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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. Once corals are finished, we need a diving bell to make exploring them more exciting!
  2. Then don't do that. It's a conscious choice not to learn what things do in a game. Don't make that choice.
  3. The grace period really isn’t necessary, not even for accessibility. Just scroll the other direction. And before anyone says, “But Traugdor, it’s so far to scroll from slot 1 to slot 3 by going the other way!” -- it’s really not. It’s a minimal effort. Or, if sequential scrolling (slot 1 to slot 2 to slot 3, no matter what) is your thing, just put your torch in slot 10. Problem solved. Honestly, it’s just a matter of making the conscious choice to not scroll past your torch while underwater. If you’re still struggling with controlling yourself while playing a video game, maybe a few extinguished torches will help you figure things out. Until then, happy relighting!
  4. "May" is not always a guarantee. I mean there was a HUGE blowup about the boats in this game, like I'm talking people hurling insults and swearing and getting banned for it kind of huge. We thought that was the end of it, but the devs did tweak the boats after to cover for their primary weakness which was the fact that they were just a touch slower than they should have been. That said, your suggestions could be good if implemented correctly, but given that combat isn't really a huge focus in the game, I can't see: Combat upgrades being necessary without an appropriate reason for combat (like better mob drops or more interesting mobs that drop certain otherwise unobtainable items that are required to progress through the story) More mobs being enjoyable without a better combat system in place. But nevertheless, this game is not a combat simulator, but it does have a boss fight or two. It's also not a farming simulator, but it does have crop rotations... Idk, collect all your ideas and make a mod suggestion and maybe someone will be willing to work with you to make your dream come to life. I don't think the average VS player would want to see it baked into the base game, however, and you can't turn combat off entirely without disabling basically all of the lore content so at that point, you'd just have another block game, but with fancier graphics... we don't need or want that.
  5. bold of you to assume we weren't like that when the devs added them... It's not and we really don't like it being compared to that other block game. There are only two fights that are required in the story, so you are correct on that one. Everything else in the game can 100% be completed without any form of combat mostly because mobs take fall damage. "intended" was the wrong word. The game is 100% not designed around needing to fight them. They are 100% optional aside from two very obvious examples once you start playing the story. The game can be completed without the rare goodies, which are largely useless for now. My opinions may change once those rare goodies get more uses outside of conveniences. That's because someone made a mod for that already and it's not in the list of things that the devs have shown interest in incorporating into the base game. ... which you would know if you read the older forum posts and checked out the mods page ...
  6. Then why does your other thread list a bunch of dark souls-type mobs that would be horrifying to fight against? You're all over the place, dude. Bear in mind that this game is supposed to cater to *ALL* audiences. So, baking things in like advanced combat mechanics, upgraded mobs, scary and impossible boss fights is going to turn away the people who want it to be a Farming sim. Having in-depth farming mechanics is going to turn away the people who just want to bang knuckles with a drifter and see how long they can survive against wave after wave of enemy. All of these things can be accomplished with mods. What you're suggesting would be better served as a mod. That is why I say, "NO!" to another dodge button. We already have TWO dodge buttons. If someone wants to add a mob with a faster projectile attack, then they can add a dodge button in their mod. As it stands, there currently is absolutely ZERO use for a separate dodge button in the base game. None whatsoever. So like your ideas aren't bad, they just don't fit the game. Take all your recent threads, compile them together into a single post, and submit it as a mod idea. Then I would actually support you but currently? Just, no. Also the monsters are intended to be avoided entirely. There is a RARE chance they'll drop valuable loot, but for the most part, that loot is mostly useless. The game can be played in its entirety without the rare drops from mobs. Temporal gears have other sources. Try clicking this and seeing what options are available.
  7. then find a different way to fight? Use a shield maybe? Maybe don't fight! This isn't a horror combat game, afterall... it's a survival crafting game. We're lucky there's any combat at all.
  8. yeah it's called pressing A or D. done. problem solved. case closed. didn't even need to change the game. why is this thread still going again?
  9. he probably doesn't think he did anything wrong either.
  10. I did the same thing recently. Playing with a friend. She says she's got a few wild hives she wants to harvest. > ok.jpeg > check map > don't see bee marker > PINE TREES (I need them for my house) > trim branches > pick up sticks and pine cones > don't look up > start chopping > hear buzzing. angry trumpets > mfw I'm taking damage > mfw I chopped down her beehives
  11. Look into a bloomery for the iron and a refractory for the steel as @Broccoli Clock suggested already. I just wanted to add the bit about the bloomery for the iron. It will get you up to the temperatures you want.
