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Everything posted by lawn
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Two more glass paintings. The first is "Starry Night" by Van Gogh. It didn't come out as well as I wanted, but I wanted to see how far I could push using glass as texturing. Next is me trying to recreate as still life based of a screenshot. I think it came out pretty well.
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Updated the photos on this post since the new update will change the berry bushes, and since this uses sheared and unsheared bushes heavily, I wanted to release it before the update. If anyone wants to take a closer look or steal some chisels from it, here is the build. claim-teaHouse.json
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That is my TOPS neighbor's windmill who lives across the lake. His name was Chokomix. (Though I am probably misspelling it) I remember he made a beautiful Ukranian style chiseled oven as part of his build and loved sailing about the lake.
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Just thought I would show the antique store I made on the TOPS server. Was trying to go for that cluttered look that is unique to antiquing.
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For me, I keep a graph notebook around with me, and when I get an idea I can do a quick sketch and ensure the sizing will work. Then I do a rough test in creative to figure out the colors and flow of the build. Then if the blk pallet isn't too impossible to gather, I can make it in survival. As for interior vs exterior first, it depends on the idea I'm excited for. If it's furniture, I start with interior; if it's a building style I want to try, exterior first.
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Just a quick video showing another trick with glass. You can purposely surround some colored glass with another glass so it will only show up from certain directions. This one is basic but the trick could be useful for other applications or make various patterns/pictures with different shapes. Btw, I made it at my TOPS base as well, right next to the south road (8700 straight down). So there's a month viewing time if anyone want to see it.
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So I'm wondering if I should finish off this build and see if I can get a claim nearer spawn once TOPs wipes... thankfully I'm getting some help now on the wording on the signs. Helps to get another player's perspective.
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It might be interesting to do two doors side by side but try to force the game to open them it opposite directions so that they look like a beam when closed. Not sure if possible... someone should try, or maybe a row of doors would look like those old Japanese shutters?
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Quick proof of concept, something like this. You would just have to close the door when the baddies are out and add it to other pillars to even out the design sometimes but it kindof works.
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Yeah sliding doors would be tough to sell vanilla. The closest way I can think of is to use the 1x3 door up next to a pillar of matching wood type then chisel a "door" creation that looks partially open by one blk. I did something similar to create the illusion that a greenhouse was bigger and open and it can sell the illusion sometimes.
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They are made from ceramic tiles, the ones you get from the traders. Since they have the ones that make a simple 2x2, I think it sells a good tufted cushion when chiseled on the grout lines. Not sure when those got added to the game. Has to be a newer block though.
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I'm thinking of trying a portrait next. Anyone know a good impressionist portrait that would look good swapped to Saraph colors?
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Oh and here's a close up of the painting. Uses glass to soften and blend different sand colors for the heron and the lilies use the "glass painting" technique more to create the various colors and depth. I might take one more pass on the under layer of the lilies; idk the composition still seems a little off.
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I will say if anyone wants to do the paper walls without the slight blue tint you can by using a double layer of quartz glass with a lake glass layer somewhere in the middle. I found that the texture for the quartz creates an odd effect when doubled over large areas, but add in the lake in the middle and it fixes it. So do something it this: Quartz-lake-air-Quartz, but there isn't too much of a difference between Lake-air-lake or lake-lake-air-lake and it takes less time to acquire, so pros and cons and a matter of preference of color/texture.
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Trying to design the perfect place to play Omok with friends. I love how double lake ice gives just that right amount of opaqueness to mimic paper walls but lets all the light through and, now that I'm use to the techniques from the glass painting, I can make original pieces of art.
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Definitely stealing that idea. I hate adding rooms that have no use but always wanted a bathroom and at the same time never knew how to integrate a panning station into my more modern buildings. Who knew the solution all along was to combine them.
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I've started using the different color jars to store the different spirits. It looks a lot better though holds a lot less generally. Enough for my winter fruit needs certainly and then some.
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Here's another glass painting style that works. Chinese! It's a bit tricker because you'll need to keep it flat, so you have to mix in a lot of solid blocks, but you can get it really small this way. And just because I was thinking about it at the same time, three quick screen designs. The second one is a three layer of quartz-lake-quartz, so may not be survival buildable.
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Here's one I've been working on and slowing building on a multiplayer world. (though currently this pic is from the creative version) It's for a common area in an inn, so it doesn't have all the bells and whistles a normal kitchen would have since it's simplified to help train new players on how to cook.