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Everything posted by cjc813
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[US][1.21.6] Vanilla-ish Server. Still going strong!
cjc813 replied to cjc813's topic in Multiplayer
Here's a summary of the most important technical details. We have a webmap! Settings Pole/equator distance reduced by half Story structure distance reduced by half 30 day months; time never stops Starting climate set to "warm" Temporal storms set to happen rarely Most Important Mods A Cullinary Artillery, Expanded Foods, and Food Shelves Auto Map Markers Better Ruins Carry On Chisel Tools Millwright Player Corpse Primitive Survival Prospect Together Stone Quarry Terra Prety Ancent Dungeons xSkills (incl. Guilded UI) And more... -
Hey all. Our world launched around mid November, and we're always going to welcome more people! Here's what we have to offer. A Tight Knit, Helpful Group -- we've got a group of folks who've gathered over the past several months. Veterans, newbies, and those in between. A Mostly Vanilla Experience -- I've installed some fan favorite mods, and changed some settings for quality of life, but the core Vintage Story experience remains. Smooth, Beautiful Terrain -- brought to you by the Terra Prety mod. Lush, rolling hills. Coastlines. Oceans. Lots to Explore -- the Better Ruins and Ancient Dungeons mods mean there's always something interesting to discover. Room to Build -- We're just getting started on our projects. Falcon and Krimpski are rennovating a castle ruin near the equator. Interested? -- Come say hi on Discord.
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New player looking for multiplayer server mostly vanilla
cjc813 replied to kai5555's topic in Multiplayer
oh yeah, 100% join us. i've put a lot of effort into keeping a vanilla feel, while still including a lot of fan favorite mods. that's the *whole* point of my server. we've got a tight knit group of nice and helpful folks. hope to see ya soon. -
Host Havoc is cheap asf and in game performance is reliable enough. The user interface for server management isn't the best, but once you figure out what you're doing... It works. If you're going bottom dollar, that's the one. I've never used them, but I've heard multiple people recommended Bisect as well. I was considering migrating to them at some point.
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I honestly feel like this is actually how it's going to play out. Assuming they actually finish the story any time soon.
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What 111 IRL hours of no-lifeing this game has got me
cjc813 replied to Galdor_Mithr's topic in Discussion
Someone's been busy. Looks good. I'm enjoying how excited you are. -
i think i'm stuck in an artic world... noob help plz
cjc813 replied to Galdor_Mithr's topic in Discussion
How much did you change the settings? How far south have you traveled? Moving south should change the temperature, and you should see the climate change noticably within 10k blocks or so. -
i picked up the game on the 13th of October and iv no-lifed 100 hours...
cjc813 replied to Galdor_Mithr's topic in Discussion
What. -
A hunter in chainmail is pretty durable and accuracy doesn't suffer too badly. It's my preferred setup. Keep a spear, a falx, and a bow on your hotbar. If they run up on you, throw the spear at them for burst DPS and finish them off with the sword. You'll still be mobile enough to pull back if you need to.
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People can't hear Bowtorn scream before they shot. I don't think they're going to hear footsteps.
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This isn't Minecraft.
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Politely disagree about Quarry mod. Imo, relieving blocks the vanilla way isn't good game design. I like how quarry mod introduces interesting mechanics and unique gameplay instead of simply making it faster.
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It's very much not vanilla, but imo it should be. The stone quarry mod is at least worth a look. Makes things way faster, but it doesn't feel trivial, and the mechanics are neat. I'm a pretty big vanilla purist, but I don't play without quarry mod.
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Title. When I add Working Classes, I'd like to give all my people the option to reroll without having to manage each one. Is there a way to do this, either with a command or with server configs?
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Just got everything updated to 1.21 and *so far* nothing seems to be exploding. If ya wanna play 1.21 with us, come on by!
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Hey everybody! We're still going strong with a group of folks, making good progress. We've got 2 settlements established near spawn, and both are amazing. Especially the one nearest to spawn. Some really cool builds and super nice folks. There's room for more! Players of all skill levels are welcome, and there's funding for plenty of server slots. Check us out! We are going to do the Chapter 1 story location this Sunday, and we have community armor available so you're welcome to join. Check out or discord, and @ me with any questions or see our chat channel.
