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Everything posted by cosmobeau
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I've been looking for a good mod for adding custom NPCs as well as editing their dialogue/ allowing the editing or at least choose from the game's vanilla traders which one that spawns. - Spawning, naming, & editing NPCs - Passive, Friendly, or Aggressive Settings - Adding quests/Changing trading rotation - Fully editable dialogue options - Routines, like editing their pathing. - Animations, like those seen in vanilla in Nadiya Village.
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I remember building a dungeon for hours, and spending even more hours using Custom NPC in Minecraft to make whole new story and pvp locations for our servers to enjoy. From friendly NPCs to hostile mobs & bosses, in a creative/survival sandbox game being able to customize NPCs, and give them a personality was integral to our gaming experience. I wish the traders had more to say, maybe even a randomly generated dialogue that's akin to Hylics but not has chaotic. I think this game, and it's RP community would really thrive with NPC editing either apart of the Vanilla command and world edit tools, or as a mod. I really want to be able to control the way NPCs spawn better too. As of right now, you have to spawn a random trader in and manually input their entity ID to delete them from the game until you get a trader that looks the way you want for a certain build. For example, I made a alchemist guild with a witch chiseled out front of the building, and wanted a woman agriculture trader outside, but I kept getting male traders. It would be even more cool if you could customize a trader completely, like add quests, or change rotating stock. I also like the idea of having Seraph NPCs. The only time you see another Seraph in the story (other than Tobias kind of maybe?) it's another irl player. I'd love to have seraph NPCs so I can create more story around Vintage Story with all the kinds of people that exist in that world.
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Had an idea to make a old, rickety library at spawn with some scrolls talking about our server's lore so far, and chiseled sculptures with titles for rules, a map and how to get around, and of course profession books and rations/basic supplies. When you look at the map, it has a description of how to get into town and major places built by other players meant for co-op or trade. Also included a transporter to the tropics so people don't have to start off freezing to death if it's winter. Some notice boards will let you know how to contact or co-op with other players, our rules, story locations, and more. Nice for when you don't want signs everywhere.
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Spawn has been fixed with a Library for new Players, including some rations, warm clothes, temporal gears, and a transporter to a Tropical Climate as well as a map of Hedonia to help Seraphs find their way to & around town.
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Our server is very laid back, most in EST/US with some Canadian & Australian Players, one brit, lol. We did the story locations together and are getting ready to do the Devastation. 15 people showed up for our raid on the Resonance Archives! Our server has a population of about 35 people and more trickle in each week. Check it out, I'd love to get more people creating, roleplaying, writing books and co-operating here.
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Our community is bustling and we did our first story location in Vintage Story together as lore locations are world-unique. You can watch it here, to get an idea what it's like to play the game's story progression in multiplayer, or get a feel for our community if you're considering joining. Part One: Part Two: You can join us here:
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If the server is advertised on 4chan, it is against our wishes. None of the mods or myself posted this ad to 4chan so most likely it was shared there by a troll to get other people to attempt to join and troll us, which has been a failure so far. Or, it could of even been you, and you came here after to claim it was us to troll us. I have no idea and frankly I don't care. Found the post, the OP themselves said they hated us, so obviously it wasn't us who posted it. Regardless, we will be tightening our security on the server since we are obviously catching the attention of people who take malicious joy in hatecrimes online.
