Jump to content

mayushii

Vintarian
  • Posts

    10
  • Joined

  • Last visited

Everything posted by mayushii

  1. I give up on attempting to explain this to you. Good day.
  2. If you feel insulted by my posts, I have no clue how you function in your day to day life. I never felt insulted by this, you did. I have no clue where this word vomit projection came from lol. I never said they are wrong. I am disagreeing with the design itself, not the people's right to enjoy something they enjoy. I am sorry if my posts came off as otherwise. I in fact said MANY times in this thread that this way of playing the game is valid and can stay the default. You are like an LLM actively hallucinating things at this point, I won't be replying to you again.
  3. I think they were referring to when you run at blocks in minecraft and move your mouse slightly, you can run and jump up blocks really fast. Not exactly like step height, because while auto-jump is default in MC, step height increases are not. I think they are referring to The ability to continuously jump and run up a cliff and keep the speed that comes with it. In Minecraft you can do this by just timing things correctly. You can climb cliffs way faster. I might be wrong (radiohead reference) but I think that is what they meant.
  4. You misunderstood the OP on this. They are not asking for an auto-step up feature, they are trying to get the physics correct on momentum. Easy mistake to make!
  5. So... it is then? You just said I can prove it to myself, then ended by saying, well, technically, it is RNG. Also I think Vintage Story even with the aforementioned mod is no where NEAR the level of "giving you the axe to chop down the tree" in terms of how accomplished you feel for doing it. You described in detail here how you still need to triangulate the readings then dig down and use nodes to locate the ore. Does having it be guaranteed make it feel any less accomplished than if there was a chance that you were digging for nothing? Again I think you and many others here are defending what is essentially tedium due to poor game design and RNG. Disagree all you'd like, there's really no arguing with the RNG part.
  6. I learned how the system works. I consumed tons of content and made it work for me. That is how I developed this nuanced opinion. Playing with the aforementioned mod still takes effort to survive and properly find ore. This just swaps frustration for fair challenge. Tons of players quit VS over this tedium, calling it a progression killer, not 'depth'. RNG induced tedium does not equal difficulty in my mind. To me it is not more difficult, because the challenge remains nearly identical. It just takes longer. Deliberate time wasting is not, has never, and will never be good game design in my opinion. I don't want an "easy mode". This mod does not give you xray or anything equivalent, it gives you slightly more tools and a guaranteed reading so you don't waste your time. I love the depth the system has and I wish to interact with it. There is still risk/reward in this process without masochism or unemployment. I'll make it as simple as I can for you. One is a chess play, coordinating and finding a guaranteed checkmate. The other is playing the entire game of chess, and the checkmate being determined by a dice roll. That, to ME, would not make chess "harder". It would simply add a lottery system. To everyone here that enjoys it, fantastic, keep it that way. I just hope something akin to this mod gets added to vanilla so less players quit out due to the ore gacha system lol. I think the new tools can make it easier, and I would agree to THOSE not being added. But the guarantee? Praying for this lol. I have no interest in wondering down a cave a la Minecraft and finding a full set of armour. I just hate RNG!
  7. Highly recommending Better Prospecting (mod). It balances prospecting really well IMO. Probably not the perfect solution or the one the devs would go with in the future, but it feels (mostly) similar to most vanilla mechanics and IMO is just enough help without feeling like you're cheating. I do NOT think the system is a failure without mods, it is just as the poster above said. It feeling like a full-time job is NOT because it takes a long time to yield results inherently. There are many systems in even VS itself that take a very long time to payoff. It's not the easiest to describe for me. Prospecting involves a lot of similar and not particularly engaging actions. You bring lots of food with you, run out of food or out of (one of two) pickaxe durability, or your sanity is too low... All these things early on (when searching for alloys for Bronze is a good example) bring tons of frustration to the process. I think you CAN make small bursts of progress, and yet: GAMBLING, BABY! I understand this is a realism thing, and for some this makes prospecting "better" for you. Fantastic, love to hear it, keep it in. But I personally would love for there to be an option to make it guaranteed. Better Prospecting fixes this by making them guaranteed. I just wanted to present in my short post here why some of us may prefer to NOT have it this way and that I personally will not advocate for them to remove the way you like to play. I do think it's inevitable that the devs will change this as the system feels bad for almost every person I've introduced to this game. Has made even the most grindy of friends I've met quit playing / lose interest. If the devs ever do remove the way you all enjoy playing, I cannot wait to suggest an inevitable mod that restores your way of playing! (You cannot hear my tone, but please imagine this as being lighthearted.)
  8. I see this assertion a lot in gaming and entirely reject it. Harder difficulty ==/== More time spent exclusively. Current prospecting system is extremely grindy and has a bit of luck thrown into it Point is, I wouldn't equate the want to not RNG hours of your life away in this game to wanting an "easy mode". Nor do I think their current system needs entirely replaced. If you want to have it your way, sure, but make the default a bit less grindy or make a toggle in the world settings for it moving forward is my take. The system is not terrible, I just work a full time job AND play other games. I want to make incremental progress in this game without wasting my time. That's all!
  9. this looks amazing
  10. i'm interested- if possible, can we turn the hunger meter down / up ? whichever makes it go down slower lol. finding food early game is rough and that gives us a good safeguard.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.