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Welcome to VS. It's a great game, I'm glad you checked it out. To be honest, it's entirely up to you as to whether or not you go solo or MP first. Both are viable. If you do want a nice group of folks to join up with, I started a server a few weeks ago. My people are pretty chill and helpful. Mods are minimal, and I put a lot of effort into making sure it's easy for newbies to join. You're more than welcome. Check us out.
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If you haven't hopped into the Discord already, come on by! We start in 1 hour.
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hey, squish. my server's gonna have a fresh start first thing in the morning (6am central). if you're still on the hunt, check us out.
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Alright, folks! I'm excited to announce that this SUNDAY, August 3rd at 6am central, my lil' band of misfits and I will be doing a fresh start on a brand new world! We had a lot of fun over the last few months, and I sure learned a lot. It's time to go again. The main idea behind our server is this: I want a tight-knit group of folks who enjoy a vanilla-ish Vintage Story experience. This is an excellent server for newer players who want to learn the game and have nice people around while they do. Everyone who's not a jerk is welcome. Check out our Discord or keep reading to learn more. About the Server Like I said, I'm going to keep things vanilla-ish. I've spent a lot of time thinking about how to incorporate mods without drastic changes to progression or combat. With this in mind, I'll be rolling mods out in 3 phases. Week 1 (8/3 - 8/9) will play as close to vanilla as I can get away with. Starting on week 2 (8/10 onward), I'll be adding the bulk of our current mod list, and there are a lot of the community favorites in there. After 4-5 weeks (approx. 8/31 onward), I will add a handful of mods that are super fun, but tend to trivialize progression when added too soon. (Full mod list is below.) I'll always be open to mod requests (or any feedback from my folks), but bear in mind, we are here to play Vintage Story. If you prefer to mod the game beyond recognition, I respect your playstyle, but this server may not be a good fit for ya. In addtion to regular ol' surviving and thriving, we'll also be having weekly group adventures every Sunday at 3pm central (If you have a schedule conflict and still want to go, let me know. I'll do my best to schedule as many people as possible). We'll be doing all of the Better Ruins story structures, as well as the main story, over the next several weeks. Technical Stuff Server Dedicated hosting in Chicago, US. 12 Slots, with funding for more. Starting on Vintage Story version 1.20.12, to be updated to 1.21 stable ASAP. Settings Starting climate set to "warm" (halfway between default and the equator) World spawn radius reduced by half (now 25 blocks) Each month is 15 days and days last 50 real-life minutes* Trees grow twice as fast Can chisel nearly all blocks Temporal storms disabled (will enable with enough requests) Equator distance reduced by 60%** Story structures are half as far away All other settings are default *This time setup keeps years a reasonable length, with 2 advantages. First, days (and thus winter nights) are shorter. Second, if I later find that I NEED to slow down the rate at which years pass, I can do it WITHOUT BREAKING ANYTHING by simply making the days longer. A small change to day length will have a significant impact on the length of a year. **North pole to equator is now 40k. World spawn to equator is now roughly 13k. This allows folks a bit of climate control just by moving a few minutes (or more) north/south. Mod List Week 1 (Installed 8/3) Auto Map Markers Better Ruins Bill Posting Chisel Tools Heat Retention Labeled Trunks Sortable Storage Player Corpse Player List Buzzwords Vanity Immersive Corpse Drop Carry On [Back Slot Disabled] Week 2 (Installed 8/10) Containers Bundle [Waiting for 1.21 compatibility.] Purposeful Storage Expanded Matter Food Shelves [Waiting for 1.21 compatibility.] Primitive Survival Prospect Together Culinary Artillery [Waiting for 1.21 compatibility.] Expanded Foods [Waiting for 1.21 compatibility.] Stone Bake Oven Bark Beetles From Golden Combs Stone Quarry Week 5+ (Installed 8/31 or Later) Millwright The Working Classes xSkills Make Me Leak Carry On [Back Slot Enabled]
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Thanks for the reply! I had gotten it sorted. For anyone who may google this later: make sure you also include it at the appropriate spots in the serverconfig.json file. It needs to be inside the "WorldConfig" brackets, but OUTSIDE of the "WorldConfiguration" brackets. Silly me, right?