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Everything posted by Krougal
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It is possible I had moved a bit off the starting climate, as I play with a much smaller than default world-size.
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Yes, it is typical, especially at night and/or higher altitudes. Dress warm. I don't know about the polar regions, but there are probably some players around who do.
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Considering this isn't even what this thread was about until you hijacked it, why do you keep arguing? You made your point, no one cares. This seems to be a constant with you. Were you dropped on your head repeatedly as a child?
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I have found it exposed at the base of mountains or under the sea but It's just very rare.
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I can see op's point. I will use what I consider QOL & bugfix mods all day long, however it is extremely rare I use mods that add new content. I'd never even consider the stone age mods since they aren't things I feel fit the vanilla theme and I just have no interest. I am not knocking them or anyone who enjoys them by any means, they might be high quality content, but they are just not for me. The same for what little I have seen of most of the other similar mods. The devs will get to it eventually, but right now yes, the warmer regions are very lacking and could be considered "easy mode"
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Ok, in all fairness, I have to say there are surface areas where the stability does drain fast. I just started a new world for 1.21.1 and a fairly large area around spawn was low enough to drain me to about half by the end of the day. I kinda remember saying in the past that I suspect the spawn area is like that to encourage you to move on, as it does seem frequent to me that it is in the red. For the record, no, I am not overly fond of the mechanic either. Still, the solution is fucking move your dumb ass out of the fucking area. The world is big enough to find plenty of nice places to settle down.
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Males don't require food for breeding; https://wiki.vintagestory.at/Animal_husbandry#cite_note-2
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Yes, rift activity absolutely affects underground spawning. I don't think stability does, since stability deep underground is always low.
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I haven't played in warmer climates lately but last time I did, bamboo was very sustainable. I planted huge fields of it. It's such a great material and so easy to harvest.
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They do 16 base damage. A single hit in meteoric plate is going to be about 2 HP IIRC. Granted I may have had wounds already, and I also didn't die, but it was enough for me to be concerned. The random spawns were a hell of a lot more trouble than the boss mob was. Anyway, the point is that more HP is never a bad thing.
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I guess, but it took me by surprise and they move fast. I probably should carry a spear instead of a falx.
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That's like 1 hit. Lucky you. Hunter in RA tunnels is at a disadvantage, since it means I am mostly meleeing.
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Except you need that farming infrastructure to grow flax to industrialize. You also need to eat in the meantime, so might as well get your HP. I was in meteoric plate and sawblade locust would have shredded me if I didn't have high HP. I do agree the droning when starving is annoying AF, but then it is good incentive to not starve.
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Good question, but I don't know about that since I play SP. Yes, growth eventually would become a problem if left unchecked. Pigs take 25 days. Then there's a cooldown of 6-11 days in between. Also the new sows need 7 days to mature. Exponential or logarithmic or what, one of the math brains can tell you. Chickens would probably be your best choice if you are out to cause intentional mischief. https://wiki.vintagestory.at/Animal_husbandry
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Game needs coffee making please. Also tea growing
Krougal replied to Emily the commoner's topic in Suggestions
It isn't Turkish coffee unless the spoon stands up when you let go of it. We will also need civets. Kopi luwak FTW! Chai tea always makes me laugh. How about tea tea? or chai chai? Of course that came from Starbucks, who gives you the choice of large in 3 different languages... -
It might take a while. They won't breed every day like in MC. The gestation period is quite a bit longer here.
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I coulda swore it was always like that, armor layer always on top.
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Interesting. I've never heard that, I doubt it though, the coke oven only has room for 1 stack of coal and the cementation furnace requires both spots under the coffin to have fuel. The grid that would be the top of the coke oven are also gratings, which I don't think are valid. Even if it worked, I wouldn't count on it not being patched out (or maybe it did work and has already been) as it is seems (for all I know it could work like that IRL) like an exploit.
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Nice mod!
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Brown coal is good to use as fuel for steel, since unless you use https://mods.vintagestory.at/show/mod/22009 , it doesn't matter what you use. With the mod, anthracite becomes very efficient. Black coal next. It is also good to use for coke, while black coal is more efficient at making coke, it is also rarer and more useful in general. Currently, you also only need enough coke for smelting nickel, so it isn't worth going crazy making in excess. You can also use black for carburization instead of charcoal. It's also used for dye and ore bombs; so yes, it is worth using something else as fuel when possible.
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Considering how annoyed I was with them when they were first introduced, I have to disagree with the people who are complaining. They really have been toned down in 1.21 and seem reasonable, although it seems like they spend a lot of time acting like baseball pitchers (they stand around and scratch their ass and spit chaw before they throw). It is pretty easy to run up on them and beat the hell out of them without them getting a shot in. It used to be rapid fire shots in the dark from beyond sight and you were dead. Even if there was just a tiny opening for them to fire at you. @Bumber From DF forums?
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Are you actually going to spend 100+ continuous hours in your base? A little common sense goes a long way. Unless the instability is horrendous, you would have to afk for quite some time for it to zero out in anything I have come across on the surface.
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Well, being as it is the first and possibly only for VS, yeah, it's epic. Cheaper for sure, probably more performant too.
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Oof! That is some micromanagement hell right there. That is exactly what I am trying to avoid and why I started trying to crunch numbers. So you are letting the temperature drop, but not enough for the metal to stop melting, which makes sense in theory but: 1 charcoal and 1 peat, ~2 ingots. 1C+1P+1C+1P or just slap in 3C ~4 ingots and walk away. The micromanagement only gets worse the more ingots you are doing at once. I mean granted, you still have to hang around and not get too involved in other shit lest the whole thing cool off on you before you can pour, so it isn't that big a deal. Black coal burns for 84 seconds at 1200C, ~3 ingots. Granted this is still off the assumption of 30 seconds per ingot, I haven't had a chance to try Kat's method of heating the empty crucible. I also use https://mods.vintagestory.at/betterfirepit which I am not sure if/how it interacts with smelting. I don't think it does, but I figured it bears mentioning. Oh, and I misspoke earlier when I said I didn't use any of the AI drivel, I obviously didn't arrive at 0 seconds warm-up time myself, so that big chart is it. Actually looking over Kat's plot again, and having had sleep and coffee, 17s isn't that far off 20s, especially as we know the fuel temperature vs the melting temperature is going to throw that off; the 20s is a really rough estimate. I think the difference if you preheat with the nuggets or not has no real impact, other than adding more micro. Ideally I want to know how much fuel to shove in, load it, light it, and set a timer so I can go do something other than stand there with my thumb up my ass but not have it cool down before I can pour. In theory 2 charcoal should pre-heat, which is better than 4 peat + 1 charcoal, although as Kat said, those numbers are highly suspect.