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The settlement in the Continent Hedonia slowly built a settlement from Seraph stragglers popping back into existence after the Incident of Jonas Falx's Great Machine. Being cast out of time, and thrust back into this harsh world, we fought through with industry and perseverance to create our own village. Together, we sought out a sense of community, and answers to our existence. Our collective goal became clear: we needed to seek out answers and knowledge to understand and better ourselves. It only took a few months of exploring and discussing with human survivors to learn we Seraphs were once human, altered by Jonas Falx's Salvation Engine (Depicted in a Tapestry, left, exchanged for goods from a Trader), a made from the same chaotic technology that is thought to have brought the Rust to this world, in a desperate attempt to wipe the Rot out. People nearby were warped out of time, and time being altered was what removed the rot- not truly cleansing it but changing time. This was done with understanding Temporal Stability, and as we have experienced first hand, being unstable brings you closer to that other Dimension- what we call the "Rust World". There are many remnants of what occurred when the Rot first spread, humanity as a whole here withdrawing underground to escape it's hellish grasp on the flesh, and the days following underground building that Great Machine. We came to realize we were thrust back into this world in this location because these events happened nearby. Ruins to underground bunkers and makeshift cavern towns could be found across the lands we found ourselves in, and humans here have oral tales and old scrolls, books and artifacts from those events. One, a treasure hunter, told us they had a map to one such underground fortress, possibly the largest of its kind: The Resonance Archives. For us, and people caught up in this world torn from the possibility of civilization, he wanted proper, newly smithed tools in exchange for this knowledge. Finding simple, proper equipment for rebuilding is scarce among these lands. Our local smith crafted tools and came to him personally to exchange for this map, and once brought back to our village, we made a plan to travel to and excavate these ruins as a community of Seraphs. Alchemists, tailors, warriors, metalworkers and skilled Seraphs alike came together to equip us for the worst. Tinkerers and scholars studying Temporal Stability and the Rot and Rust entities calculated for the worst of creations in this abyssal library. We sent a scout ahead to make a makeshift path for us and survey the area outside and immediately inside the entrance. When our scout came back, it was reported that the entrance was clear, but the actual ruins lay below a profound depth not visible from the shallow entrance to it's decent. We planned to leave together to excavate at dawn. Upon approaching, we dawned night vision gear made of salvaged Jonas parts and brought lanterns on our side. The darkness was overwhelming towards the bottom which took a lengthy amount of time to reach on a rickety ladder left behind. We went to work figuring out the machinations behind the power system of this Resonance Archive, which was a circular hole burred in the earth circled by staircases, paths and rooms surrounding a strange, reverberating sound structure. Inside a room labeled "engineering", with a furnace for burning fuel for power and a large, multi-parted circular machine in the middle unmoving as if broken. Once we filled the furnace with leftover coal, one floor of the Archives lit up from wall-mounted lamps. We set off in groups to delve further into the mystery of this place. There was clear evidence of reality warping in some of the rooms- furniture and walls bent in unnatural ways, books floating mid air and objects twisted together in warped, unfathomable ways. We fought through drifters flourishing in the dark depths, and malfunctioning Bells left over from when this place was once live with people. Some places were locked off, large metals doors with locking mechanisms kept us out. Eventually, we made it to a Bell Workshop, where a memo was found next to a large temporal gear: "Apologies, Florian. We’ve been dealing with a shortage of supplies regarding the generator. I mentioned already that broken pump. We’ve also found an issue with one of the gears just this morning. Naturally, I’ve repaired the gear already and need only to reinsert it now, but there might be some delay before we can requisition a new pump. I shall ask Wade and his team if I might repurpose one of his devices from the mines, but I suspect he will be loathe to part with it. In the meantime, I fear there will be some disruption to the mechanisms running these archives. I know the scribes find it unpleasant, but you’ll have to enter the library through the maintenance room for now. Don’t worry, he won’t bother you. - Ibrahim" Among the rubble we found schematics and parts for Bells in the workshop giving us a better understanding of their mechanisms, and used this to traverse the infested halls of the Archives. Now set on finding the other parts to this machine, we climbed through ruined stairways and palatial underground commons to find more answers. Eventually, we found a pump head and brought it back to the machine inside engineering. Upon fixing the parts into their proper places, the machine whurred into action- and a large metal sound could be heard from the Library Gate Doors that were once locked by a mechanism. We approached the doors and slowly pushed them open to find a ruined hall with a gaping hole in the way of the Library. We could see the room below- "Could this be the Maintenance Room mentioned in that memo? Then who is "he" that lies below?" Some scoffed at this remark knowing that anyone who lived here died long ago, and we made our way down the whole into the next room. To our dismay, a horrific humanoid machine lied below - and immediately activated to prevent us from going any further. With a terrible banging from its fists upon the ground, the earth shook and threw us across the room- we were now in a fight for our lives. Thankfully, rubble had immobilized the machine from the waist down, but it was a dangerous fight with just it's torso and arms nonetheless. After fighting for what seemed for hours, it actually was over within minutes- once the machine was deactivated, a large metal door behind it was unlocked mechanically- we could finally make it inside the Library proper. It was like nothing we had ever seen- while also invoking a great nostalgia for what was lost. Ornately decorated architecture carefully carved from pillar to railway to ceiling- and books, scrolls lining walls all the way to the top. Centered was a complex Resonator- one that looked much like some we found used to play music on Tuning Cylinders. Carefully, we approached, and activated the machine to hear what we could find out about this place. The most recent recording