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l33tmaan

Very Important Vintarian
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Everything posted by l33tmaan

  1. I really don't know what's going on with your sausage, because you should always be getting extra nutrients when you make any items in the mixing bowl besides regular, vanilla bread.
  2. I feel like I'm barely scratching the surface of what Jake's made possible with these cool new tools. If there are any parts in the handbook that could use better clarification, let me know and I'll address it.
  3. I tried to be as clear as possible, what parts were confusing?
  4. All those Extra Nutrient numbers in your Vintage sausage screenshot should be 50% higher.
  5. It doesn't have extra nutrients even when you make it in the mixing bowl?
  6. An item will only have extra nutrients if it's made in the mixing bowl - otherwise it doesn't have any ingredients to pull the nutrients from.
  7. ... but there's no extra nutrients?
  8. You don't have any Extra Nutrients in your sausage? EDIT: Also, Vintage sausage is Aged sausage, but cooked. The word 'Vintage' in this game also implies to me that it's really high-end.
  9. I've considered adding bread crumbs to the salad recipe, so I might do that in the next release. Croutons aren't quite the same, though. That being said... I could add croutons. Flour + Food Oil + Salt. I don't know what you mean about sausage not giving enough protein. It gives a ton of protein. In fact, something is wrong with Cryorus's sausage, it should be way better than that, there should be 510 extra nutrients, not 340. I'll need to look at it on the back end
  10. Is cured meat bacon? I've been thinking of it like beef jerky or something. And thanks for the recipe suggestions! I've never made them before so efficiency tips are appreciated.
  11. Did you CTRL + right click?
  12. Because you already cure sausage on the meat rack. Dumplings makes sense, though.
  13. All the meals that were already in the game are still default. You need meat in 2 slots to make meat stew. You need veggies in 2 slots to make veggie stew. You need water, vegetable juice, or bone broth to make soups. All I have done is add to them.
  14. You're not putting meat into your meat stew? Dude, the handbook is talking about in addition to what you can already use to make meat stews. Meat stews are a vanilla meal. You need meat in 2 slots in order to make meat stews. You're taking the handbook too literally in some points and not at all in others. Try experimenting in creative mode for a few minutes.
  15. You're putting one slice of meat into a meat stew and wondering why it's not working? There's your problem. Try two, that's just how meat stews work.
  16. The guide already has a mixer section. And a regular cooking pot section. The salad is in the cooking pot section with the rest of the meals because it is a meal, and its entry already explicitly states that you have to mix it in the mixing bowl. I can add the same text to the Advanced Cuisine guide but that would be redundant. EDIT: By the way, you can totally remove liquids from the mixing bowl, try right clicking.
  17. The cooking pot. Like normal. The salad requires the mixing bowl AND a cooking pot.
  18. Salad is the only thing that needs a cooking pot, because it is a meal. Everything else is just a regular item. The water thing is totally an issue, though. EDIT: I've edited the handbook to make it more clear that salads are the only thing that require a cooking pot.
  19. Now that I think about it, what do you want to be able to use cured meat for? Sausage, pemmican, and dumplings wouldn't make sense, so that just leaves fried food.
  20. That's odd. Can you share a screenshot? It shouldn't be this difficult.
  21. Not being able to take liquids out of the mixing bowl is really annoying. I can look into making cured meat versions of smashed/meat nuggets. Are you inserting a cooking pot when making salad?
  22. Seasonal mobs to me implies migration patterns, too. That would be something neat to see.
  23. It certainly made me push the update out faster. Normally I'd wait until I had more changes. EDIT: Yeah, that wasn't on purpose. I'll look into it later.
  24. Updated to 1.3.5! Bone broth nutrition reduced, healing increased Sap leak time doubled Screwpress no longer crashes when clicking it with an item that cannot be pressed Bucket saucepan duplication bug fixed
  25. This is a pretty basic suggestion. 4 slots works for most animals right now, but it would really make sense for animals to drop a larger variety of items, such as organs, horns or different kinds of bones (including skulls and teeth!). You could have organs be good in food or for different kinds of medicine, have lots of crafting recipes that utilize different bone sizes, and just generally have more creative space to work with when it comes to looting creatures. This would also help modded creatures - Things From Elsewhere has to have goat horns replace bones because there's just not enough inventory space, for example. This is tangentially related, but I think it'd be cool if you could pick up animal carcasses and transport them around.
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