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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. Because a large part of the time what people are suggesting doesn't match with the vibe/tone that the devs have already set in the game, goes against the lore, or already exists as a mod that isn't very popular. Example being the ever popular crops discussions that seems to turn into arguments more than anything. There are crops mods on the moddb that do 90% of what people are asking for but they don't get many downloads. The most popular of them is Art of Growing which has over 11,000 downloads on its latest version before being abandoned nearly a year ago, so it might be worth looking into that being added into the game, who knows? But the point is that the majority of the other crops mods that do what people are asking to be added to the base vanilla game aren't even close to being that popular despite the apparent demand on the forums for their features to be added to the game. One of the mods in question contained features that people asked for 3 times to be added to the base vanilla game. You want to know which mod had more downloads than it did at the time? The poop mod. So I'm not here to argue if these ideas are well thought out or not, or even well explained. What I am here to say is that when an idea comes across the suggestion board, and it already exists as a mod, we're simply asking you to try it out as some of us have done and see if your idea is still fun or explain it a bit better so that the rest of us can understand what exactly it is you're asking for. Granted none of us have any control over what goes into the game, but if you can articulate your idea in a way that makes it seem fun, then you're more likely to catch the developers' eyes and get it added to the base vanilla game. Your idea may very well be valid, but if nobody on the forums can see it, how are the developers supposed to know it's a good idea? Nonetheless, the game is still in the early stages of its development and the devs are still ironing out the features they want implemented into the game. Give it time and they might add some QOL features from the forums, but I'm more concerned about getting the lore established and getting the features needed to support that then I am in adding features to a crafting grid. The devs have already stated that they're trying to move crafting processes away from the crafting grid so adding more features to the crafting grid falls into the category of "doesn't match the vibe/tone that the devs have already set in the game" so I would toss it into the "could be a mod" bucket and move along. Cool idea for now, but it doesn't make sense to add it to the game when I know it's just going to be potentially removed later in another update.
  2. I would check your mods first, especially any that modify the firepit. They may have broken some functionality unintentionally.
  3. Every pit will have losses, but the larger the pit, the less impact those losses will have. There is a break-even point, but I and others have found through inspecting the code and testing that you can expect an average of 70% efficiency. However the larger the pit, the closer that average gets to 75%, meaning that you are getting back more charcoal per stack than you would otherwise. See video: https://www.youtube.com/watch?v=34cGxFgYG04
  4. BillyGalbreath was bullied off the VS Discord and ended up deleting all of his mods because his religious preferences offended some people. I think it's best to leave it alone and just have the items in Age of Confession be purely decorative unless you're prepared to implement your proposed changes in a way that respects all of the religions represented equally and in a way that doesn't make any religious choice better than the others. Otherwise you're opening yourself up to a host of problems you didn't think possible before. Like, especially this... this just opens a whole bunch of cans of worms that I'm not even going to touch because of the host of discrimination claims that could result from it. nope.jpg
  5. Welcome to the forums! First, let me address the test versions. The current rc.7 has a couple of minor bugs, but they aren't game-breaking in the slightest, just a few visual glitches here and there. However, if you're looking for a stable game to play, definitely stay away from the pre.x version. Those will often be riddled with bugs that the team will patch out in later pre and rc versions. In case you didn't know RC stands for Release Candidate, which means they are finalizing things and checking to see if that version can be released officially as the next stable release. However, if you want to get a jump start on 1.22, then the bigger the number after the "rc" then the less likely you will have to regenerate your world when the official release comes out. Now, that you know, you should be able to make your own decision on whether it is okay for you to start your journey with the latest version or not. Now as for tips for beginners... Some world seeds just suck. It is perfectly acceptable to delete your world and try again, especially if you spawn in a desert with no cattails around. Getting those hand baskets and reed chests early on is a huge boon and will allow you to actually enjoy the game instead of playing catch-up against your own doom. I've mulligan-ed countless worlds because the spawn was just terrible--no food, no reeds, and no desire to challenge myself that much. Make more flint spears than you think you'll need. They break easily but do a significant amount of damage, so much so that they are the preferred weapon for a lot of people until you can get a decent supply of iron OR make your first falx from copper or bronze. 1.22 will be nerfing the spears a bit, but the flint spears are still a very good and solid weapon of choice when you're first starting out. Make your flint axes and knives with bone handles. They will last longer! Getting into pottery sooner will help you establish a better food supply. Cooking your food in a cookpot and eating it allows you to absorb more nutrients than if you had just eaten the raw ingredients. Consider using mods like Expanded Stomach (shameless self-plug btw, I made the mod ) so you can eat entire servings at once and go longer between meals and not have to carry around partial servings of food in your bowl or a partial serving of pie which takes up an inventory slot. You can also store the food in a crock sealed with fat to preserve it for winter. Because the cookpot can make up to 6 servings of food at a time, I also recommend getting the Crock Mod which expands the crock from 4 servings to 6 servings, making it easier and more economic to store large quantities of food! There is no shame in spending an entire day levelling a forest to get a charcoal pit started. The larger the pit, the more efficient it is in converting firewood into charcoal. You will need a lot of charcoal once you get into metallurgy. Charcoal can also be used to fire a pit kiln when making pottery and will make the kiln finish faster! Don't be afraid to play with mods, even if you're just starting out. A lot of players will tell you that the best way to enjoy the game when you first start out is to play it vanilla without any mods, but a lot of mods out there improve certain game systems and make them easier to enjoy. Others make them harder. Don't be afraid to play the game you want to play! Hope this helps!
