Yeah, none of the MC exploits for water breathing work here.
If I don't feel like using ladders (lately I am overloaded with sticks anyway, so I use them) then I pour a bucket of water at the top, dig down til I am almost out of air, and then dig a 1x1x2 and stand in it to top up air and then continue digging.
For a cave you could dig 1 block overhead and then swim up; as long as your head is out of water you can get air.
As I said earlier, does it really matter? It is going to take a lot of flax to repair that starter set of clothing that you probably don't have to waste.
I make fur & rawhide clothes for first winter. If I have all the windmills I want and am not contemplating a ship in the near future, then I would make reindeer herder and the like instead of wasting cloth on tailoring kits.
If you're still that bent on fairness, then I'd suggest the other sets get more of a boost instead of nerfing.
As it is, I don't think it is an unreasonable ask for the same measly warmth on the hunter hood that every other hat item now has.
Considering the rain bonus is in the asset file but does not seem to be applying for all I know the hood was supposed to get the warmth bonus too and it isn't working.
Ok, I thought Prospecting together doesn't actually work properly (other than sharing data); in as far as the data it displays is bullshit because the game doesn't work that way.
Try:
[
{
"op": "replace",
"path": "/0/output/quantity",
"value": 8,
"file": "game:recipes/grid/firewood.json",
"side": "Server"
}
]
Unless you've got a syntax or formatting error or your folders are wrong, what you have should work; provided that isn't the entire file, you need the brackets.
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