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Everything posted by Teh Pizza Lady
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Game micro stutters on any setting while moving.
Teh Pizza Lady replied to _Nope_'s topic in Discussion
Hello @_Nope_! Welcome to the forums! You say this happens even without mods? I noticed your Optimize RAM setting is not set. Try setting that and see what happens. For reference, these are my settings and I get zero stuttering, even in single player. I have an RX 6600 XT GPU, Ryzen 7 3700X with 32GB of RAM and multiple graphics and shader mods installed. If you still are having issues, it might be worth raising a ticket on the VS GitHub here: https://github.com/anegostudios/VintageStory-Issues/issues The reason I suggest this route is that the Devs are pretty good about responding, especially for issues like this effecting the game's playability. -
The current AI/Low effort blocking system doesn't work.
Teh Pizza Lady replied to godlikeion's topic in Suggestions
I can see your point, but whether or not it's moot depends solely on whether the person downloading the mod can tell it was made with AI or not. If it is not disclosed, then how would they feasibly know? -
TRUE.... I was digging around in Andesite.... That's where I'm finding copper.
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HA, I wish... it was mostly a joke. Just wishing I could find more than one lousy cassiterite deposit on the server. it was Poor quality, and only got about 8 nuggets out of it.
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I'll trade you... Hop on our server and you can have half the copper deposits we've found so far. I'll take some of that useless cassiterite off your hands.
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The current AI/Low effort blocking system doesn't work.
Teh Pizza Lady replied to godlikeion's topic in Suggestions
And see, based on that statement, I'm curious what the mod is, what it does, and why. But some people in the community would want it sequestered away from the public eye just because you chose the route you did, and that's where I have a problem. It reminds me too much of all the scientific contributions from the 50s and 60s that either got ignored or improperly attributed just because the ideas came from a woman or a black American. -
The current AI/Low effort blocking system doesn't work.
Teh Pizza Lady replied to godlikeion's topic in Suggestions
yeah obviously if the mod is full of bugs that the author can't or doesn't know how to fix then it should be marked as low-quality. I'm okay with that as long as we're not docking points on quality just because the mod author got help from a digitized assistant. -
The current AI/Low effort blocking system doesn't work.
Teh Pizza Lady replied to godlikeion's topic in Suggestions
To clear up what I meant by "who appointed you judge": it wasn't about tags. It was about the original post, where the complaint was that certain mods with 100+ downloads hadn't been reported because they were AI-assisted. The report form lists "Very low effort / AI-generated content" as a single reason, which is part of the problem, since it treats how a mod was made and how good it is as the same question. They're not. A mod can go through plenty of guided AI-work sessions and still be good, and a hand-coded one can be half-baked. As I understand it, the moderators have said the report button is for low effort mods, not for anyone who used AI as a tool along the way. It's not the OP's place, or mine, to decide that for everyone else based on how a mod was made. I do see the appeal of tags as a personal filter, and I'm not against more tags or a "not X" search for people who want to narrow things down, the way Nexusmods does. My worry is narrower: those filters only work if authors have a reason to tag honestly. It's true that modders don't earn money, but audience still matters to the people making the mods, and I'd expect a visible AI tag to become the thing people aim their frustration at, not a way to reduce it. The moderators have also said they don't plan to tag mods for AI, and if a tag shrinks your audience, the practical move is to stop disclosing, and honestly I'd probably do the same. That's my main worry: a tag would end up measuring who is willing to say they used AI, not who actually used it, so the honest authors get filtered and everyone else stays invisible. For me, code is code. It either works or it doesn't, and where a given piece came from doesn't change what it does. In my case I consulted an AI tool while going through the game's source to work out where my patches needed to go, and I don't think that makes the mod any less deserving of a fair platform. Judging work by where it came from instead of how well it performs is a mistake history has made before, and I'd hate to see it repeated here. I also want to be clear that I'm not directing this at anyone in this thread. I know there are people elsewhere in the community who would like AI-assisted mods segregated or banned, and that's what concerns me. If someone doesn't want to use AI products, that's completely fine, and the filter they already have lets them do that. It just seems like the person with the stricter preference should be the one doing the extra work. You want something different from everyone else, put in the work to make it that way. That's how mods get created, after all. Mods should be judged by what they do, and the low effort filter already covers what most people care about. TL;DR: Use of AI doesn't automatically mean that a mod is low-effort. The quality of a mod is not determined by the number of downloads it has, nor by whether the author used AI to create it, nor by how extensively the AI was used. The quality is determined by the content of the mod and whether it works, and that is how mods should be judged. A voluntary AI tag also gives authors a reason to stop disclosing, so it would end up measuring who is willing to say they used AI, not who actually did. Judging mods by how they were made instead of what they do is the part I disagree with. -
The current AI/Low effort blocking system doesn't work.
