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OktoberTheYeen started following Calmest_of_lakes
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Calmest_of_lakes started following Vintage Story Cover Art Rebrand
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The biggest strike against the new logo is the artstyle. If anything, I think it should have leaned even heavier into the handrawn, rough characteristic you would expect from a drawing from the past (im biased because I am sort of tired from everything being super digitized/clean) Imo, I think its too busy as well. My suggestions for a logo: for the top half: Instead of having machinery being crammed in the nature half, why not have human bones, artifacts, and rotting fruit resting within and partially obscured by thick grass to give the impression of nature reclaiming itself? for the bottom half: I think making the gears more prominent was a step up from before. I think, though, it should have some unintrusive visual indication of the underground half "contaminating/seeping" into the top half; maybe streams of iron oxide or super contaminated lubricant? maybe have one drop from these streaks flow upward toward the sky, leaving a path of the rot on a fruit pristine and back into a fresh state nvm. it is a lot harder than i thought to come up with a logo that: scales well for use as an icon simplistic enough to be distinct and highlight important parts of the art, but detailed enough to communicate key themes and not be plain. I think @Nicodemuswas on the right track with his proposal.
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Calmest_of_lakes started following Negative ripeness fruit.
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The devs intend realism to take a backseat for progression, right? maybe I'm missing your point, but the early game is supposed to be a tutorial of sorts; forcing you to learn the main gameplay loops via harsh lessons early on. dont seek a secure supply of food? enter a starvation loop. dont pick your battles carefully? die, and potentially even lose progression. dont prepare for winter? be miserable for dozens of irl hours while playing. I think adding even more steps or features would be detrimental for newbies, as they wouldnt be focused on the core mechanics as much.
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Isnt Vintage Story intended to be Old World only?
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1.22.0-rc.7 - Fishing, Mechanisms, Metalworking and More!
Calmest_of_lakes replied to Tyron's topic in News
ive been playing more, and I think the forge bug actually does consume more fuel than it should (it isnt just visual.) can anyone else confirm? -
1.22.0-rc.7 - Fishing, Mechanisms, Metalworking and More!
Calmest_of_lakes replied to Tyron's topic in News
Forge temperature and fuel quantities have become weird. I am using mods, so take this with a grain of salt but items will heat up incredibly fast, but so will fuel usage. Fuel usage also seems to jump around a bit, but I notice that it is spent FAR quicker because of this bug. -
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Calmest_of_lakes started following Demoncyborg
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1.22.0-rc.5 - Fishing, Mechanisms, Metalworking and More!
Calmest_of_lakes replied to Tyron's topic in News
I'm so glad farming is basically back to normal now. thank you -
bug? 1.22 Medium fertility farmland(?)/flax(?) nerfed/bugged?
Calmest_of_lakes replied to Calmest_of_lakes's topic in Discussion
Thank goodness! -
Calmest_of_lakes started following Berry bush rework confuses me.
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bug? 1.22 Medium fertility farmland(?)/flax(?) nerfed/bugged?
Calmest_of_lakes replied to Calmest_of_lakes's topic in Discussion
I don't understand the logic behind it tbh. Compost is wayy more valuable as terra preta than fertilizer and takes so much time and resources (as of the rc) to make, bonemeal barely covers any nutrient besides phosphorus (which said plants dont need a ton of,) and the other fertilizers can only be consistently obtained through trading, which is also chance based. -
bug? 1.22 Medium fertility farmland(?)/flax(?) nerfed/bugged?
Calmest_of_lakes replied to Calmest_of_lakes's topic in Discussion
That sounds over punishing. -
bug? 1.22 Medium fertility farmland(?)/flax(?) nerfed/bugged?
Calmest_of_lakes replied to Calmest_of_lakes's topic in Discussion
The problem is that it feels like you can't even rotate crops in time for winter unless you live in a warmer environment. I accidentally settled in an environment that gets winter early, around october or so, and I lost so many seeds because the first harvest took longer this update. Am I doing something wrong, or can I only get 1 harvest a year? -
1.22.0-rc.4 - Fishing, Mechanisms, Metalworking and More!
Calmest_of_lakes replied to Tyron's topic in News
Fixed: Rare chance for a rooster to lay an egg Aw. This bug seemed like it could be a tad bit funny :< -
berrybush Berry bush rework confuses me.
Calmest_of_lakes replied to Calmest_of_lakes's topic in Discussion
I wonder why this was the case to begin with. So all I need to do is fertilize with bonemeal, compost, or potash? -
So, I created a vineyard on medium fertility soil, with a ton of berry cuttings, and later on in the year, I come and see that the bushes are... struggling? The hud shows that their nutrient levels are at around 25%, so I break one bush to take a look at the soil and see that it has reverted to low fertility soil. What gives? I thought only the nutrient levels would go down, not degrade the soil itself. The hud also doesn't have text explaining what needs to be done to give the berries some TLC, so I'm not sure how I would be supposed to figure this out without looking in the forums, or consulting a guide. How do I bring the berry bushes back to a healthy state?
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bug? 1.22 Medium fertility farmland(?)/flax(?) nerfed/bugged?
Calmest_of_lakes replied to Calmest_of_lakes's topic in Discussion
It really feels inconsistent, or it doesn't give you enough information, at least. Reason #398598 why the game would really benefit from showing the player more information, like QoL mods do.