for the sandwiches? i think that should work
  14. i don't know if their name is the same on the forum as the moddb (mine isn't), but grandoth has made a sack mod that could help they would only hold just over 8kg of flour, which isn't very much. typically, they hold more like 50kg what i want is a sack that can stand up so you just reach in with a scoop to grab some but maybe that's just too large of a sack for someone to sit and make? hm i seem to remember a loom, tho. am i wrong? is there no loom mod?
  15. unless there's a new setting i don't know about, temporal stability should only go down if you're in an unstable area, underground, or during a temporal storm if you're not underground and it's happening, i suggest finding a new place to live
  16. i'd say good luck, but that won't help if you mean nuggets like you find copper and tin you'll want a prospecting pick
  17. meteoric iron is tier four and needs a tier three (iron) anvil to be worked i'm dumb and it's not tier four? but it does need an iron anvil yes it is, because copper is tier one and needs a copper pickaxe lol sorry i've actually never made it that far iron is tier three, wrought and meteoric iron are tier four
  18. this is mainly a brainstorm thread i've been thinking about this a lot, but i haven't organised my thoughts, so this will likely be kind of messy will i ever actually try to make it? ¯\_(ツ)_/¯ posting this partly in the hopes of bouncing ideas around, but honestly mostly for the potential of someone else doing it, lolll i want it to at the very least require a culinary artillery, and preferably also expanded foods so the vanilla bread being ten litres of water with a handful of flour is just bonkers i want to bring yeast, sugar, salt, and oil into the equation the idea isn't to completely get rid of the vanilla recipe, though. maybe just reduce the amount of water all bread added with this mod will technically be sourdough. so there'll be a starter that needs to be fed, but i think i'll simplify it some compared to what my research tells me feeding it twice a day every day for at least a week? not likely going to get players excited, lol maybe it could be feed when you can, and after you've fed it five times, it will be ready for dough however, it should spoil if not fed in... a month or two? i honestly didn't do a whole lot of research for wheat, but one person seemed to get ~256g per what would be four blocks, which is perfect game-wise 64g per crop, but you'll need eight crops to make a decent sized loaf (which will be bigger than vanilla, and you'll need to cut to eat) i'm wondering if burlap sacks should be added, or if it's okay to store flour in barrels instead of a vague handful, you'll pick it up with a measuring device this would likely be a bowl, which we'll say can manage to hold 100ml of any liquid or 100g of any solid, just to keep things simple sugar would be collected from honey or maple syrup first you boil it to remove as much water as you can without burning it, then store it somewhere cool to crystallise can be put in a mixing bowl to speed up the process crystallized sugar needs to be dried out somehow, but its melting point is too low to bake... hmmm... could just skip that for game purposes as for a basic recipe 500g flour 300ml water 200g bubbly sourdough starter (meaning you need to feed it shortly before) 10g salt (here's where i'm not sure how to measure... should measuring utensils also be added? i did forget i also want a bowl in which the bread can rise) 20g sugar (my source says honey, but i wanted to have sugar production... i guess it can be used for something else in a "bakery" mod) mix all that in a mixing bowl. it doesn't take long at all because you don't want to knead it take it out, coat it in oil (25ml) in a bowl, cover it with a damp towel and let it rise somewhere warm. i have no idea how to do this in-game. after a few hours, come back, fold it, cover and let rise some more. a few hours later, remove it to a cutting board (which i had been considering for a different mod idea that i'm now thinking can be combined with this), coat in flour, cut in a design if you want then bake i mentioned a cutting board, so here's another somewhat related idea sandwiches. all(?) food can now be cut into smaller pieces, like slices of meat or single leaves of cabbage i guess it would work best like a cooking pot: four slots for ingredients when putting sliced bread on the cutting board okay, i think that's everything i've been thinking of (for now, lol) hopefully this post isn't a complete mess
  19. i absolutely agree pumpkin carving shouldn't be only available for real oct & nov if you have pumpkins, why not be allowed to carve them whenever? or at least only restrict them to the in-game spooky months but i don't think they should be permanent light sources like minecraft. pumpkins rot.
  20. my problem with wolves (since deciding also to play on passive) is that they very quickly outnumber any other animals :T
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