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junawood

Very Important Vintarian
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junawood last won the day on July 5

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  1. "Berry bushes will now stop ripening (>30 °C) and also revert their growth (>35 °C) if the temperature is too hot "
  2. Well, I'd say that animal husbandry is something you really don't need in stone age. You actually don't need it at all. So if you want to see what stone is like in this game, then...hunter and gatherer it is, and you can even start cultivating crops as the next cultural step. Animal husbandy is a nice addition later, but kind of unnecessary and more of a luxury thing, so it's okay that you have to kind of earn it and can't just start it on the first day in the game.
  3. But that's the point. You can just have some crops somewhere with trenches around it, and have more than enough hares if you just want the meat and stuff. And the hares don't even have to get to the crops and eat them. That hares apparently might sometimes eat a carrot that you threw somewhere if it doesn't despawn first is not a real feeding or breeding mechanic. And of course that still has nothing to do with being able to have hares as pets that are not scared and don't want to run away when you get close to them.
  4. It would be great to be able to domesticate the hares! But... for whatever reason, we still can't. "feed them by throwing edible vegetables or grain at them. A female will need to have eaten 10 portions before it’s satiated and ready to mate." Okay, that's in the wiki, but is it actually in the game? Since I heard that rumor, I tried it a couple of times, and the hares never react at all to vegetables even when then land directly where the hare is, and after some time, they simply despawn. As expected, because throwing stuff at animals to feed them just doesn't make much sense. Especially when it's animals that run away from you. And I've never seen the info how many portions a hare has eaten either. So, do I do something wrong, or is it a mod and someone added that to the wiki though that should be only for vanilla, or... ? Update 1: Okay. Now I've seen one male hare eating one carrot. Great. After I threw in maybe 7 and again 4 after those were gone this time. And still no info about portions eaten. This is rather a weird easter egg or something that was added for testing and then forgotten or whatever, than actually a good way to breed hares. And that, instead of being able to domesticate them.... *sigh Update 2: 5 more carrots, one eaten by the male hare, no info about portions eaten, and then the other 4 carrots despawned. Not gonna waste more time watching carrots.
  5. On farmland. Grass and sometimes horsetail grow on farmland if there's nothing else, so just leave parts empty.
  6. junawood

