Dilan Rona
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Everything posted by Dilan Rona
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Take a look at ViesCraft Machines (https://mods.vintagestory.at/viescraftmachines). It works great.
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imo, replying to a topic that is 12 months old would be tolerable. 2 years old would be pushing it. By the time a topic had a reply 4 years ago, is going to far then.
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Give the Clay processing mod a try. https://mods.vintagestory.at/show/mod/22134. It does take work to make fire clay, but does help when its needed in large amounts.
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Is there a way to go back to an old version?
Dilan Rona replied to limpstringcheese's topic in Questions
I managed just that in fact when I had to roll back from 1.20.9 to 1.20.8, when I was trying to debug a problem on my end, with log spam. It can be done. Worst thing that might happen is you may end up with some question mark blocks. But it is unlikely. The game will also tell you if you are trying to open a save that was last saved on a newer VS version, and it cannot open it on an older version of VS. -
Have old posts older than say 12 months automatically locked to prevent new replies. Should anything need to be added to an old post, have the person make a new post, and reference the older post.
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This was a necrod topic unfortunately. From 2020. There really needs to be a time limit as to how old a topic can be before it is time locked. With new replies referencing the older topic instead.
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Whats the Most Mods You've Been Able to Install?
Dilan Rona replied to N0Stra_V0x's topic in Discussion
Clocked in at 130 (132 as of today) so far myself, and had to stop adding more due to a current 8Gb memory limit. Had to remove Cuniculture, Age Of Confession, and Sounds Of Confession though as my system cannot handle them. And vey nearly removed Better Ruins as well.- 35 replies
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1.20.8-rc.2 + stable + 1.20.9: Mob spawn balancing, Item disappearing fix
Dilan Rona replied to Tyron's topic in News
That I can live with. The fact that I am having problems harvesting the bowtorns when they are dead is still a problem. And yes I am aware of the instant mob drop mods. I had to rip them out of my mod folder when I picked up a problem -
havent bothered with drying racks in ages. Will be taking a closer look at them myself.
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Thank you. That solves the log spam.
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Does the following mean anything to anyone here? My log is spammed several times per second with this. And I am running out of ideas on how to resolve this. To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object. Path '*-surface', line 2, position 14. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at Vintagestory.GameContent.EntityBehaviorHarvestable.Initialize(EntityProperties properties, JsonObject typeAttributes) in VSEssentials\Entity\Behavior\BehaviorHarvestable.cs:line 309 at Vintagestory.API.Common.Entities.Entity.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d) at Vintagestory.API.Common.EntityAgent.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 137 at Vintagestory.Server.ServerMain.SpawnEntity(Entity entity, EntityProperties type) in VintagestoryLib\Server\ServerMain.cs:line 2475 at Vintagestory.Server.ServerSystemEntitySimulation.UpdateEvery100ms(Single t1) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 207 24.4.2025 23:23:10 [Server Error] Exception: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'Vintagestory.API.Common.BlockDropItemStack[]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly. To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object. Path '*-surface', line 2, position 14. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at Vintagestory.GameContent.EntityBehaviorHarvestable.Initialize(EntityProperties properties, JsonObject typeAttributes) in VSEssentials\Entity\Behavior\BehaviorHarvestable.cs:line 309 at Vintagestory.API.Common.Entities.Entity.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d) at Vintagestory.API.Common.EntityAgent.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 137 at Vintagestory.Server.ServerMain.SpawnEntity(Entity entity, EntityProperties type) in VintagestoryLib\Server\ServerMain.cs:line 2475 at Vintagestory.Server.ServerSystemEntitySimulation.UpdateEvery100ms(Single t1) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 207 24.4.2025 23:23:10 [Server Error] Exception: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'Vintagestory.API.Common.BlockDropItemStack[]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
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(1.20.9) HUD, Hotbar & Map Dissapearing Glitch
Dilan Rona replied to JORDO LORD BORDO's topic in Discussion
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Not always a possibility with me unfortunately. So I extend the life of my food for as long as possible by using a cellar cooled with cellar ice complements of Medieval Expansion. Also found the Mastodon chest mod, and it works great as well.
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getting the cr(& scared out of me near some ruins when a shiver deep shiver decided to jump from a tower and slay me where I stood. And it was a fresh map. KO in the first 2 minutes of the map.
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I also like the aspect of learning professions. For future posts though, could you please stick to English?
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Use the .debug rooms hi command to check if the room is a valid room. Also, consider installing Medieval expansion. And make use of the cellar ice mechanic.
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There is also not the jarring sudden change in biomes as done in Minecraft. You can practically see the biome borders as it goes from one extreme to the other in some cases. It is a lot more natural as implemented in Vintage story. And as stated above, the game is still far from complete.
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https://mods.vintagestory.at/primitivesurvival Primitive Survival has a smoker mechanic. I suggest you use that one. At least until the smoker is in vanilla gameplay.
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Called bad luck for a reason, only its REALLY bad luck if your cause of death is "Death by Hounds" within the first 3 seconds ...
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Bowtorn weren't needed or wanted and drastically take away from the game.
Dilan Rona replied to foebits's topic in Discussion
Imo, they are fine the way they are. Might need to tweak them a bit more as they still spawn in armies during a severe temporal storm. I've had 9 bowtorns for every drifter on really bad storms, and ideally I think it needs to be 3-4 drifters for every bowtown spawned. -
Player corpse is highly recommended from me as well (https://mods.vintagestory.at/playercorpse).
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Give Clay Processing (https://mods.vintagestory.at/show/mod/22134) a try. Works great. @starfarer