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Everything posted by lawn
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Beautiful wallpaper designs
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Nice, painted glass with lake ice!
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These curtains are just quartz glass with a vertical line taken out every other pixel. Quartz has an odd texture which can be helpful or not depending, but if you want it without the texture, curtains also work with lake or glacier ice but come with a blue tone.
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Nice, I play with my siblings too! I find I need a bigger kitchen when playing with family, somehow we always end up hanging around it. I love the shape of the build.
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- build
- first house
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Thanks! It's kimberlite, but andesite should work equally well. I will say for the rug I use the cracked variants because the texture reads a touch more like a rug to me, but it will work just as well with the normal rock versions too.
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Just trying to see how far you can push wallpapers for pillows. With careful planning it works but making this room count as enclosed if you want to put two different pillows on top of each other along a wall like this would be interesting.
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Thanks Rainbow Fresh! I can definitely cover some tricks for those questions. I have a few functional chiseling builds and spacing tips. For instance, would showing builds like a resonator cabinet that can hold cylinders and the resonator and "cabinets" that use shelves (instead of the built in one since they take longer to place bowls, etc) be useful? And tips like how tall should chiseled seating be and the minimum width between chiseled furniture to be able to walk through it? Or were you thinking of something else?
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First pass of two interiors. The first one is my house on TOPS which is next to Twonutzheim, so I matched their tutor style. And this on is an industrial style living room. I'm wondering if doing a tips and tricks for doing interiors would be handy? If so, where do people tend to get stuck?
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cinematic camera Fix recording speeds in-game? (.cam rec command)
lawn replied to HugoCortell's topic in Questions
I keep having that same problem too. My best guess is that the camera is doing something like dividing the time by the number of segments between points instead of total distance traveled along the points. This is especially a problem when adding big camera swings for me. I don't think there is any way to control the camera speed directly without using a mod. (Though I saw that Salty's has that ability, though I haven't used it yet.) I usually can get it to work by adjusting the path to more even segments or sometimes by increasing the total time to something that works then adjusting it in post. Though maybe I should take a closer look at the settings... -
And just because, here's a closer view of the wood carvings from one of my modern living rooms. I really like how they came out.
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- stained glass
- art
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These are two quick paintings I did in a morning and then have been fiddling with since. I wanted to see if emulating Van Gaugh's style using brighter colors would work better and then see how believable small portraits would work. Seems like the bight Van Gaugh colors do work well but the small portraits are much more hit or miss depending on what color seraph you are trying to do.
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- stained glass
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I have chiselwiz, but honestly it isn't that useful for glass paintings. The ability to plane and replace a color with another can sometimes help, but I've made plenty of glass paintings just vanilla. The problem with using a mod is that the paintings just require a voxel by voxel touch. I did use the plane in this video to try to speed up the process for the video, but in the end it didn't help much. Still the plus to a glass painting is that they are much smaller than the murals usually needed to convey a scene using just solid blks, so it's either less of a grind to get materials vs more time chiseling per blk. I would suggest starting with creative mode just because duplicating blks is very useful when learning (or for using smoky glass which is a pain to find), but making them during vanilla survival winter on a world where you can easily trade for colored glass isn't all that much more difficult once you get a hang of it. It is definitely an art where it's going to take a lot of time on the first few paintings, but it gets quicker for each painting after that.
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Thanks 7embre. I think it might work with andesite instead as well. I will have to try. Usually I don't like pairing phyllite with andesite, because one is warm and the other is cool, and I went with the darker one in this case, but it probably would work with one or the other or both in a greyscale. For sure. I inset the pupils a bit for this one and they do follow you are bit, but the illusion breaks down looking from the side too far, probably because some of the levels around the eyes interfere. Give me a bit and I'll see if I can capture it. Though I do have a rough outline for a painting based on a Cezanne that I've never finished where that illusion does work. That entire eye for that one is one color, so maybe that is why that one works better.
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Testing how far I can push using just regular glass to increase the number of colors you can get for a greyscale. Probably still needs some tones between the chalk and phyllite. Here is the before adding the regular glass vs after. Found that some of the basalt shifts lighter with the glass when compared to the shale.
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Just wondering, I have a big painting planned out. If I was to do another video, what parts of the process do ya'll want want to see? It's most likely going to be half glass dominate and half solid dominate, kind of like the heron painting, but is based on a Fauvism portrait called Red Dancer by Dongen and will probably be 2.5 blk high by 2 blks wide. So will take too long to record the whole chisel process, but I'm happy to document anything that would be useful along the way.
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Nice to see another modern VS creator! The firepit is clean.
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Thanks! I guess by anti-alias you mean the edges on the voxels aren't as apparent. That effect is from staggering the depth of the "underpainting" (aka solid blk layer) and semi filling gaps and adding a layer of transparent blks (aka glass and ice) on top. The transparent pixels when added over the solid pixels create slight fridge colors since the viewer's angle causes the transparent color to mix with several pixels beneath. So it kind of works like anti-aliasing.
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Haven't had much time or brainpower to play survival much lately, which means new interior build time. Made it in creative but _should_ be possible to make in survival. (Though the clutter items would be a pain to get I'm sure) Let me know if you want more info one how to make the glass painting or more angles of the room.
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Has Anybody Else Experienced Glitchy Crafting Output Slots?
lawn replied to ThePeterCopter's topic in Questions
I keep getting it on my single player world with rammed dirt. (Though I've see it for flint knives and shovels too in the same game) Works for a few hours, but once it starts, restarting the game is the only way to make those usable blks/items. I still managed to play for a while after, and kind of used it as a challenge to see how long I could last without the knife once, but restarting the game always seems to fix it. The weirdest part was getting the unusable/disappearing duplicates if you manage to click quick enough. Oddly I added mods to that world and it's been behaving since, but correlation does not causation make, so idk, probably from just crafting less bulk blks now. -
I find I'm missing my old TOPs base. Was very pleased with how the textures worked out for this old bookstore sign.
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Btw, just for those who also read the glass painting build post, I would categorize this one as a solid dominant glass painting verses the glass dominant glass painting like the water lilies and impressionist sunrise. I break the category into two now since the techniques you use are different, but the split comes from where most of the color is created. From the solid base painting, it's solid dominant and uses glass to tint or darken and lighten; from the glass, it's glass dominant and uses layering.