Jump to content

Maelstrom

Vintarian
  • Posts

    1,136
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by Maelstrom

  1. Things are different when the drifters spawn the first night when there are 2 choices - 1. RUN! or 2. Build a protective structure out of the material at hand, typically packed dirt.
  2. Not a problem if you put the skep on a fence or wall.
  3. Additionally, it would be cool if cracks appeared in rocks to indicate the possibility of collapse. The number of cracks indicating the likelihood of a collapse. Thereby removing the tool tip break of immersion. No-one knew how the cracks appeared But as it fell they all disappeared Stone fell like rain -Driving the Last Spike Genesis 1991
  4. Already exists. Leave some crops unprotected and da cute li'l bunnies will feast upon the produce.
  5. For you? A day 1.25 build, for sure!
  6. I've found that a single tap to convert the block to a chiselable block removes instability completely. I'll go back and check because when I tested this I only had reed handbaskets and the inventory space was critical. Since then I've jumped directly to leather backpacks since I didn't find enough flax fiber to make even a single linen sack before my inner carnivore emerged for protein nutrition. Blackguard is FUN!
  7. My guess is once the coast is clear. My question is how to get them to drop into the pit.
  8. Alternately, the trader may be unsuccessful some or *cough*most*cough* of the time, making any up-front down payments a risk for the laziness involved. Maybe the trader finds the desired item but it's in reduced quantity or delivered after a few restock cycles.
  9. Consider running THROUGH drifters. Timing a melee attack (much easier with an axe than a falx) while constantly running allows you to land a hit and be on to the next target before the drifter can respond. Additionally, remaining constantly on the move makes drifters less accurate in their ranged attack. Unconventional, but I'm an out-of-the-box kind of guy.
  10. Avians and sea-life (all kinds - shell fish, waterborn mammals, large and small fish, predator and prey, jellyfish, etc). Patience. It's coming. when I joined in 1.14 version there was a lot less wildlife, like only 7; one of which was a predator.
  11. Maelstrom

    Birds

    Assuming that they would do more than current wildlife does, which is meander about or chase the nearest prey.
  12. Fantastic guide so far! Love the step by step instructions with visual aids.
  13. Maelstrom

    Birds

    Birds are on the roadmap of things the devs want to add to the game. Along with a great many other things. Check the roadmap under devlog menu at the top of the page.
  14. Tangent question: does anyone know if those doors applies to greenhouses? Seems like it would, but would like definitive confirmation.
  15. Chiseling blocks does work, but it can't be on a block that is 100% likely to fall. Not sure if this is a viable solution as hammer and chisel take up two inventory slots.
  16. I'm now on my fourth world with 2 of the previous worlds running multiple years, AND my current world is the beginning of Sept (running 12 day months) and I'm STILL in my original packed dirt hut. You're looks amazing compared to my current quarters.
  17. Given how much dry grass it took I switched to flax grain as soon as I could. Given that flax grain came in more abundantly than the veggies (coz I was always planting way more flax than everything else) I didn't really bother with feeding veggies to the aminals.
  18. Recently slew drifters in a night of high rift activity. Went 15 straight corpses with not a thing! I garnered a whole whopping 1 flax in the next 5 drifters. 5% drop rate for ANY item is a bit ridiculous. But I think I was paying back karma to RNGods as I got my first temporal gear of the world on the 10 drifter corpse in the world.
  19. Started in 1.19.3 stable. I gots ALL the aminals. Killed a half dozen moose, seen caribou, deer and a couple of goats in addition to 2 bears, over a dozen wolves and swarms of rabbits, fox, trash pandas and other small aminals. Got only 1 big horn sheep but no ewe so I think she died in a cliff climbing accident and wondering if there was a marital tiff just before the female went cliff diving. But that's speculation based on the skeleton at the base of the hole in the area the ram came from. That might be a lot of circumstantial evidence, but that's the story I'm sticking with officer. BTW sir, I've locked up the ram until further notice.
  20. What? Ya wanna burn the plains/forest/world down?
  21. Being facetious/silly a bit: for the cool ooga-booga clanging rock sounds... uh... knap a tool head?
  22. For things that have more than 3 items (which are more numerous than the ones with only two or three), which order to you craft them in? And what happens if the order is mixed up?
  23. Additionally, banging flint with something else generates a bit of hot material. That hot material needs to ignite something small due to an exceedingly small amount of thermal energy. So the firepit needs to have tinder (dried grass at this time) to ignite before peat or logs could being to burn. Realistically it would be a case of put grass into fire pit, ignite grass, add sticks, finally add log/peat/coal.
  24. Just gotta ask why? I mean the fire starter is one grass and two sticks for crying out loud. Worst case scenario: knap a knife, find grass and a branchy leaf block. All that usually done in 5 minutes or less. So what's the benefit of adding additional code to the game?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.