Jump to content

Mikel Monleón

Members
  • Posts

    85
  • Joined

  • Last visited

Everything posted by Mikel Monleón

  1. So i'm guessing it's a bug? I have a large wooden gear that is splitting the power into different sections. The animation for the rotating axels is very fast. But as soon as I attempt to add another machine, it'll work briefly, working all the machines incredibly quickly, and then it just stops abruptly. I've tried removing and adding parts, but not sure what else to do to get it to work. At this point I can't even get a single machine to work...
  2. Very confused on how the windmill mechanics work. I've successfully made them before. This time around though, it seems like the windmill just stops if it's causing a machine to move too fast. Is this normal? Is there a way to slow down windmills?
  3. Ah thank you. I'm glad to see that there are mechanics for it, though I am disappointed on how limited they are. My house is very dynamically shaped, with winding staircases and chiseled walls, and also much larger than 7x7. Do you know if there are plans to improve insulation?
  4. Does anyone know or understand how insulation works in this game? If I build a house and cover it with windows and doors, will I be warmer inside of the house, or does it not matter?
  5. Is there a way to undo the /weather setprecip? I set it to -1 and it completely stopped the rainfall. I was hoping for less rain, but now I don't have any rain at all.
  6. Thanks. I couldn't figure it out.... Is there a way to set rainfall to common rather than very common in a region? The weather patterns don't give me what I was looking for...
  7. That it seems randomly put in the game. I went into a lot of detail about it in the post. If you want to go down that rabbit hole of replies you're more than welcome to. Brief summary is that I'd like to see the environment show a closer relationship with the temporal storms. Like, it's not just something out of the blue, but more integrated into the origin of the world (or something like it). I get the game is still in development, time will tell how it'll turn out...
  8. Nice job on that room! Though I like your ideas, not sure I am on board with chiseling food. It's not very realistic... How would you justify chiseling a bagel? You'd get crumbs everywhere. I'd rather just have more food variety. Would be nice to be able to place down bread though.
  9. I think it would be a nice addition to the game to have coat rags and dressers. Dressers would act like chests but they would have a lot more inventory space, with the exception that they can only hold clothing items. I was starting to run out of space for clothes in my small cabin. Already had 6 chests dedicated to it, and I am very reluctant to throw some away. Coat rags I imagine would be more decorative, and act sort of like an armor stand. It would also be nice to have something to hold your winter clothes and which you can right click to grab. Terraria did something like this and I thought it worked very well.
  10. I will say that they should make it a bit more intuitive. I thought that the right most basket would hold the items for what's in the bottom most section of your inventory. But it doesn't seem to always be the case. I struggle to figure it out sometimes, and just rely on throwing all of my items on the floor, tossing the empty basket, and then picking everything up again. Also, in a somewhat unrelated note, would be cool if you could place backpacks/baskets on the floor so that they act as chests.
  11. Yes! I thought the exact same thing. It is especially frustrating when trying to search for the perfect seed. You have to create your character every time when you're not even sure if you think you'll commit to the world yet.
  12. I like this idea. Would be cool to see the different stages of growth. Would fit nicely with the current mechanics of the game too.
  13. I'm having a hard time understanding this. When you select a recipe, do you imagine an entire list of everything that can be crafted? Because that would be a very long list.
  14. It can. But the point (at least the one that I was making) is that the monsters and weird storms should also be hyper realistic, with a more concrete attachment to the world and a sense that they belong. Right now, to me, they seem random.
  15. Trying to change the weather in my region. Not sure what the weather pattern commands are. I saw the list of commands: https://wiki.vintagestory.at/index.php?title=List_of_server_commands#.2Fweather But it doesn't specify what we type in for "weather pattern."
  16. I like those ideas. Maybe it can just be texture or color coded to keep it simple.
  17. Really? I really dislike the creeper design. It just seems random and out of place.. especially in a world where there are zombies, skeletons and witches. Then again, Minecraft is just pretty chaotic and random, all the more reason why I prefer vintage story. Finally someone agrees! I was feeling pretty singled out after an overwhelming majority disagreed with me. Generally, I prefer fantasy over realism. But this game actually made me want to see more realism developed.
  18. Okay, haha. We did go very off topic. Though I do think having an npc human/seraph element to the game, wether it's through villages or raids, would be a good alternative to temporal storms, the community seems to really want temporal storms, so I guess I just need to accept that. Hopefully when they develop it further it will change my opinion. I am curious to see what more they will add. I would like to see something that has a permanent affect on the world. Maybe if temporal storms changed trees, kind of like the petrification in don't starve together. I also think, and hear me out, what if instead of a gear, temporal instability was a gradual aspect that increased the further you traveled into an unstable area. Kind of like an increase in pressure when submerging with a submarine. I imagine the terrain warping and color shift to occur gradually the deeper you go, and perhaps there could be some sort of tool or mechanism to create stability in unstable places. I also think it would be cool if you could see a temporal storm arriving, with color shifts and warping in the distance (coming from one direction), and the deeper into the eye of the storm you go, the more warping and shifting and dangerous it becomes.
  19. I am having this issue connecting to a g-portal server. No password or whitelist. I am able to connect, but my friends can't.
  20. I was planning on paying for a hosting service, but I am a bit worried about food spoiling, if we had it on indefinitely. I just noticed that the server says something like: "no one online, server calendar paused." I assume that means that it requires at least one person to be online for time to pass. Though, I feel like that still poses a problem for players who want to take a month break if the server is populated. Does time pass if chunks aren't loaded?
  21. Putting limits and restrictions on an idea that I came up with is, by definition, "seemingly random and capricious." We're coming up with hypothetical concepts and making suggestions, so for all intents and purposes I can suggest to not have claimed villages. So what are you arguing here? That my imagination is wrong? (Honestly, I think claimed villages would't be a problem, just making a point.) I imagined the medieval cities about slightly bigger than the Minecraft villages. So again... I believe that the game can take liberties to emphasize realism without actually being accurate. It doesn't have to be 1000 blocks to come across as a believable city. I feel like house design and basic infrastructure would be enough to convey that tone and separate them from more rural villages. The point I was making is I wanted to show that there are different stages of development throughout different settlements, I don't care how big they are. I feel like my point is not getting across to you at all. At this rate we're just going to be going around in circles indefinitely.
  22. I'm just curious about the mechanics of time passage. Does time keep moving forward when hosting even if no one is online? So if I leave a server running for weeks with no one logging on, will all of our food spoil?
  23. Wow! Thank you. For some reason my game glitched out the 2. So it looked like it was a 1 to 1 ratio. Might be a good idea to update the wiki page with the proper ratio information.
  24. Then maybe you're misinterpreting what I'm saying. I never specified they would be claimed or mentioned how big they would be. So again, I think you are indeed putting arbitrary limitations on the hypothetical that I imagined.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.