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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. I use a haybale. Be careful to pick up the copper first. Placing a block will delete the nuggets. (don't ask how I know. please.)
  2. My thoughts on how starving the VS artists are (or aren't). Until a couple years ago Tyron posted a 24 running count of copies sold. It equated to roughly 1,000 copies a month on average. About 18-24 months ago there was a huge increase in sales. Like a 300% increase. Given the increase in the size of the development team, I don't think they're hurting for cashflow. When I started playing the dev team was Tyron, Saraty (his wife) and another part-time coder. Today I think it's about 8 people. Peruse these forums and you'll see some with a title of "Very Supportive Vintarian" indicating that person has made a donation separate from purchasing the game. You can also check the FAQ for other ways to further support this most wonderful project.
  3. You might want to start here: Also, read the handbook for any questions you have. It can be beneficial to spend time (at night) to read the guides.
  4. Nope. A bug is when something unintended happens, like the game crashes or the crafting result is wrong. For windmills a bug would be the turbulence distance isn't right, 5 blocks instead of 15, for instance. In your case the design is poor (according to your assessment) and should be reconsidered, in which reclassifying as a suggestion is the correct response from the devs.
  5. That makes sense. The game is working as designed so any changes would be a suggestion not a bug.
  6. No. Because X goes up does not mean Y goes down. Nothing about hunters was changed, therefore hunters were not nerfed. Hunters got the same benefits as all other classes, the benefit just did not apply to the weapons hunters specialize in. If you want to talk about relative combat strength between the blackguard's melee attack vs. hunter's ranged attack; that's a different argument. But that would only really apply in PVP situations anyways.
  7. I will add that I've seen the entrance in the bottom of a ravine. Traipsed over a ravine didn't see anything, traipsed over same ravine going opposite direction and saw the door. That ravine was like 30 blocks deep and maybe 20 blocks wide. The whole RA area wa very jagged peaks.
  8. Not sure about the new firepit mechanics but like 16 sticks of fuel would light an entire stack of torches prior to 1.22. I haven't seen what it is in 1.22 yet.
  9. It also harvests flowers and horsetail instantly.
  10. You just need to figure out more chores to do. Bored during the winter? Go caving, smith up a bunch of ingots and tools. I think most of my sleeps were in my first long term world when I'd go on a long journey I'd sleep during the night; but that was when drifters spawned every night before the rifts appeared. Hmmmm... Sounds like a story for a certain thread I shamelessly plug. *whistles innocently*
  11. 10 minutes by default.
  12. I like being able to play without sleeping at all. In all the 4 or 5 years I've played I think I may have sleep the night through less than 2 dozen times. Seraphim being non-human in nature also argues against needing sleep unlike carbon based life-forms. I've thought about the whole respawn thing from a "does it break my suspension of disbelief" aspect. Given the angelic, non-physical implication of the character it seems reasonable to me that 1. not needing sleep is totally reasonable as we are not limited by human limitations and 2. respawning is simply creating a new instance of a physical body to house the non-physical entity the seraph is after the previous container was damaged beyond usability, a lot like the human cylons in SyFy's Battlestar Galactica.
  13. Why? Given a certain ability seraphim have in a certain location, the need for searphim to sleep may be non existent. Adding an emphasis for sleep? Be careful what you wish for, you might end up with phantoms.
  14. I didn't say VS is the hardest thing ever. What made you thing I said that. If you want a "hardest video game ever", go play the original Rayman on playstation.
  15. It can also hide below the top layer of sedimentary rock. In my last world (1.19 through 1.20) bauxite was near spawn just hiding under a layer of slate. Didn't find it until I was hunting down some sphalerite for bismuth bronze. Hit bauxite and stopped digging since no ores spawn in bauxite, but happy I didn't have to go traipsing all over the place to find bauxite.
  16. There's a number of guides in the handbook. Two or three are geared towards initial game play. Pull up the handbook and search "guide" and all the guides should come up. You may also want to check out this thread Tips for Beginners
  17. No. VS is an uncompromising survival game. Bed spawn eliminates a LOT of the challenge to this game. Add the optional mod if you like, but it should most definitely NOT be in base game mechanics. VS ain't TOBG.
  18. No! Just no. If one has a huge expanse of low fertility soil, just run in a single direction until you get some medium fertility soil. It may be a few hundred blocks, but you'll eventually get there. Even fertilizer enriched low fertility soil is obnoxiously slow in growing crops. I know this as I have had multiple starts where medium fertility soil is a long way off. Just take a stack of shovel heads (4 stone heads) and dig up a couple stacks of medium fert soil and take it home to the nearest pond/lake for farming.
  19. My apologies. You are correct, I should have spoilered the comments about certain persons generic as I thought they were.
  20. Pity. Given time they'll reset their trades and eventually you would have been able to seel that diamond. Welp, FAFO is a thing.
  21. I will confirm, RNGeezus hath blessed thee greatly. Utter thine praises to the technology gods for thy good fortune. I have noticed that farming drifters during the night has always been a feast and famine situation regarding temporal gears. Kill 15, 20, 30 drifters and get nada but flax and maybe a rusty gear. Then by the time 35 and 40 comes along I've acquired 2 temporal gears and two or three rusty gears, followed by a hiatus in RNGeezus bestowing its goodwill upon me again.
  22. Well, let's take a moment and pause on this statement. VS is influenced by Lovecraft's stories (incredibly so, I will add) and the eldritch theme is just that - a theme. I don't think it's accurate to call it sanity in the Lovecraftian sense of sanity. The story devs (and Tyron's implementation of the story) have drawn a great degree of inspiration from Lovecraft, but it is just that; inspiration. The devs have springboarded off of Lovecraft in writing their own version of what Lovecraft called "weird fiction" (which evolved into Lovecraftian horror). If there is any kind of insanity it would be in the time of Jonas' activity. Jonas himself seems to have become, at the very least, of questionable sanity; but the people engaged in his grand design certainly went off the deep end of hero worship. Thanks to Jonas and by extension Tobias' tower, the temporal foundation of the world was ripped apart but seems to be "healing" in that temporal storms are not as bad as they were in the past. Another related anomaly is the rifts and emergence of the drifters.
  23. Yes. It's kind of a term of endearment since this, the most blessed block game, has it's roots in that game. Tyron made the VintageCraft mod for TOBG and eventually left that game for a brief stint on Hytale then started development of This most blessed block game (amen) in 2016. There's also a few easter eggs pointing back to TOBG, one of which is exceedingly rare, the other not quite as rare; another is one track in the VS soundtrack.
  24. WARNING This kind of change may have unintended consequences. The last I heard the date is a count of days elapsed since May 1, Year 0. Altering the days per month could rewind the date or fast foward it into a future season. In your case it may rewind the date which could take you from spring back into winter. Be very careful adjusting this parameter after a world has been started.
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