played, "Look, you see that? Rubedo is not limited to gold. The principle itself scales to greater heights, depending on your tools. When flux is integrated into the process instead of being the end point, what pathways could that open up? And what if we add blood to the mix? Not just any blood, of course. My own wretched blood. Further listening, we searched for more from this "Old Alchemist": Aren't you listening? I said there's too many missing. Sure, we were dying like mayflies and mind you, some things are a bit hazy for me towards the end, but even so. They can't have all perished and they can't have all turned. I cannot be the only one. But where are they? That's what it always comes back to. No, they hardly know anything. Of course it pains me to see them suffer. They're like... little lost children huddled in their homes. But it's for the best. We had all the knowledge in the world. And worlds beyond! And what good did it do us? No. Best leave them to it. Let them think of me as some mad old sorcerer and leave me in peace. Forgive me my ramblings. I... had lost hope, honestly. It became nothing more a goal to chase. To keep me sane over all these years. But here we are. And there you all are, somewhere out there. The world has changed. But if the Archives still stand and you're hearing this message, well you must already know this. Come find me, my friends. There is much to discuss. The world has shifted since the old days, and I have yet to find where the Archives now lay. I cannot give you a direct path, but I will have maps delivered to some familiar places. If you can find your way to, let's see... Nadiya, The Spoils, The Lazaret, Cardinals, or perhaps Quiet you will find further directions. If you do not know these lands, well... I suppose try asking one of the more adventurous sorts around you. Perhaps someone can provide some assistance. I pray your journey is a short one. Only a couple decades!" Upon further inspection, we found we could listen to even older recordings. Tinkering away at our options, another recording played: Oh, that's right. You're new here. Well it's not as complicated as it seems. You see, all sounds are remembered, even this conversation now. Like memories in your head, they bounce around within the Chamber. Only, our memory is flawed and fails with time. In the Chamber, these sounds will never fade. And scribes like yourself can listen in and write what they hear. In this way, we have codified all of history, to be accessed whenever we wish. The Chamber isn't listening. It's only a receptacle. You see that little worm in the corner there? It's hearing everything we say, sending it straight to the Chamber. A bit unnerving, eh? You get used to it. In desperate times like these you never know when they might come in handy. Calling for help if something goes wrong, or at the very least helping us find out what happened later. Well, let me clarify: The sound isn't exactly written down on the cylinder. We tried that route, but the sound always got muddled. No, what these cylinders do is provide directions. Like a map, they tell the resonator exactly where to find the sound within the Chamber. And with that, the resonator synchronizes with the Chamber to play the sound as though it were right in front of you. No accounting for any issues with the bell's recording, though. It's an incredible feat, no doubt about that. And I'm pleased to have done my part in realizing and maintaining it. Though at times I can't help but feel such monumental efforts and resources should have been used elsewhere. (A second voice responds) Oh come now, what could be more important, short of the Great Machine itself? Our libraries are gone. Our history hoarded by nobles or left to the Rot. This is the last, greatest repository of knowledge in the world! And one that will be preserved for all posterity. If Falx doesn't succeed, if we don't survive this, these archives will stand tall for any who come after. (The first voice) If Falx doesn't succeed? Just who do you think will be left to find this if we fail?" After thoroughly excavating the archives for valuables, any pieces of machinery, tools, weapons, armor, clothing, and recorded history we could find, we brought our spoils and artifacts back for examination and recording. Then our scout had the idea to return to the Treasure Hunter and tell him what we had found. When they had told him about going to that abyssal ruin, he asked us more about the recording we heard. We mentioned the names Nadiya, The Spoils, The Lazaret, Cardinals, and the Quiet spoken by the Old Alchemist Recording. He knew nothing about the Quiet. He had an idea that the Cardinals was a meeting place, but had no other context. Of the Spoils, he also knew little- he just heard from tales it is an awful place and wanted to change the subject. Upon asking him about the Lazaret, he knew of it- a strange place filled with monsters, and gave us a letter with directions to get there. He urged us to explore it, curious to find out more himself. He knew nothing of Nadiya, so our next step was finding this Lazaret. He warned us it would be a long journey from here, so we decided to send a small team to survey the area. The Lazaret was reported to consist of a once lovely, large living space and an underground tunnel that leads to a poorly lit, underground courtyard below. Once beneath the courtyard, Seraphs found a single skeleton, seemingly old but not as old as the structure itself, holding a missive. Around the skeleton were walls filled with tally marks recording the passage of days. The letter held directions to a far off location, and one written sentiment: "If you have found this letter, take hope. The path continues on." Our lead explorer and most prominent engineers came together with a plan to set up a translocator from our village to this incredibly far off location, carrying temporal machinery in tow to ready themselves to bridge a gap between our Seraph Settlement and this "hope" promised by an unknown, long lost soul. We knew when the Engineer connected the translocator to the one in our village- a clapping sound and palpable temporary drop in temporal stability ensued the night of connection. After a month of traveling, our Scout popped out from the other side telling us of an entire human village, not just a trader caravan or small camp of survivors. A whole town- with workers, farmers, a smithy, a barber surgeon, and even a tavern. However, they had not approached it yet- they were scared off by a huge darkness penetrating even the daylight that could be seen in the horizon from the Village. They described, it was like a massive dome of a inky aura far off but large enough to instill a sense of doom. For now, we stay in our village homes, planning on how to make first contact with this village as a company of physically altered lost Seraphs. If you enjoyed my story summary for our Vintage Story Server, consider joining us! RP friendly, modded, and an active Discord Community welcoming of all.