    Multiplayer survey

    You mean, you don't care whether the developers have food on the table and a home to live in and all the things humans need, as long as the game is the way YOU prefer? Or did you mean that if the game does not sell enough to provide all of that, you are gonna pay for everything the developers need every month for...months, years, decades, to get the game YOU want?
  7. Well, they are a good way to get more temporal gears, if you want/need more. And it looks interesting and you get to see some drifters on the surface that you normally wouldn't see there. But, yeah, I think that's about it at the moment. To make temporal storms more interesting so that players want to experience them, and that over and over again, you can add things to different aspects of them. a) what they look like (I already like that, but maybe there are ways to make it even better or add effects), so that even just watching is kinda fun b) what they sound like or what you hear during the storms (sounds are already altered by storms, but more could be possible) b) you get so see things you normally don't get to see (more than underground drifters over ground; maybe storm flowers that only open during a storm or whatever) c) it enables you to do things you normally can't do (like seeing another layer of information on tapestries) d) it enables you to do something faster, better or in a more efficient way e) you can use them to get more of something (like temporal gears; but it could also be from something/someone else, not just enemies) f) you can use them to get something you only can get this way, or maybe one other way; useful or just a trophy (again not just loot from enemies) g) a storm or a specific aspect of it (that is everywhere or something you have to find/chase) can change a thing or your seraph, for the duration of the storm or longer h) you can fight against more enemies or different enemies on different terrain than normally i) ...
  8. And that is why a castle/tower like IRL (where it can even be completely dark) isn't enough in the game and a good way to deal with that is an almost safe pillar or a couple of strategically placed ones farther away from your base with some trenches around them to trap some drifters. But castles, towers and pillars follow the same principle: get some distance between you and the enemies and get to a higher position than the enemies so it's way easier for you to kill them than the other way around. If you want to run around chasing and being chased by drifters... great. Nothing stops you. The question is why some people want others not to be able to deal with temporal storms in different ways.
  9. What do you think castles and towers are? Just a bit more complex and comfortable pillars. If that's "abusing" anything in your opinion...
  10. 1. That would be a bad thing for those who actually like the pillar strategy. 2. That would be a bad thing for those who dislike ranged attacks. 3. Then even more people would just skip the storms. 4. Modifying the pillars a bit would help against ranged attacks, it would just make it a bit more complicated.
  11. Well, yes and no. Depends on the tool, if it was a high quality tool in the beginning or not, how you use it, maintain it, clean it, store it, what condition you want or need it to be in for the task and if you have good options to repair it if necessary. Let's just say I managed to break even a welder's hammer. And you've worn it while doing what? If you had the same lifestyle the character in the game has, I'm sure that T-shirt would look a little different now. - It gives you a reason to do more - more of mining and crafting and everything involved like exploring for new deposits, and if you like those things, it's great. Just making one set of tools/weapons and having it for the rest of the game, and everything needed for it is done forever? Pretty boring. You do it and then it's over. That works only in games where the focus is on other things. - It gives you another reason to get better tools, because they last longer, so getting a steel axe is way more satisfying and exciting if it is not only faster, but also lasts a lot longer than for example a flint axe. - It adds the aspect of having to know your tools and planning ahead and making sure you have enough for the things you want to do. It adds another option to fail, if you don't bring enough pickaxes for a long trip to get an inventory full of chalk, for example. That makes it more satisfying if you brought just the right type and number of tools. And again, it makes better tools more interesting, because you might just need one inventory space for a certain steel tool while you would have needed to block several slots with the same tool in copper. Adding the option to be able to repair tools might be nice though, especially if you have to build a device for it or find a special component. But if you play on your own server or singleplayer, you can set your tool durability to 400%, if you like that.
  12. Well, at the moment I have a huge almost empty plain for some tests, time speed at 5000, it's the year 1392 and there is absolutely no new plant. So if new plants can spawn, it would be interesting to know by what that is triggered.
  13. junawood

    Class survey

    It is a game. You want to play. Playing means doing things and reaching goals and feeling good about it. That's why you craft your tools and gather stuff even if you could just type "/gamemode 2" and get everything from the creative inventory. That's why you start in stone age with nothing (well, with clothes and it might even be a nice option to start without clothes) and then make progress. And that's also why some people struggle to find things to do after they have all the tools and tried everything from pit kilns to steel making, because this game gives you a finite amount of goals, and you have to start creating your own goals, like gathering enough materials to build a castle with a dragon on a tower or a huge farm with nothing but amaranth or whatever, and some people simply are not good at creating their own goals or don't enjoy it that much. So taking things away and saying that "there is still a lot of the game left for them to do" would not really make things better. And even after all the time I have spend playing this game, it still feels great to start a fresh new world with nothing and find the first flint and gather the first sticks and craft the first knives. So I don't even want to start with free sticks and stones in my inventory (starter kits on multiplayer servers can be a different thing sometimes). And if you are so lucky (and maybe also experienced enough to know where to look for it) to then find metal tools or a linen sack or something like that in one of your first vessels/chests, it feels absolutely awesome and you're really happy! Just starting with the same thing in your inventory on the other hand feels...meh. "More" does not give you the same feeling as the achievement of the first one. Skipping the achievement of the first one does not add anything to the game, but lowers the experience. Even if I am able to buy a black bronze pickaxe very early in the game and it feels great, crafting the first one myself a while after that feels less exciting, because I was already able to start doing the things you can do with a bronze pickaxe, no matter how often I will still use one. But then I did have that really nice experience of getting enough gears somehow early in the game and finding a trader who sells what I want and being able to buy it. Just starting the game with a bronze pickaxe in your inventory every time you choose the same class gives you nothing of that. If you want a certain experience of how to deal with a nomadic lifestyle. If you want another experience of living as a nomad, you might choose another class or change the settings in completely different ways.
  14. @Tyron @redram Is that actually the case? Not that it's in the wiki, but that new plants spawn?
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