  12. A bit of a necro but there were many looms, old ones in fact, that I've seen that were powered by a flywheel and foot pedals like the old-timey sewing machines. Others were belt-driven for getting power from a windmill or waterwheel which leads me to the thing that I want/hope to see: Water power as a means of getting early, reliable, mechanical energy. It can be powered by a waterfall of sufficient height.
  13. Is there a way to force temporal rifts to despawn? I have a superflat creative world in which I have stopped time so it's always daytime. I use commands to manipulate the time to sunrise/sunset for screenshots and now the the rift activity is medium and there are rifts everywhere which makes it hard to take nice screenshots. I would like to know if there is a way to set the rift activity to always be calm or just remove them entirely. Also disabling temporal storms entirely would be nice.
  14. I mostly just set myself on fire...
  15. I had two chasing me down the other day on a new 1.20.4 server... idk why. I didn't do anything to them.... I had to get into a sniping match with them with nothing but a simple bow and crude arrows because we had literally JUST started out and nobody had the means to make better weapons.
  16. Chickens drop a LOT of feathers and are easy to trap and breed. I think I have probably 70+ feathers on one MP server I'm on and well over 150 on another. I need a mod that lets me do something with all of these feathers!!! Copper arrow heads are as easy as heating an ingot or two and pounding out the template on an anvil or just letting a helve hammer make a metal plate and then cutting the heads out of the plate.
  17. I fought two drifters in a cave with nothing but a box of scraps!
  18. is that RAM usage? that's crazy. I've seen better map implementations from a different block game. I wonder if there's a way to streamline it.
  19. I think this is would better be served as a difficulty option vs baking it into the base game for one very simple reason: New players, especially those who are used to that other block game, are going to be in for a very rough time when they try to make their first hut to survive the night. They're already going to be thrown off by the lack of a wooden or stone pickaxe. Forcing them to grind enough dirt to make the rammed/packed dirt is just going to be cruel at that point. They also aren't going to know how to handle a bear the first time they encounter one so the dirt noob tower still needs to be a thing, if nothing more than to pay homage to Vintage Story's humble beginnings as a Minecraft mod.
  20. I like this.
  21. I stopped reading when you said chat gpt leather armor is actually pretty weak. If you want high-tier late game protection that uses leather, make steel and use it to make steel brigandine armor.
  22. Yes... I was fighting it with help and I still died. The health of the boss is fine where it is. If you don't like it, change it, but requiring EVERYONE ELSE to play the same way is nonsense. If I were to make the same caliber of requests you are, I would require VS to be a 2-player game so that it's impossible to beat without help. Everyone plays different. Everyone has different preferences. You can tweak the game to your liking just like you can with Minecraft. Also because you compared the game to Minecraft I feel it prudent to point out... ...that the hunter in Vintage story actually gets a debuff to melee damage so whacking the Eidolon with the Forlorn Hope rapier (i have no clue how you obtained it without getting at least *some* combat experience in the game and a full set of matching armor that didn't completely neuter your ranged damage) is actually an exercise in futility because you are doing -15% damage with every hit. so about 4.25 damage per hit with a weapon that better serves as a museum piece. With a TinBronze spear you're doing 7.5 damage per attack + the 20% from your hunter perks is an even 9 damage per hit. that's exactly 56 hits needed to take him down. Roughly 28 hits to bring him to half health and spawn the adds, and another 28 to finish him off. *MY RECOMMENDATION* should you decide to try again is to make at least Black Bronze spears and make about 4 of them so you can get multiple hits in before having to recover them. Make an iron falx (steel if you're feeling spicy) for dealing with the adds because that forlorn hope blade has awful durability and can't be repaired. Prepare for a long fight. get 4 stacks of poultices if you need. Practice removing your armor and quickly bandaging yourself and then putting it back on, just understand that the armor is going to reduce the healing item's effectiveness. You could also install expanded foods mod and make Jello which not only heals but also restores Satiety. Focus on dodging the boss attacks. Stay moving. Throw your spears from behind the pillars so the boss can't pelt you with boulders. Watch videos of how other people tackled it. You can do it! or just cheat.... The story gets easier to manage from here. The 2nd boss is best suited for the hunter for reasons that will become very obvious once you get there. But don't give up... the game isn't even finished yet so you're missing out on a LOT of potential by quitting.
  23. Good. Drifters and bowtorn are too easy. It was about time they introduced something to counter a hunter's ability to just shoot from a distance.
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