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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Dousing for sticks and seeds came to my mind when wielding shears.. As for the mining speed? It's more of a gameplay thing than a reality thing for me. Consider a days worth of travel is what? about 5,000 blocks? That's only 5 km. I'm pretty sure people can walk farther than that by a long shot. Like almost 10 times that far in a single day. Given the dramatic unreality of that, I'm not advocating for something more realistic. It makes sense in the game. At this time the pre 1.19.4 mining speed makes sense in game and the longer time does not.
  2. I agree. Mining with copper tools takes long enough as it is.
  3. From a comment or two here or there it seems like the dev team is focused on how to make multi-block vehicles work. Seems like massive ocean crossings requiring months of in game time to cross is their vision.
  4. You say toMAYto, they said toMAHto. Either way they aren't a playable part of the game currently.
  5. @Tyron Would it be easy to add some ambient environment sounds not tied to critters? Things like different bird song for forests, plains, etc or water dripping in caves. I think adding some ambient sounds would bring a new level of life and immersion to the already wonderful world you and the devs have created.
  6. I'm also wondering (because I haven't manufactured a chisel yet) if converting a stone block to a chiseallable block will change it's likelihood of falling. Cracked rocks are no more unstable than uncracked rocks. I've seen both at an instability of 100% fail to fall and believe a block update of a neighboring block causes a check for collapsing rooves.
  7. Resin bearing pine and acacia trees should be plentiful. You may have to travel a bit to find a forest of such trees, but once you do you'll find plenty of resin. I use a mod that makes resin visible on all sides of a block and am amazed at how much resin I have been missing in previous worlds.
  8. I'm looking into options other support beams (in the event of mining before saws) and found rock walls do not prevent cave ins. I'm willing to bet cobble slabs and blocks will work, but have not tested this yet. For mining surface deposits, I dig a one block hole down and drop a ladder to keep sand, gravel and soil from dropping on my head. I really, REALLY despise surface ore spawning in the first rock layer as it means a strip mine scar to secure said mineralogical necessities. I don't care about the scar on the landscape as much as the durability cost to insure compliance with OSHA regulations (mostly keeping dirt from dropping on my head). As for items? They don't get buried. They will "float" up to the next available airspace, aka empty air block, in the event of a landslide or cave collapse.
  9. Those two areas I mentioned show forest floor for dirt blocks. I figure that's the best indicator of possible presence of wolves. Bears? Got my head on a swivel.
  10. Note on wolf spawning - in my current world (created under 1.19.3 generation rules) I have two "forests" that are a grand total of 25 blocks that spawned one pack of 5 wolves and one pack of 3 + 1 pup. A single tree spawned in said "forest".
  11. When rough doors were introduced they did not count toward sealing a room, including insulating a cellar.
  12. On land. Basing underwater is much too difficult. I don't really pay attention to stability, rainfall, etc. Just where ever looks like it has sufficient space to build. Sand/gravel expanse of desolation? no problem I'll eventually find some suitable dirt to dig up and haul back. Hilly terrain? I can always build/dig suitable work/living spaces. Temporally unstable? Just mix at home chores with errands away from home. I may consider an underwater outpost once I have an ungodly amount of glass. Given the abundant size and number of quartz nodes that won't be a problem as much as the time gathering such resources.
  13. Welp. What you done did was create something of a stepped pyramid. I'm not familiar with how bears interact with fences, but to make it more effective move the higher tier fence to be vertically above the outermost ring of your ground fence tier.
  14. Ladders do the same thing and already exist in game.
  15. Maelstrom

    MBGA!!

    No realli! She was Karving her initials øn the møøse with the sharpened end of an...
  16. I was on a hiatus for the past 9 months. Forgot that log is in the chat. DOH!
  17. How do you pull the damage log? I too am interested in analyzing things a bit to improve my gameplay.
  18. There should be a cash log somewhere. I am not too technically adept and there's others here that will be able to assist more than I. You may want to post this in another forum - Questions might be the best place.
  19. Maelstrom

    MBGA!!

    I killed three moose with nary a nip. I was pretty surprised when it climbed up the 3 block haybale pillar I was on. But he just dropped off without comment and ran about the countryside being difficult accepting my invitation to be dinner.
  20. Not to my knowledge because (to my understanding) the various combat factors make it difficult to calculate damage.
  21. Occasional freeze is probably view distance, but could be other things. Check your settings to see if you have other settings that use up CPU resources. As form animals? I just started a world that I have encountered moose, pigs, sheep, carribou, deer, wolves and a bear. All within about 500 blocks of where I settled which itself is about 750 blocks from spawn (on the edge of a lake so don't see much at spawn when I revisit upon death).
  22. Maelstrom

    MBGA!!

    Based on personal experience I can concur that bears don't seem to be so dangerous. Last play session I was out and about on a wonderful mid-May night with torch in one hand and flint spear in the other. Came running around a two block tall bush and saw what seemed like a statue. A moment later the realization hit that I was not looking at a statue but a bear standing on his hind legs from point blank range (three blocks). I veered sharply to the right and ran fast enough that I didn't even hear the bear, nor have I seen it since. Playing as a blackguard I've survived a first hit encounter with bears but that was with battle jammies and higher health from better nutrition, neither of which applied in this encounter.
  23. Ultra-high readings for the bronze metals will likely result in being set for the rest of the game. Drop a shaft and you're likely to run into a vein even if it was just 10 blocks from the previous shaft.
  24. That really only applies to iron since all the other ores have much higher spawn chances. Having said that, I have found iron on a decent reading.
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