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l33tmaan

Very Important Vintarian
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Everything posted by l33tmaan

  1. I don't want free stuff, I want my legs broken! Also, you spawn in daytime. You don't need a torch.
  2. Because a torch takes all of 60 seconds to make after you spawn in?
  3. Just place the torch and pick it up when you're done? I guess that doesn't answer your question.
  4. Thick shrubbery? You mean free sticks! Where you see problems, I see solutions.
  5. Forest bases are great. You'll almost never run out of meat!
  6. Honestly, spawning the player in some dilapidated ruins that need repair before you can use it as shelter is probably a good idea too. I usually find ruins within 5 minutes of loading up a new world anyway. New players would probably feel less intimidated if they spawned into a semi-safe structure that could easily be used as a first home if needed.
  7. Veggies are pretty easy to spot, too. If someone goes from May to November without harvesting them or noticing they drop seeds and maybe they should try planting them... then I dunno how much a handbook guide can help them.
  8. WTF does that message mean?
  9. We have to tell players to grow crops so they don't starve to death? Some people just deserve the pain.
  10. The handbook should pause the game by default in singleplayer, honestly.
  11. Screw it, I haven't heard any complaints yet. I've uploaded a public version to the modDB, I hope nothing goes wrong! ~1.17_v1.0.8~ - Corrected bug with simmering recipes - Cauldron & saucepan fit on meat hooks again - Logs look correct in oven - Large meat hook claymaking recipe updated
  12. I've uploaded a pre-release for A Culinary Artillery on patreon here. If anyone who was crashing when trying to boil something could download it and try it out to let me know if they're still getting it, that'd help. Barring any issues, I'll have it released within a couple of days.
  13. Updated to 1.6.2! Ancient Tools Compatibility added (bread/breadcrumbs and meat can be used in stuff) Lard dries into Hardened Lard; replaces liquid lard in grid recipes Meat/sausage & veggies can be boiled in the saucepan Dehydrated Wildcraft berries can be used in meat stews Chopped food nutrition nerfed to match unchopped variants Dried meat lost nutrition bonus, gained healing Log errors quashed Japanese translation updated (thanks to macoto_hino) English translation actually refined (thanks to Ledyanaya Sonya) Meat hook transform reviewed Elderberry cider can be used in meat stews Egg nutrition fixed Various broth recipes fixed Oven transforms reviewed Handbook links fixed Vinegar & many EF foods enabled in the handbook (watch out for crashes when clicking on part-baked items)
  14. People say that about Primitive Survival constantly, lol
  15. They do have a game to make, after all.
  16. I do feel like torches are WAY brighter in my hand than when I place them on the floor. They're super bright if I just throw them without placing them, too - it's just placing them that seems a lot dimmer.
  17. I doubt it. It's probably my fault.
  18. I can explain this. Juice to syrup is not a simmer recipe. I literally just made it so juice cooks into syrup. Since you can't cook liquid on its own normally, this means you have to use a saucepan or cauldron in order to do so. Simmer recipes are only for turning 2 or more items into one item.
  19. I believe the ACA github should be public now. Can someone take a look and let me know?
  20. I fixed the meat hook issues, but the oven, too? C'mon... it never ends, does it?
  21. EF lets you cook MANY things in the oven. I believe vanilla just lets you cook bread and pies?
  22. Oh, good!! It's not my fault!
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