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Dilan Rona

Vintarian
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Everything posted by Dilan Rona

  1. looks good, @Micah Holmes
  2. They look stunning. cant wait
  3. Version 1.2 is now live on moddb, with the following changes Added rails for turbolifts (replaces older network names) Turbolifts require rails to connect to each other (rails imply network) Turbolifts has a cheaper recipe (addition of rails restricts it to lore accurate use) Rails can be discuised as other blocks to assist builders that want to maintain their aestetics of their builds.
  4. Glass Lettering is live on moddb - https://mods.vintagestory.at/glasslettering @Sky Rose.
  5. what a waste of perfectly good firewood. Its a good thing there wasnt a patch of peat in the area though...
  6. Please go to Butchering - Vintage Story Mod DB, and mention the issue there. Otherwise CaptainOats cant address the bug. But unless I am not mistaken, you updated the mod without completely quitting the game. In all likelihood, you saved and exited the map, then Updated the mod, and tried to load the map again. I ran into that issue myself while developing new mods.
  7. I'll be publishing glass lettering myself as well. Havent gotten around to it yet with personal problems at the moment.
  8. sounds like you are busy with a new mod. will be giving it a try when done.
  9. Screenshots is my mod in action. Multiblock support, on custom glass, and glass slabs. Supporting both horizontal and vertical slabs. Unlike the other two mods, mine only uses one color at a time, and doesnt support pictures (both multicolor, and picture support were planned, but you both beat me to the punch on both counts).
  10. @Xime Creature, @Tj Pepler - Critcher. I'll try your versions and give feedback.
  11. reason i'm asking is there is a bit of a hit with Better Ruins, happened with another one sometime last year (almost 2 maybe?). without knowing what mods you got loaded, wont be able to diagnose what happened, and can only speculate.
  12. @Sky Rose, those two went through some effort to create the mods for you, the least you could do is to at least try them, and compare them to mine. Yes, I sent mine straight to you with source code. But as stated, they got elements that is superiour to my mod for you. Just my two cents.
  13. Once thats out of the way, I can start figuring out how to handle the transporters with their functionality, and a possible case of requiring power for transporting players.
  14. 1.2 had a major overhaul on the turbolift system. You actually have to craft rails now to link the turbolifts together, and the network name that was on the turbolifts is now removed (rails imply the network). All thats needed is the deck name or stop point. Turbolifts, transporters, and return transporters have new slim designs. Nothing is uploaded yet, as the new rails system still requires some testing before I am satisfied that there is no major problems, and I'll look at rebalancing the recipes a bit as well. Upload should be done by Monday (if not before).
  15. pigs no. deer, possible to yes. Mouflon and bighorn is a very big yes.
  16. For the most part, yes. spears. But since they are in a pit trap, i dont kill them immediately, and its guaranteed meat when i cant find any redmeat, or especially during winter.
  17. between @Xime Creature and @Tj Pepler - Critcher, both beats what i got going by a mile. I sent mine straight to @Sky Rose though, along with source code.
  18. i used ladders. 2 blocks above the ground. but your idea is faster to escape
  19. managed to take care of this one.
  20. why didnt i think of that (slaps myself on the head)
  21. Easiest is actually pit traps. 3x3, 4 blocks deep. Just make sure to mark it on the map for the persistent wolves and bears hot on that fuzzy tail of yours when running away. Server I am on, I actually had to dig an animal run couple hundred blocks long from large pit traps to where I had large animal enclosures. That animal run caught more wildlife than any of my pit traps ever did, and was so effective I wasn't able to breed any of my own animals, and eventually closed it down for good.
  22. did you by any chance install Better Ruins?
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