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Everything posted by Teh Pizza Lady
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I gotchu there bro. i had pizza for dinner last night right after reminiscing about the last fire clay deposit I found deep into bear territory on my server I play on.
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I'm not really a lady. O_O
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Why does it even matter if a person's username doesn't match their forum name? nobody cares who you are hiding behind your name.
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And that's supposed to make it okay? And yes that is stalking. And yes you will stop it.
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Content Creators are just the new gaming journalists imo. Their opinion is crafted to meet a very specific need: follower engagement. They will do or say anything to keep the views going. They can be trusted about as far as you can throw them, which... isn't very far with some of them. And to anyone reading this who is a content creator, yes this is my candid opinion of you at least until I know enough about you to change my mind. There are very few who I trust enough to actually consider their opinions about games as valid. Why? Because they actually care about the games that they play enough to learn how to play them and get good on stream, instead of just playing easy games to seem like they're a good gamer to drive up follower numbers and view counts. My storm strategy is to sit in the outhouse and let the monsters get distracted with me while my friends beat them up unopposed. Then when the storm is over I exit and start looting.
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New player learns about peats attributes
Teh Pizza Lady replied to Armen Deljanin's topic in Discussion
whoopsie! -
Came here to say this but also add: fighting damages your weapons and armor. Some of it can be repaired, but it's not easy and is a significant resource sink. If you spend the game fighting each other because "MuH pVp!1!!", then you're going to find out really quickly that your time is better spent just playing the game.
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I would like scenarios... For example you spawn on an island with a few plants nearby (turnips, flax, mayyyybe some other crops). On one side of the island is a beach with lots of trees. The other side is covered in mountains with a few spots of ore that you can mine and turn into tools, weapons, and armor of your choice. You cannot swim. You are surrounded by deep ocean. Survive and beat the story chapters. This would of course require the player to manage their resources to build a boat, leave the island, venture out and find the story locations and advance all the way to Steel tools and weapons.
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Had you started with RP, economy, and wars/pvp, then the other players might have come (and stayed) for that. You're getting pushback because they didn't join a RP/wars/pvp server. They joined your server. Instead, just as a casual observer on the outside, it feels like a classic bait and switch maneuver.
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IMPLYING LEGOLAS AND ARWEN DIDN'T JUST MAKE GLITTER??!? Blasphemy.
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Here's a summary of what they changed: Tweak: Elks and other mountables can no longer use a translocator or teleporters, unless being currently ridden - a player riding an elk, who uses a translocator, teleports both player and elk Tweak: Lore hint particles now always spawn, ignoring the player's particles quantity setting Tweak: Allow liquids to be chiseled only in creative mode Tweak: Small improvement to elk rider animation in idle and walk Tweak: New 'manageotherplayergroups' privilege and /group addplayer or removeplayer commands, so that server moderators can deal with abandoned groups (e.g. if all ops leave a group) Tweak: Add server audit logging for out-of-range block break/place attempts Tweak: Updated community translations Tweak: Updated in-game credits Tweak: On VintageHosting, on the server dashboard include a reminder that the name needs to be between 4 and 80 characters Fixed: Storage vessels were applying double the perish rate bonus Fixed: Items stored on shelves would not dry or melt at the intended rate Fixed: Prevent the trader menu to be opened by multiple players at the same time, which could be abused Fixed: On some occasions, traders walked away from player mid-conversation or stood still after conversations Fixed: For traders and villagers, opening the trade window caused the second dialog option also to be run automatically (typically "What's your name?") Fixed: Boars and sows not consistently being aggressive to players when piglets are around Fixed: Food placed in ground storage could result in empty ground storage blocks if the food rotted Fixed: When multiple Hoppers in different places picked up items at about the same time, some items could be teleported from one hopper to another Fixed: Beehive kiln and cementation furnace consumed fuel even when not processing, when the structure was partially loaded across chunks Fixed: Placing straw dummies always positioned them on the very edge of blocks Fixed: Some ropes not properly loading from a savegame to client side Fixed: Flowing lava blocks now start their particles at the correct height Fixed: Devastation Area ground level could have chunk borders if originally generated in an earlier game version and /wgen regen used Fixed: On very old worlds (1.18 or earlier) the pan would result in only Homo Sapiens mode drop chances Fixed: In vast caves or when standing below large structures or floating islands, a chunk directly above the player was sometimes invisible Fixed: Rare error when generating a weather dust particle for a not-fully-loaded fruit tree Fixed: Beehive Kiln doors could cause crashes in multiplayer. Github #5170 and #7226 Fixed: Rare crash relating to insect sounds. Github #7201 Fixed: Rare crash from async particle spawn Fixed: Crash when Ctrl+scroll up on the firepit input slot Fixed: Rare crash when copying the Resonance Archives Fixed: Potential crash on player death with no specific damage source (e.g. from combustion) Fixed: Potential crash with BodyTemperature system during server shutdown Fixed: Potential crash when trying to spawn a cube particle from a LooseItemFoodSource Fixed: Potential crashes if certain game folders (Logs, Saves, Macros) were not found Fixed: Potential client crash in windowed mode when the game fails to center the game Fixed: WorldEdit chisel tools crash when holding an item instead of a block Fixed: Pasting line breaks into single line text field showed up as a missing character Fixed: Certain errors seen in logs on multiplayer servers Fixed: When the --dataPath argument was used, the game sometimes created unneeded directories Unpopular opinion: you should just read the patch notes. It takes a hot minute, but if you really care about what's in there, then just read it.