  6. Once again proving that Valve can literally do nothing and still win.
  7. I did not know you could do that but I use the hot bar so in frequently while crafting that I really don't know how it would speed up my crafting endeavors. I also don't really use the number row when gaming if I can help it. still it's cool to know.
  8. You should be admin on your single player world by default. You run client side commands by using the dot prefix and server side command by using the slash prefix. See below. .clientSideCommand Option Value /serverSideCommand Option Value If you are still stuck, try editing the StartupCommands section of your serverconfig.json file found in your VintageStoryData folder (in %appdata% by default on Windows or /var/vintagestory/data on Linux)
  9. I think the queue is because people are on and the server has limited slots. If the game sells 1000 copies but only 75 slots are open on the TOPS server, then you are going to have to wait to play.
  10. Minecraft's fanbase is mostly children. Vintage Story is a game for adults, or at least those with more maturity than your average child subscriber on YouTube.
  11. I think your concerns are valid, especially when access is limited and people are clearly eager to be a part of it. That kind of setup will inevitably lead to frustration even when it's not the intention. That said TOPS is not inherently a bad idea. There is only so much testing the dev team can do, only so much feedback they can get without opening up the game for a large number of players to test in a multiplayer scenario. That is why TOPS is not an acronym, but actually a "pseudo acronym" because TOPS actually the Official Public Test Server. The whole point of the server is for testing the latest releases of the game with real players interacting in real conditions to test things like game balance, system stability, and to see if any unexpected behaviors will pop up during gameplay. That kind of data is then used to further tune the game. So you ask the question whether it is better to have played than to have never played at all. That is a question that only you can answer, but I believe that if you are seeking a multiplayer experience, then you could find it elsewhere with friends or by starting your own server and advertising it in the multiplayer section of the game. Just be aware of the challenges that come with such things. Should there be an official server? For reasons outline above, yes. Hope this answers your questions.
  12. yay! I just experienced this last night and was about to report it on the GH when I saw it was being fixed in rc.7. Glad that release is today! Is this related to the translation issue I reported in the Discord a couple days ago? but now I'll have to actually chase them down to hunt them. Oh well.
  13. I keep stumbling across Copper deposits in areas we've already looked. Our house is probably in the ONE stable chunk in the middle of a forest of unstable chunks. There are resources everywhere. probably a coincidence, but I wonder if the chunk stability has anything to do with resource distribution or vice versa. If you're only looking in stable areas, then perhaps that might be why you're not finding much. Also clay can have grass, ferns even flowers growing on top of it. It can be really tricky to find sometimes, especially if you're looking for it. I find most of my stuff when I'm not looking for it. Try looking for borax or copper. You'll find tons of clay that way, I bet!
  14. Oh boy... I can't wait until the next RC says Herobrine was removed.
  15. That is a really nice screenshot. Graphics to the max, I assume?
  16. Didn't have glass. New world for testing and didn't have most things.
  17. I understand that you've made sacrifices to enjoy the game. I don't want to dismiss the great effort you have put forth to save the money needed to buy not 1 but 5 copies of the game for you and your friends. That effort needs to be commended for you to do the right thing, even if you started out not going that way. That said, my point remains... buying the game was the right thing to do. Piracy was not. Struggling to afford something that's not a basic necessity doesn't change that basic principle. There are ways to connect with the game without breaking international laws: account sharing, or saving up for it, which you have done. That's great. Let's focus on regional pricing. It's a great idea and given the circumstances of people across the world, it's a great way to reach a broader audience.