Teh Pizza Lady replied to godlikeion's topic in Suggestions
Who appointed you the judge of what counts as acceptable? Low effort has nothing to do with how the code was written. Plenty of hand-coded mods are half-baked, and plenty of AI-assisted mods went through many guided development passes and are better than most of what's out there. The report button exists for any low-effort mod regardless of how it was made, and the moderators have already said false reports carry severe penalties, so what actually gets reported is the low-effort stuff. That is the system working as intended. Your tag idea also has a fatal flaw: nobody can verify it. Code is code. It works or it doesn't. Once any telltale comments are stripped, and an AI tool can strip them itself, there is no way to tell whether a mod was AI-assisted, hand-written, or something in between. A tag system would only measure who is willing to volunteer that they used AI, which punishes honest authors and rewards the ones who say nothing. That is the opposite of what you're asking for. And the bigger issue is the attitude behind it. You already have a filter you can set to whatever tolerance you like, so your own experience is fully in your hands. Asking for the game to block or gate what other people can download and play in their own sandbox is a different thing entirely. You can decide what you install. You don't get to decide what everyone else is allowed to. Plus, if you decline mods from a server that were generated using AI and one of those mods is core to the function of the server, then you will not be able to join the server entirely... but I'm sure you'll be okay with that, especially if it's one of those super popular servers that EVERYONE is playing on... but you. -
I found out the hard way that there are poisonous mushrooms in the game. I ate a field mushroom and was fine. The next mushroom wasn't so fine.
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I actually tested this in a single player world by removing 2 from every block of firewood and it still converted. I think you probably had a free air block somewhere and the whole thing burnt up. sorry, it sucks, but no need to call names.
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Ban AI Mod Development
Teh Pizza Lady replied to Micah Holmes's topic in Mod Development Questions/Troubleshooting
I guess we have to ban SurvivalMod.dll for being built using a tool that has AI-generated code in it. -
SO.... There I was minding my own business waiting for the temporal storm to roll in. The sky turned that sickly color that meant it had started, the terrain rolling in on itself. And there, past the haze of distortion, walking calmly in the midst of the chaos -- Thunderlord Dave. Just existing... doing his thing. I paused to take a screenshot when something slammed into me. A shiver, fast and mean, already lining up for a second pass. Well that decided things right then and there. I bolted for the door, fumbled with the latch, threw myself inside and slammed it shut. Safe. Or..... So I thought. I heard screams, the panicked kind, coming through the walls. The Blackguard was still out there, fighting alone against the storm. I heard footsteps on the stone and threw open the door. I wasn't leaving her out there to die. Well that decision lasted about half a second when a drifter came walking on through, catching sight of me immediately, both fists already swinging for my skull. I think I actually saw stars there for a second. Oh no, what did I let in??? Then the Blackguard burst in, sprinting for the door and straight into the drifter's swing. She went down hard, face first, actually. Dead before she even finished falling. ... and fall she did, right into me. I think she actually pinned me to the floor giving the drifter ample opportunity to just keep swinging away. CONGRATULATIONS, YOU DIED! I didn't even get to take the screenshot, either.
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Wood = fuel Gap = air Fuel + air = fire Wood + gap = ??? I do agree that the charcoal pits we have need work to be more realistic. Maybe I'll make a mod that does that. In the meantime, the game advertises itself as uncompromising, so taking a shortcut and thinking that the last 2 firewood wouldn't make a difference is exactly the kind of mistake it seeks punish. Yes, technically it was a charcoal pit. But it also wasn't full. Enjoy your smoky fire!
