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Everything posted by lawn
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So I'm wondering if I should finish off this build and see if I can get a claim nearer spawn once TOPs wipes... thankfully I'm getting some help now on the wording on the signs. Helps to get another player's perspective.
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It might be interesting to do two doors side by side but try to force the game to open them it opposite directions so that they look like a beam when closed. Not sure if possible... someone should try, or maybe a row of doors would look like those old Japanese shutters?
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Quick proof of concept, something like this. You would just have to close the door when the baddies are out and add it to other pillars to even out the design sometimes but it kindof works.
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Yeah sliding doors would be tough to sell vanilla. The closest way I can think of is to use the 1x3 door up next to a pillar of matching wood type then chisel a "door" creation that looks partially open by one blk. I did something similar to create the illusion that a greenhouse was bigger and open and it can sell the illusion sometimes.
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They are made from ceramic tiles, the ones you get from the traders. Since they have the ones that make a simple 2x2, I think it sells a good tufted cushion when chiseled on the grout lines. Not sure when those got added to the game. Has to be a newer block though.
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I'm thinking of trying a portrait next. Anyone know a good impressionist portrait that would look good swapped to Saraph colors?
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Oh and here's a close up of the painting. Uses glass to soften and blend different sand colors for the heron and the lilies use the "glass painting" technique more to create the various colors and depth. I might take one more pass on the under layer of the lilies; idk the composition still seems a little off.
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I will say if anyone wants to do the paper walls without the slight blue tint you can by using a double layer of quartz glass with a lake glass layer somewhere in the middle. I found that the texture for the quartz creates an odd effect when doubled over large areas, but add in the lake in the middle and it fixes it. So do something it this: Quartz-lake-air-Quartz, but there isn't too much of a difference between Lake-air-lake or lake-lake-air-lake and it takes less time to acquire, so pros and cons and a matter of preference of color/texture.
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Trying to design the perfect place to play Omok with friends. Still needs the finishing polish but I got the bones all done now. I love how double lake ice gives just that right amount of opaqueness to mimic paper walls but lets all the light through and, now that I'm use to the techniques from the glass painting, I can make original pieces of art.
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Definitely stealing that idea. I hate adding rooms that have no use but always wanted a bathroom and at the same time never knew how to integrate a panning station into my more modern buildings. Who knew the solution all along was to combine them.
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I've started using the different color jars to store the different spirits. It looks a lot better though holds a lot less generally. Enough for my winter fruit needs certainly and then some.
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Here's another glass painting style that works. Chinese! It's a bit tricker because you'll need to keep it flat, so you have to mix in a lot of solid blocks, but you can get it really small this way. And just because I was thinking about it at the same time, three quick screen designs. The second one is a three layer of quartz-lake-quartz, so may not be survival buildable.
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Here's one I've been working on and slowing building on a multiplayer world. (though currently this pic is from the creative version) It's for a common area in an inn, so it doesn't have all the bells and whistles a normal kitchen would have since it's simplified to help train new players on how to cook.
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Haven't had much time to play lately but thought I would throw up another quick idea I had using glass. Glass tiles. Simple but could add some color to a modern build. Seems to work with the "caulk" inset or flush... so guess it depends on the look you want. Did a quick mockup to show in situ.
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Perhaps, if you have can chisel most blocks on, build up the ground around it or sink it a little to show it's been there awhile. Something that big would have changed the topography over time.
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I've been trying to figure out how best to do that kind of corner finish for a long time. This one really pops, lots of chiseling to sink the wall though. Looks great!
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So Cy9miner covered all the basics already, but I thought I would give an example of how the color changes using my "palette". (I just choose these three random colors here but any 3 would work) So the color can change if along the line of sight there are different glasses touching air or the amount of air touching the glass changes. So in this pic the left side is one pix thick but one pix removed from the wall and on the right side it is 2 pix thick but right up against the wall. So all the resulting colors are tinted more toward that color. The order makes no difference when looking dead on... and the thickness of the glass makes no difference to the color at all, but because we have to have an air gap the skew does change the colors. We have all those fringe colors around each block. The effect is more noticeable here since there is air around each block. So we want things as thin as possible. But we can embrace some skew as well to help with blending. One double thick layer of glass opens up tons of possibilities. And since all the colors come out the same when touching the wall, let's just get rid of that. (but you can certainly use it to dull the color when desired) Now we can do all kinds of tricks. Put the color we want to blend with the skew in the back layer near gaps, add some air in the double layer to create "texture", add an air gap in the double layer to create 3 layers for more intense colors, and all while basically changing a layer of glass or adding gaps to the glass. Then you have an extra slot to add in the occasional extra color or solid for an extra punch. I can see changing the order of where to put the double layer of glass depending on the type of "painting" one wants to do, and naturally one doesn't have to start with these layers at all to create a glass painting. I just found it easier to keep track of the effect changing the glass color would have for each pixel. Want a bigger color shift, change the back one thick pane. Things aren't mixing well when I look from the side, switch the 2nd and 1st layers. Need a really strong color, remove the middle pixels.
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Two other pluses to using glass for painting, you can create very small pieces and you can make "holographic" pieces. Here's just one block from the painting and you can see it still works and an aquarium just to show an example of a 3D piece.
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So I tried my "painting" with glass. It does work with some caveats. The colors you can make are astounding but very fickle. They will deepen if you have air between layers, disappear if surrounded by glass, and the glass layer facing is slightly stronger. And since you will have to have air to get all the different strong colors that means the colors change depending on the angle its viewed from. These problems can be fixed with adding non glass blocks to the design or embraced by choosing a painting style like impressionism. Here I tried to do Impression Sunrise by Monet. It uses 3 layers of glass with one air gap.
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Thanks @Jakob von Walser, I always wondered if there was a command for that but never looked it up. My thinking being it forces me to be more creative and is the best way to learn which blocks are not included default. I did use some commands to tweek things as the need arose but considering how long I've been playing this world, and how often I hit the "what this isn't chiselable either", I should just turn it on. Though that would mean re-vamping the whole house... sand alone is a game changer and all the pots and pans to be added to the kitchen with metal blocks...