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I was listening to my Spotify weekly when a soundtrack song for a game named Hylics came on, called "Xeno Arcadia". I loved the groovy baseline with a melancholic riff that would swell up in the song. I turned to YouTube to see what the game was about, and find this: I received the game as a gift after taking about it, seeing it was only a few dollars. I'm certainly going to play it, I'll update here with my own review. Figured I'd share this niche little masterpiece, which was made of claymation images and animated into the game. You may know this meme, which is an ability you use in this RPG: Very excited to do a let's play of this one.
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[1.20.4 Modpack] Hedonia: Immersion & Roleplay
cosmobeau replied to cosmobeau's topic in [Legacy] Modpack Releases
Unfortunately we had to remove envelopes as well, some opened envelopes were causing clients to crash upon looking at them. We added Millwright & Fauna of the Stone Age mods! -
First server wide, group multiplayer story location cleared! 15 people showed up and defeated the Resonance Archives together as a community. Come join us or make your own community to enjoy this kind of experience, we had an amazing time and all the gameplay together leading up to our first group event was so fun along the way.
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Working on some techy panels for behind translocators. Mods: qp chisels & translocator engineering.
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More Mods have been added by request of our server's community. More Piles, tea mod, & levelup removed for bugs/crashing, XSkills are being used instead. Taming is now up to date with 1.20.4! We have a forum updating our modpack:
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[1.20.4 Modpack] Hedonia: Immersion & Roleplay
cosmobeau replied to cosmobeau's topic in [Legacy] Modpack Releases
Thank you! Added the dependancies & added lots of mods that have updated to 1.20.4 relmoved Levelup for XSkills, removed Tea mod as it was causing issues as well as More Piles was buggy too. -
I've been running a modded server for a few months now and *almost* everyone has had a mostly lag free smooth experience. No crashes, no connection timeouts, no issues getting in. I've had two people out of 24 tell me they either can't connect (connection timeouts) or crash upon joining. One person was solved by tinkering with firewall settings, (even though before changing them they could connect to other servers except mine), and one who crashes upon joining. Deleting their mods worked for awhile, now whenever they join they get: Connection closed unexpectedly: "Connection attempt failed because the connected party did not properly respond after a period of time." All the while several people are on playing just fine. Does anyone have fixes, tips, or input on this? Why do some people have such a hard time connecting while others are fine? Other things ruled out other than firewall is render distance and graphics settings since modded VS can be really intensive. This person was playing fine before and now can't connect at all. Our modlist [1.20.4] Survival Modlist for Hedonia (Mods auto-download on attempting to connect): - Primitive Survival <https://mods.vintagestory.at/primitivesurvival> - A Culinary Artillery & Expanded Foods <https://mods.vintagestory.at/expandedfoods> & <https://mods.vintagestory.at/show/mod/4151> - Alchemy <https://mods.vintagestory.at/alchemy> - KRPG Enchantment & Wands <https://mods.vintagestory.at/krpgenchantment> & <https://mods.vintagestory.at/show/mod/12833> - Translocator Engineering <https://mods.vintagestory.at/translocatorengineeringredux> - The Working Classes & Level Up <https://mods.vintagestory.at/show/mod/16741> - Ancient Tools <https://mods.vintagestory.at/ancienttools> - Wild farming <https://mods.vintagestory.at/wildfarmingrevival> - Real Grapes (Wine+) & Make Tea <https://mods.vintagestory.at/realgrapes> <https://mods.vintagestory.at/show/mod/19131> - Table Top Games <https://mods.vintagestory.at/tabletopgames> - From Golden Combs (Ceramic Apiaries) <https://mods.vintagestory.at/fromgoldencombs> - QP's Chisel Tools (Survival Creative Chisel Upgrade) <https://mods.vintagestory.at/chiseltools> - Better Ruins & Ancient Dungeons (Th3Dungeon) <https://mods.vintagestory.at/betterruins> <https://mods.vintagestory.at/thedungeon> - More Animals <https://mods.vintagestory.at/show/mod/2455> - Envelopes <https://mods.vintagestory.at/show/mod/19957> - Tailor's Delight <https://mods.vintagestory.at/tailorsdelight> - Decor Bazaar (Furniture) <https://mods.vintagestory.at/decorbazaar> - Butchering & Sausages <https://mods.vintagestory.at/show/mod/7966> & https://mods.vintagestory.at/sausages - Instruments <https://mods.vintagestory.at/show/mod/463> & <https://mods.vintagestory.at/show/mod/17850> - RP Proximity Voice Chat <https://mods.vintagestory.at/show/mod/7177> - XSkills & XLib <https://mods.vintagestory.at/show/mod/247> & <https://mods.vintagestory.at/show/mod/244> - Combat Over Haul & Armory <https://mods.vintagestory.at/show/mod/12614> <https://mods.vintagestory.at/show/mod/15285>