  18. It’s actually pretty easy to convey your point without using charged or discriminatory language. For example, you could have said: That summarizes your main idea from the initial post without framing anyone as more or less deserving and without bringing up piracy, which isn’t allowed here. I understand the frustration about unfair wages and high prices, and I don’t dispute that it’s a real problem. Many countries in the world do not have strong economies on the global scale. My point was not to dismiss this, but instead to point out something much simpler: piracy is not the solution, no matter the circumstances. You can be sympathetic to people struggling without endorsing taking what isn't rightfully yours, aka, theft. Solidarity can take many forms such as helping friends access games legally which you claimed to have eventually done, supporting regional pricing initiatives as you're requesting here, or simply sharing your own copy which is allowed by Anego Studios...not by breaking international law or bypassing a creator's work. That’s where I draw the line. Your comments about helping others carry no weight when you openly admit to committing an act of fraud and claim that others are "forced" to do the same due to lack of regional pricing. No one is forced to take what they do not deserve. Stealing essentials like food or water is a matter of survival; taking non-essentials like video games is a choice, and claiming necessity in that context is a flawed argument. Claiming that refusing to excuse theft is "immoral" because I lack solidarity or humility is absurd. Refusing to participate in or condone fraud is not greed. It is respecting the work and rights of others. Solidarity doesn’t mean endorsing crime; it means finding legal, constructive ways to help. Stealing video games is a choice, not a necessity, and framing it as a moral obligation is simply wrong.
  19. I've been told in DMs that I'm coming off harsher than I should. My point is not that people don't struggle. My point is that not being able to afford something not needed for basic life is no justification for pirating it. Food and water? sure. Video games? no. A lot of us skip things we simply cannot afford. This happens in all walks of life. Regional pricing for the game would help, but it doesn't change the fact that piracy is just wrong. And there will still always be people that would try to pirate it even if it were priced for that region. That is still wrong. Tagging "thems the breaks" at the end of your argument comes off as a cheap jab to dismiss the fact that piracy is still wrong and doesn't change my mind on the issue. As it stands I've already reported this thread for breaking forum rules about discussing piracy of the game so I'll be bowing out of this discussion. I'm more than happy to discuss other things in this topic as long as it doesn't involve justifying piracy as a valid way of "try before you buy" this game that already has a generous refund policy for people who regret their purchase. His car is Dave. All the haters are jealous.
  20. Would you rather I respond to the part where they openly advocated for piracy of the game instead? I have no sympathy for thieves.
  21. Honesty is sometimes cruel. Reality is a harsh mistress. Sorry I had to be the one to give you a reality check.
  22. GUYS! I FIGURE OUT WHAT THE CHARCOAL GNOMES ARE! Turns out they are Blackguards. I had just finished filling a 3x2x2 charcoal pit with wood and setting to burn. It was probably an in-game hour away from finishing when my blackguard friend decided, for reasons I'll still not understand to build a wall right over the pit. I begged, pleaded, groveled at her feet. PLEASE DO NOT TOUCH THE PIT UNTIL IT IS FINISHED. I showed her where the boundary was. I said, "THIS FAR AND NO FURTHER." She laughed and kept piling rocks to make a wall. Hesitantly I went back to my meal prep. Spelt porridge with puffball and liberty bell mushrooms. It wasn't all that exciting, but I knew it would be fun later. Then I heard the sound of fire crackling. why.jpg I go back over to the charcoal pit just in time to see the blackguard placing dirt back down over it with a sheepish look on her face. THE DANGBLASTED BLACKGUARD DUG WHERE I TOLD HER NOT TO!!! >_< Charcoal: ruined My time: wasted My patience: thin My desire for revenge: high After we fixed everything and moved the pit FAR away from whatever ugly monstrosity she was building over there (probably a barracks for more of her charcoal gnome friends), I quietly told her dinner was ready in the cookpot. Then I scooped out the last of the good food, the red meat stew with turnips and onions, and waited. Her reaction was perfect and watching her stagger around while the liberty bell in the porridge rang her bell was well worth it.
  23. Then maybe quit spending your money on video games? I work hand to mouth, paycheck to paycheck. I was gifted this game by a friend. I have what is considered a well-below-average income for people my age and living situation and I often have to forego video games that I want to play and I cannot afford to buy computer parts to play the games that I have at the settings I want. It's called PRIORITIES. Set them. Follow them. Stop making excuses. EDIT: Steam workshop is also where the whole paid mods fiasco started, so I wouldn't laud Steam as the allmighty savior of video games. They nearly killed the modding scene for Skyrim and Fallout
  24. I think the disconnect here is that the spear isn’t really meant to compete with the bow as a dedicated ranged weapon in the first place. It’s more of a hybrid weapon that can be used in melee, while also having a longer reach than any other melee weapons, and can be thrown, through which it applies knockback on hit. Because of that, it already brings a lot of utility that the bow doesn’t have. The bow is a specialized ranged weapon, so it makes sense that it eventually outperforms the spear in pure ranged damage output. If the spear also matched or beat the bow in ranged performance on top of everything else it can do, there wouldn’t really be a reason to use the bow at all...which is what we'd have pre 1.22 changes. All in all, the Quake comparison is interesting but it doesn't really fit. Looking it up the LG has tracking which helps with hitting opponents and the RL has splash damage which the spear does not. Perhaps if we got a weapon with splash damage like the Quake RL, then we could look at having a slow weapon that deals a LOT of damage. The spear just isn't that weapon.
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