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Written guides (not video) on how to make leather?
Teh Pizza Lady replied to Haltingpoint's topic in Questions
just to note that the Handbook tells you how much of a particular resource it takes to process each type of pelt (small, medium, large) so you can actually math it out once you memorize these numbers. -
Then maybe you shouldn't hijack this one to grandstand your opinions on the other deleted topic? Movies are not reality. IN the case of "real" AI, what exactly do you think it is? A computer program with a living mind, soul, personality, etc? That is not possible and will never be achieved outside of movie script. It CAN be simulated, which is what the current AI we have today is attempting to do. However I would postulate that AI cannot replace basic human interactions which is what actually makes the world healthier, safer, more joyous, and more fun to live in. Primitive? Yes, but any autonomous process that responds to input is still a form of AI. Even in the early 2000s when I was studying this stuff, even something as simple as an automated voice receptionist (AVR) was the pinnacle of AI, hearing you, deciphering what you're saying, running it through a neural network (the core of any AI) and arriving at a decision. Any form of text recognition, handwriting to text on your phone, or even just face recognition, pattern matching to a decision can be an AI if it involves teaching a neural network how to make decisions autonomously without external inputs. People have been using neural networks to teach computers how to play video games such as Trackmania, Pokemon, and Tetris. OP was talking about making a mod. You aren't forced to use mods. Also your entire rest of your paragraph is filled with assumptions and Slippery Slope fallacies. This is probably the only thing you wrote that I actually somewhat agree with. Ideas can be harmful...those should be attacked. People who are hurting others should be attacked in order to prevent them from causing further harm. You can almost never state anything as an absolute without there being an outlier to prove your statement wrong. However the problem I have with attacking ideas is when your perception of the idea crosses a boundary that you aren't willing to cross, but the other person sees no harm in it. Are you the moral police? Is it your place to judge whether something is good or not based on your own perception of the idea and the morals behind it? Usually when it's a hotly debated topic (like AI, politics, or religion), it's best to just avoid making any opinionated statements, especially if you don't have anything nice to say, to avoid stirring up trouble and making things worse than if you had just kept it to yourself. EDIT: And yes, I realize the irony of my own last statement...
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irony in its finest.
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Well I literally gagged. so good job I guess?
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Dig wells to find aquifers. The deeper the well, the faster it replenishes. Otherwise you must drink from pots left outside to collect rain or lakes/ponds/rivers until you can dig that well.
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I can feel the rage fueling you to keep going here.
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Monkey's paw: Granted, but pottery falls apart in contact with water after too short a firing, leather rots because it didn't tan properly, and bows lose their draw weight after the first couple of uses because the wood is too wet and flexible to stay rigid. see? you triggered me with this comment!
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oh I get it now
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this comment is confusing to me
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typically air molecules are smaller than water molecules so water-tight doesn't necessarily mean air tight. If you fall, you should have a chance of breaking your lantern if it is held in either hand and not be able to use it again until you repair it with a hammer, add new glass, and a fresh candle.
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Let's see how many people I can trigger with one comment.... The game is fine, perfectly balanced, and needs nothing aside from more content, features, and story. Bears actually need a speed boost. They need to be about 6-7 times faster than they are now. (They actually can run about 35mph which is 7x faster than the average human. but I couldn't resist dropping a 6-7 joke. ) Drifter loot doesn't need buffing. They are other-worldly mobs, it makes sense that they shouldn't drop much of anything that's useful. Playing on anything other than the standard default difficulty should preclude you from complaining about the game on the forums. 110% agree. Players just need to learn how to utilize its strengths and weaknesses better.
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This mod does this quite nicely. https://mods.vintagestory.at/realsmoke I use it on my servers.
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Imagine your surprise then when you hear that chiseling is a thing in this game
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I'd wait until it's officially release, but there shouldn't be anything game-breaking. If there's new worldgen features you might want to make a new world, but otherwise, you should be okay. I've updated servers within the same minor version before without issues (example going from 1.20.7 to 1.20.12) EDIT: Some mods might break, but that's the nature of modding a volatile game while it's in development... it's still in alpha, not even beta! So if you're looking for full compatibility, I'd recommend waiting at least until the mods you play with are updated or testing them on a new world to make sure they don't break anything before loading up your current save file.