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Completely this! I spent hours and hours coming up with a story for just a single player world. Buildings, books, hell even little wells or tents all had lore behind it in my eyes. Just that first click when you realize the player isn't human is very inspiring your first go-around, so yeah... Little interactable, immersive touches like being able to actually use the toys and other relics you find in the game would be really pleasant. And... Human children??? I didn't even think of that! Would be lovely to see humans repopulate a bit in the game... Maybe villages or small camps of people in the future instead of of a bunch of lone, geriatric traders.
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Stand by one in just the right spot and your Temporal Stability will increase steadily. Has one pop up right in front of one of my base's front door a couple days ago.
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"I've begun to see things, even when I'm not gazing through the Lens. Walking down the halls, looking at the prints, suddenly my vision shifts and I'm in a world I cannot comprehend. I am in the other world, and it is leaking into this one." Seeing Jonas stumble and struggle in hindsight amongst his notes and books have been highly transcribed and traded throughout Hedonia. The foolish past of one Royal's curiosities becoming our present shaken landscape. The humans, old, ragged, and fearful of us stay polite and distant when making deals with us. Our Seraph settlement has done much to keep things civil between us and them. It has become clear to us, despite our loss of memory, that we are of Jonas' folly. Piecing together the history, we see in him our living experience. "But now it's almost time to wake it (the Salvation Engine) and the people are excited. They're too excited. They don't know. They don't understand. I don't even understand it. What have we created? What greater doom have we wrought upon ourselves?" Tapestries, poems, countless journal entries have been found praising Jonas Falx for his Salvation engine, and images of our kind can be found among them: Gray, large humanoids with a glowing teal aura, just like ours when we must rebirth oursevles after death. "To think we would have a chance to fight again. I do not know why we are returned to this world, but I am grateful." A single sentiment attached to a great tapestry depicting a battle between the Rotted and Seraphs, with a single human seen in what looks like a praying stance. Once out settlement came across this, we decided to be more strict with what humans know about us. We've made it clear that, in order to keep things calm, we shall: 1. Keep our telepathy secret. 2. Never let humans see our rebirthing light 3. Not show signs or share that we see the rust world when our Temporal Stability is waning. The hysteria that Jonas, his Salvation Engine, and the overly devout praise from humans around it will do us no good now. Even still, humans might think we will bring the Rot Plague back. I don't think they have the means to hunt our kind down, but I don't want any bloodshed. People look back with misery on the history of this world's downfall. I can't help but be entertained seeing Jonas become like us. He saw another world, and it was likely too late to stop it before his curiosity accelerated it's invasion by making machines in its likeness. One small glimpse through a singlar curious lens caused all this to unfold. I'm sure that the Salvation Engine is the key to understanding our past. More scouting missions and trades will be set up to obtain as many relics and writings as possible to figure this out. I fear that the Salvation Engine whipping rot from the surface isn't the end- we still can interact with the Rust World here, and we're still fighting it's entities. Most of all I'm keen to taking away as many pieces to the puzzle from the humans to avoid attention. I don't need any more problems. We have to get down to how Prima Mata was used in the Salvation Engine, and how to further harness it past translocators and rebirthing locations. I'm sure it's the answer to all of our problems- a dangerous, unpredictable answer. - Cosmo, Sanctus Seraphim Leader
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Yes, on top of actually taming animals, I'd like to see a Vanilla combat system like the mod Combat Overhaul. My thing is I'm also happy to see some small stuff in the works between. We have a lot of items and blocks in the game that could be interactable but aren't. People do roleplay in this game! Lots of discussions going on in the Story Forums and I'm sure my server isn't the only RP one out there.