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Calo-Mari

Vintarian
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Everything posted by Calo-Mari

  1. Ah, okay. Sad there isn’t any sort of large-scale moisture calculations like that. Neat idea for a mod I suppose then. Would mayyybe try it myself, but I’ve learned by now that coding really isn’t a strong suit of mine.
  2. I was wondering if the climate banding system only applies for temperature in a region, or if it also can affect the relative moisture/aridness of an area? If I choose to go to the historically arid/humid latitudes on earth, is it more likely to be arid in VS as well? Or because that is more so related to Hadley cell shenanigans it wouldn’t take it into consideration in the climate model? Thanks!
  3. Temporal gears are real! (Made with this crappy clay-stuff, and some twine I turned into cordage. One day might replace the twine-cordage with cordage made from bark I collect)
  4. As 1.22 gets nearer and nearer, I haven’t been able to make up my mind about which of two scenarios I wanted to pick for my new world. For a bit of context, this will be a modded world, I’m trying to put in a bunch of mods to make the game more realistic: science smithy; hydrate or diedrate; etc. Aside from realism, I’m hoping to use world gen mods like Terra Prety and that fancy new Watersheds mod to get some interesting and beautiful terrain. Additionally, I should note that I am currently in a generally warm area in my current VS world, and I haven’t had a true winter in at least a year in real life. Part of what makes this a tough choice for me is that I want to try and navigate the dangers of a cold land, but I also want the classic and beautiful vibes of the tropical survival. I appreciate anyone who decides to drop their two cents in the poll!
  5. That was what I had thought while it went around, like being in a moving painting. Would have been almost a cool desirable thing if it didn’t mess with gameplay.
  6. Pretty neat glitch! Think it was something to do with my shader bugging out, but it was easily fixed with just a re-log. It looked interesting enough (to me) to decide to post it here, so I thought "why not?".
  7. What was that sound…? Tiny little watercolor that I whipped up in about an hour.
  8. Few of my own! Got Terra Preta and an older shader
  9. Threw this together in an afternoon, not the best but I still like it. Based on a screenshot I took while on a long journey trying to map out a large amount of coastline.
  10. Sadly the pictures aren't loading for me even after reloading and restarting my browser, is this happening to anyone else?
  11. Just a little temporal gear sticker I made, it ain’t the best but I still like it.
  12. I’ve experienced this quite a few times, live near a windy desert in my current world, and I do find it neat/cool. I just want it to be a bit more than just a visual.
  13. This isn’t a super super important edition or anything really, just a thing I want for immersion’s sake. I honestly would be fine with a small mod adding in some tiny touches or something like that to make weather actually effect the world more. I’ve looked around on the mod database and haven’t found anything, if anyone reading this knows of a mod please share! Okay onto my whole idea blurb thing: Weather, more specifically wind, is really something that feels like it should have more impact than it does. Right now rain is little more than a cosmetic event that makes things wet. And wind has it even worse with that I’m pretty sure it actually does nothing aside from the visuals. Now I don’t mean add in entire natural disasters like tornados and hurricanes (even though that would be cool as hell). Just something simple like “strong wind pushes creatures/ hinders movement” would go a long way to adding more depth to storms. Adding more impact to rain could be tricky though as things like flooding couldn’t reasonably be added in without causing lag. Something smaller, maybe a slight “slipping” effect like with ice could be fun. I do also like the idea of mudslides being a thing when you have dynamic soil blocks enabled. (Some small semblance of weathering would be an interesting addition to go along with it, like metal blocks oxidizing, oxidized blocks having runoff, stone and wood growing moss, and other things like that. Although this is another whole can of worms from adding more immersion to weather, fun to think about though) Anyways that’s the end of my suggestion thing.
  14. I could see this getting lumped into the “this could be a mod” category, but I still like this idea a lot for something that could be added to the base game. Although I could see just having compounds to create the different colored torches as a much more likely addition.
  15. I would just love if a system like this would be implemented, even a barebones version of it would be amazing. It’s a missing part of the game that I’d love to be vanilla.
  16. That terrain is extremely beautiful, and that’s a good design for a house too!
  17. Just a painting I made last year, never thought to post it until today.
  18. Idea: Allow players to sculpt their own clay sculptures with clay forming, like an alternative to chiseling. How would it work? Just like regular clay forming you have to make it layer by layer. Would be separate from all the other recipes and not impact them. It also wouldn’t be actually functional pottery but serve as decoration. Why? To allow for some more ways to decorate and create custom blocks in the early game.
  19. I really want a system like this in vintage story as I find it to be something that would fit right in with the rest of the games realistic survival. But I do see how it could get annoying for people who want to build in whatever way they want. I suggest that it could be an optional feature that’s toggleable like how cave ins and falling soil are.
  20. I greatly trust the whole vintage story team to do a good job handling this whole hytale-adventure-mode thing. I find it silly to think that just because vintage story is allowing a separate team to work on a separate mode that it will cause vintage story to crash and burn. I think it’s more than clear that the vintage story devs care deeply about their game and it would be out of character for that to stop anytime soon.
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