original post:
Can you assign a food for two different animals (one vanilla and one from mod)?
Alternative: code for "drygrass" leads to crash ( { "type": "item", "code": "game:drygrass", "entities": [ { "code": "game:aurochs-*", "capturechance": 0.8 })
Edit: Ok, with "game: resource-drygrass" at least it doesn't crash anymore. Search continues with ingame message "no suitable animal"
Put cage and one food item in quickbar. SHIFT (duck/cower) an select the cage, then press Right mouse button and a special menue opens. There put the food item and close window with "X". Voilà, specialized cage.
I also edited baits.json (config folder) and cage.json (itemtypes folder) for lower breaking chance.
Some questions belonging together:
1. Are mob corpses "items"? (Found the "items.dll" and edited it)
2. How long does a e.g. drifter corpse take to despawn?
And the important one:
3. Where can i set a longer despawn time for mob corpses?
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