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Velifax

Vintarian
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Everything posted by Velifax

  1. Same here, 32 GB of 6,000 MHz ram, on an AMD 7900 XTX. Definitely running a lot more sluggish and hitching more. However it was a new world, and I did spawn next to mountains that go all the way up to world height or close. Also the HDR seems broken. Previously all the tone mapping was working great on my OLED, but this time it was very washed out, regardless of brightness or day and night. I even tried turning off the setting, I forgot the name, it disables sepia and such, and it did nothing.
  2. Surprisingly didn't see any discussion of view distance extension mods like Distant Horizons when searching, has there been mention of doing that for VS? To be clear, this wouldn't need to keep the chunks actually loaded, just create low LoD 3d versions of them and squeeze them into a shader (and blend them into loaded chunks, which is no doubt tricky). Any dev posts on the tech working or not with the engine? Any mods that try it that aren't tagged with common sense tags? It's just a huge deal for me, view distance in general. I've got mine literally max at 1536 or so and yeah it looks incredible, but the sense of being in a box of fog still persists once you've explored fairly large areas (my known area is about 20x as big as my total view distance).
  3. Spotted the Guide post about frame generation, looks intriguing but I'll be awaiting built in solutions rather than third party. Also my primary interest is upscaling as I'm on a 4k native TV. Though frankly I'm warming to fg... Incidentally played an enormous session last night, bit more of a drunken careening than a play session to be fair, and performance was grand.
  4. Morning, I was just curious to hear about others' experiences with the new upscaling and frame generation technologies. Although I haven't needed the performance, I'm running an AMD 7900 xtx and a commensurate cpu, I nevertheless was toying with these new tools in other games and decided to try them on Vintage Story. The end result is that I'm uncertain whether upscaling works, outside of game, and I will leave the frame generation on if only to give my GPU an easier time. I think it does introduce a little bit more input latency however. The corrective feature I have available doesn't seem 100% effective in this game. I noticed Vintage Story doesn't feature a resolution selector and instead upscales to the native resolution of the display. This is identical to what the upscaling tech built into gpus does, so I'm thinking there's a conflict. Or at least a redundancy. For reference I'm running a full 4K display, resolution slider at 75%, view distance at 768 chunks, and an increased world height, although not too significantly. 320, I believe. Don't seem to struggle with frame rate, although I don't ask more than 60 from it. Always been a well optimized game.
  5. The same phenomenon is present in many other genres. Even in the heavy simulation genre I have found a fun little arcade style economic simulator, echoing its big brothers, and to great effect. It's a cute little Xbox store title where you deal with a miniature economy and resource extraction and such. Quite charming. In the end though I too prefer the games with gravitas, a bit of heft. Though as is common I've played much of both. In Vintage at first I thought maybe the progression bypassing was a bit overtuned. I'm hyper sensitive to this and so have been looking for it, and so took my first copper scythe with hesitation. But it turns out, no, you burn through those like Cheetos at a college party. Also thought maybe it was a bit too easy to get fat, an early game bottleneck. But again, no, it's a standard resource in fairly heavy use. Can't name too many other games that manage this, but all of them are installed.
  6. I play a lot of economic simulators and I'm imagining a system where in the background traveling merchants are simulated. They would exist only on the pathways between trade wagons. So if you are going from trader to trader chances are you'll meet an additional traveling trader. Always enjoyed meeting the llama man travelers in other games.
  7. I've run into issues with recording/streaming cause what can I say that's better than the music?
  8. No, it wouldn't be called stupid for spawning to be a restricted function. That's extremely common in games. It just something you don't like. And ofc you can easily change that. Surely there are servers with it set differently? Creative mode types or just exploration mode or whatever? If not... make one. You'll probably attract the folks who prefer easier spawning. I intend to use the rare loot as spawn refill system myself, but I'll likely change my world base spawn to my house. As opposed to building a small shack there with a lit road to my house, kinda thing.
  9. Also incidentally it serves as a conversion method of grass to thatch. Not sure why that'd be useful but disassembling thatch roof tiles made from grass gives thatch.
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