I disabled rifts on the surface and temporal storms because surface enemies are super duper easy to fight and are more annoying then challenging or engaging. Maybe this will change with the combat overhaul but outside of caves, monsters are only going to be a threat in huge numbers (high or apocalyptic rift activity), and in that case I can just run into my house as there's not really an incentive to fight them outside of the occasional flax drop or even rarer temporal gear. Same deal for temporal storms, it was spooky the first time but is not engaging and unrewarding, so it turns into "sit in your house" similar to high rift activity. Side note, its kinda funny how the horrifying monsters are physiologically terrifying but a pushover to fight, while animals like elk, boar, wolves, and bears are far more mundane but much more threatening to fight (and much more rewarding).