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BavarianViking

Vintarian
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Everything posted by BavarianViking

  1. original post: Can you assign a food for two different animals (one vanilla and one from mod)? Alternative: code for "drygrass" leads to crash ( { "type": "item", "code": "game:drygrass", "entities": [ { "code": "game:aurochs-*", "capturechance": 0.8 }) Edit: Ok, with "game: resource-drygrass" at least it doesn't crash anymore. Search continues with ingame message "no suitable animal"
  2. Put cage and one food item in quickbar. SHIFT (duck/cower) an select the cage, then press Right mouse button and a special menue opens. There put the food item and close window with "X". Voilà, specialized cage. I also edited baits.json (config folder) and cage.json (itemtypes folder) for lower breaking chance.
  3. Seems FarmLife and Capture Animals crash in the unstable 1.15.0-pre2... Only as a note for the creator of the mod
  4. Seems FarmLife and Capture Animals crash in the unstable 1.15.0-pre2... Only as a note fpr the creator of the mod
  5. There is NO COMPATIBILITY with "Farm Life". You can build cages but can't set a bait to it. Haven't tested it due its functionality without bait.
  6. Some questions belonging together: 1. Are mob corpses "items"? (Found the "items.dll" and edited it) 2. How long does a e.g. drifter corpse take to despawn? And the important one: 3. Where can i set a longer despawn time for mob corpses?
  7. Welche Einstellungen? Suche: unbedingt: - Meißeln: alles; - Werkzeuge 300 oder besser 400% gerne: - Block gravity: sand, gravel AND soil; - 300% Erze - Schnee sammelt sich an - Harte Winter (müsste standard sein)
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