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Everything posted by lawn
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I'm thinking of trying a portrait next. Anyone know a good impressionist portrait that would look good swapped to Saraph colors?
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Oh and here's a close up of the painting. Uses glass to soften and blend different sand colors for the heron and the lilies use the "glass painting" technique more to create the various colors and depth. I might take one more pass on the under layer of the lilies; idk the composition still seems a little off.
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I will say if anyone wants to do the paper walls without the slight blue tint you can by using a double layer of quartz glass with a lake glass layer somewhere in the middle. I found that the texture for the quartz creates an odd effect when doubled over large areas, but add in the lake in the middle and it fixes it. So do something it this: Quartz-lake-air-Quartz, but there isn't too much of a difference between Lake-air-lake or lake-lake-air-lake and it takes less time to acquire, so pros and cons and a matter of preference of color/texture.
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Trying to design the perfect place to play Omok with friends. I love how double lake ice gives just that right amount of opaqueness to mimic paper walls but lets all the light through and, now that I'm use to the techniques from the glass painting, I can make original pieces of art.
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Definitely stealing that idea. I hate adding rooms that have no use but always wanted a bathroom and at the same time never knew how to integrate a panning station into my more modern buildings. Who knew the solution all along was to combine them.
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I've started using the different color jars to store the different spirits. It looks a lot better though holds a lot less generally. Enough for my winter fruit needs certainly and then some.
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Here's another glass painting style that works. Chinese! It's a bit tricker because you'll need to keep it flat, so you have to mix in a lot of solid blocks, but you can get it really small this way. And just because I was thinking about it at the same time, three quick screen designs. The second one is a three layer of quartz-lake-quartz, so may not be survival buildable.
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Here's one I've been working on and slowing building on a multiplayer world. (though currently this pic is from the creative version) It's for a common area in an inn, so it doesn't have all the bells and whistles a normal kitchen would have since it's simplified to help train new players on how to cook.
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Haven't had much time to play lately but thought I would throw up another quick idea I had using glass. Glass tiles. Simple but could add some color to a modern build. Seems to work with the "caulk" inset or flush... so guess it depends on the look you want. Did a quick mockup to show in situ.
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Perhaps, if you have can chisel most blocks on, build up the ground around it or sink it a little to show it's been there awhile. Something that big would have changed the topography over time.
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I've been trying to figure out how best to do that kind of corner finish for a long time. This one really pops, lots of chiseling to sink the wall though. Looks great!
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So Cy9miner covered all the basics already, but I thought I would give an example of how the color changes using my "palette". (I just choose these three random colors here but any 3 would work) So the color can change if along the line of sight there are different glasses touching air or the amount of air touching the glass changes. So in this pic the left side is one pix thick but one pix removed from the wall and on the right side it is 2 pix thick but right up against the wall. So all the resulting colors are tinted more toward that color. The order makes no difference when looking dead on... and the thickness of the glass makes no difference to the color at all, but because we have to have an air gap the skew does change the colors. We have all those fringe colors around each block. The effect is more noticeable here since there is air around each block. So we want things as thin as possible. But we can embrace some skew as well to help with blending. One double thick layer of glass opens up tons of possibilities. And since all the colors come out the same when touching the wall, let's just get rid of that. (but you can certainly use it to dull the color when desired) Now we can do all kinds of tricks. Put the color we want to blend with the skew in the back layer near gaps, add some air in the double layer to create "texture", add an air gap in the double layer to create 3 layers for more intense colors, and all while basically changing a layer of glass or adding gaps to the glass. Then you have an extra slot to add in the occasional extra color or solid for an extra punch. I can see changing the order of where to put the double layer of glass depending on the type of "painting" one wants to do, and naturally one doesn't have to start with these layers at all to create a glass painting. I just found it easier to keep track of the effect changing the glass color would have for each pixel. Want a bigger color shift, change the back one thick pane. Things aren't mixing well when I look from the side, switch the 2nd and 1st layers. Need a really strong color, remove the middle pixels.
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Two other pluses to using glass for painting, you can create very small pieces and you can make "holographic" pieces. Here's just one block from the painting and you can see it still works and an aquarium just to show an example of a 3D piece.
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So I tried my "painting" with glass. It does work with some caveats. The colors you can make are astounding but very fickle. They will deepen if you have air between layers, disappear if surrounded by glass, and the glass layer facing is slightly stronger. And since you will have to have air to get all the different strong colors that means the colors change depending on the angle its viewed from. These problems can be fixed with adding non glass blocks to the design or embraced by choosing a painting style like impressionism. Here I tried to do Impression Sunrise by Monet. It uses 3 layers of glass with one air gap.
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Thanks @Jakob von Walser, I always wondered if there was a command for that but never looked it up. My thinking being it forces me to be more creative and is the best way to learn which blocks are not included default. I did use some commands to tweek things as the need arose but considering how long I've been playing this world, and how often I hit the "what this isn't chiselable either", I should just turn it on. Though that would mean re-vamping the whole house... sand alone is a game changer and all the pots and pans to be added to the kitchen with metal blocks...
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Still some work to be done, but it's pretty much there. Finishing off the books collection, transcribing them all onto new books and a design for the rug. (I've had so much trouble getting things to match in here. This is my first world and is mostly default so I'm always getting surprised by what I can't chisel. Why oh why can't I chisel that metal block I made. Next world I'm going to have to turn on that option for most blks can be chiseled.)
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Forgot this crazy detail in the game. You can add cheese to the reed trap! Who knows why, because what animal would it trap? But I love to add a piece of cheese every now and then since I'm using it to look like a rat trap.
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Now that I think about it, this is a much more detailed way to do the pixel art. Add a white/black block backer and thick frame and you are good to go.
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Those greens really pop! Four layers huh?
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@7embre and @Cy9miner I am loving the creative synergy
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BTW, I play this world with my siblings and whenever we play it seems we always end up hanging out in the kitchen just like irl. Does this happen to anyone else? And all the dishes pile up near the sink even though there is a perfectly good closet right next to it for all the extra cutlery and such. Some things never change I guess no matter what world you are in.