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Ban AI Mod Development
Teh Pizza Lady replied to Micah Holmes's topic in Mod Development Questions/Troubleshooting
I agree, but I'm not over here calling for mods developed with AI assistance to be banned outright. Using an AI tool for development is no different than searching stack overflow and copy/pasting someone else's code. If you don't understand it, then you don't understand it. No amount of "do it the right way" will teach someone who is just unwilling to learn. Are you also going to call for the banning of mods that use code that someone just copied and pasted? Claude ain't gonna pay for itself. Trust me, I tried. *you're *it's *missing a word *planning If you put as much care into your forum posts as you do your code, AND offering to teach others, then I don't think you should be teaching. Not trying to be mean, I'm just kindly pointing out that you've been here asking for help with simple things, not understanding why stuff doesn't work and then looking down on others who are just trying to do the same thing as you: play in their little sandbox and have fun in the dirt, without really knowing what they're doing. If you kick mud in their eyes, then not only will they not want to learn, but they will likely stop any learning that has already occurred. This is why Stack Overflow was on the decline before the big LLM boom. SO regulars were already kicking mud in people's eyes because they weren't playing in the dirt the same way as everyone else, asking the same questions, and not finding the answers they sought because they weren't asking the questions in the "right way". People found LLMs easier to work with because they provided the same answers as Stack Overflow in a fraction of the time and didn't judge the users for asking them. You are literally part of the problem with the way you are acting. People like you are what gave Stack Overflow a bad name before ChatGPT ever hit the shelves. No, it doesn't prove your point because you are misinterpreting what I said. I said time spent doesn't equal quality. Effort doesn't equal quality... I didn't say that and I should have. In my example, I took one look at it and asked what the program was supposed to do and knocked it out in an afternoon, tested it over the week and shipped it. SO WHAT if someone used an AI tool to guide them or even do most of the heavy lifting? Did they have fun? Is the mod fun? Does it mostly work? AI isn't going to solve the problems that the developer guiding it doesn't know exist. But either way, that's not the point... the point was that you come in here claiming "I'm doing this the hard way. Anyone who doesn't, hasn't earned a seat at the table." Well from my standpoint, judging based purely on what I see on these forums alone, you haven't earned that seat either. Gatekeeping isn't so much fun when it's used on you, now is it? As previously established, you haven't earned your seat at the table, so you don't get to make rules. you literally just admitted to using AI to help you write your mods. here's your ban, I guess. and 100% of the code used to teach the AI programs was used under license. A large majority of it came from Stack Overflow actually... Explain to me how posting in the forums and getting help or copying and pasting from Stack Overflow and not crediting the people who helped you is different from using and AI tool and not disclosing it. -
Ban AI Mod Development
Teh Pizza Lady replied to Micah Holmes's topic in Mod Development Questions/Troubleshooting
It is. So, I, with a 4-year-degree in Computer Science from one of the top CS universities in the country and have been gainfully employed as a programmer in some form or fashion in multiple languages (C/C++, Java, Python, NodeJS, MeteorJS, JavaScript, C# and Visual Basic, just to name a few), in multiple different areas of life including Higher Education, Finance, and Healthcare don't have any idea what code will or can do. Wow. I need to be fired from my job immediately, I guess. I code for a living. When I'm not working, I make the AI work for me. Otherwise I'd get burned out and not make any mods at all. It's because of people like me doing it the hard way for decades that others can come behind us and use a tool that pools all our collective knowledge over the years into a single computer program that can write effective code once it understand what you're trying to do and how to do it. I think it's disrespectful to the mod developers to allow this post. Some of the most fun mods on the ModDB right now were coded with AI assistance because the developer had a vision but lacked the skills to see it out and didn't want to deal with grumpy old codgers ranting about how the AI took our jobs! cool. Time spent doesn't equal quality. I once joined a company as an L1 developer. The L3 developer above me had spent a year and a half on a data processing tool that was supposed to manage credit card information using the CC company's API. Each API call was costly both monetarily and in the time it took the API to access the information and return it. After a year and a half, this L3 developer declared that his processing tool was finished. What he delivered was about a mile of spaghetti code. It worked, but barely and took forever to process anything. I cleaned it up and reduced it to two function calls. He was fired... and he didn't even put any malware in his program... smh. You're wrong. There. Also examples? Where are you seeing these mod authors who can't fix, troubleshoot, or explain their mods in detail? I'm genuinely curious. -
It's a bow for someone who can't handle the draw-weight. Crossbow just puts a bow in the hands of an unskilled archer. A real archer can still out-perform a crossbow in a myriad of situations.
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- gastraphetes
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Idk I can one-shot rabbits and chickens with a crude bow and crude arrows. This doesn't really seem like a tool I'd use. Spears already satisfy the "heavier hitting ranged weapon" category for me so if this was added, I'd just skip it and use another spear.... unless this could launch spears like they were arrows... then I'd reconsider. cross hair drift annoys me in video games especially since trained snipers can negate that almost entirely by resting their weapons on a ledge or other support. There's a reason the traditional bow is still used in hunting today because it's something that takes skill, so if you can't hunt with a bow, then you lack skill. As they say, "a bad workman blames his tools".
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- gastraphetes
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Reminds me of The Oath by Frank Peretti. Sounds more like an all-consuming bacteria to me, or even a slime mold. I would even entertain the notion that the Rot has some supernatural origins or that it's directly tied to Jonas's interactions with the rust world. Since we don't know we can't say it's impossible even if more plausible theories exist.
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Allow jam to substitute berries in recipes
Teh Pizza Lady replied to HarrowMinded's topic in Suggestions
I mean considering your recipe was for peanut butt and not butter, I'm starting to think this is true. -
why not falx blades? Then make it so when you walk on your enemies you deal damage to them.
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Ice cutting in winter for cold food storage!
Teh Pizza Lady replied to SnapJelly's topic in Suggestions
I think there is a mod that adds an icebox for keeping items cold and preserved longer. It requires you to cut glacier ice with a saw into cubes. So this is not only feasible, but doable as it has been done already in that mod. That said, I wouldn't mind seeing it in the base game.- 19 replies
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- food storage
- food preservation
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