Hello,
I’m not sure if this topic has already been discussed, but I wanted to ask the community for their opinion on it.
I’ve been playing the game for about a year (with around 100 to 150 hours played), and I’ve spent most of that time playing with friends in groups of 3 to 5 players (which may explain my suggestion).
I really appreciate the developers’ work and the current state of the game, but I feel that the current progression system is somewhat lacking.
In my opinion, there is not enough incentive to use certain technologies, such as copper or bronze (which I personally only use for about an hour of gameplay, or even less—just to mine tin to make bronze, and then to mine iron). I think this reduces the game’s longevity and doesn’t encourage players to adapt to their equipment or their environment.
I also think the game is missing a technology tree, or something similar, that would require players to meet certain prerequisites: having a certain level in a specific skill (for example farming, mining, forging, or building), constructing specific buildings for forging, or simply crafting and using a certain number of bronze tools before being able to progress to the next age.
This could also give more purpose to books and paper, which could be required or used in a research table or something similar, where players could conduct research using certain materials to unlock new technologies or progress to a new age.
I understand that the ideas I’m suggesting would probably be quite complex to implement, but I just wanted to hear your thoughts on the matter.
PS: I am not English so excuse me for any potential spelling mistakes.