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Everything posted by Maelstrom
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I wouldn't exactly call fishing an announcement. Devlog stuff from Discord is Tyron and co just showing something off they're working on. It can be a few update cycles before anything in the dev log Discord shows up in game.
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Acacia is a southern wood, so you have to go thousands of blocks to get it unless you spawn in a warm or hot climate zone. Given that your build is in creative though, just need to pull the block out of the palette.
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I'm telling you Herobrine emmigrated!!!
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The initial learning curve is steep. My hardest thing was finding wild grain in a sea of grass. After playing for a good 30 or 40 hours I realized that wild grains grow in a square pattern whereas grass grows in a cross pattern. Forever after that grain jumps out at me like the sorest of sore thumbs. The same will happen for you with clay, hopefully much quicker than the few dozen hours my epiphany took. I will note clay as I'm running hither and yon for other resources. If it's close to home I'll stop and mark it. Clay is one of my day one materials along with reeds, flint and sticks so on day one I'm constantly looking for it. In my most recent world I ran about 1,000 blocks before finding clay. Not because it was that rare, but because the route I took before finally stumbling across it at sunset. Along the way I found surface copper, surface gold nugget, multiple bee nests and blue clay (which I didn't want to use on the mundane early pottery uses). I've since found clay closer to spawn that I would have stumbled across if I had gone 10 or 20 blocks different than the way I ran through the forest. There's a check box that you can uncheck during world creation. Otherwise, I'm sure there's a command for it.
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Congrats on graduating from Wolf-Bait. I should petition Tyron to add a Drifter Fodder rank.
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creepy overdetailed hut with dead people in attic
Maelstrom replied to yacine_cnbl's topic in Builds
That seems more like a New Orleans style mausoleum. The first story interior seems contradictory to the rest of the build. -
And sometimes it's my own dang pathing. I just happen to walk inbetween the deposits as if I had mapped out the perfect way to avoid exactly what I'm looking for.
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Not to mention Limestone/Chalk, Borax, Bauxite, Bees, Iron and any other resources you are in desparate need of finding. I once spent half of the first day just trying to find one reed. Just one lousy, stinking reed! The rest of the day spent trying to find even more to get the 40 reeds needed for initial inventory space. VS be like
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What do you guys think about the recent Bluesky posts from the devs?
Maelstrom replied to Facethief's topic in Discussion
Things in the devlog on discord are usually very WIP. Some things take a couple of updates between initial post in Discord dev log and actual updates. -
What do you guys think about the recent Bluesky posts from the devs?
Maelstrom replied to Facethief's topic in Discussion
Dev log in Discord is more of a teaser whereas the news forum here is definitive news. -
Acacia with basalt is absolutely AMAZING! If no basalt? kapok has a pleasing shade that's darker than birch and larch but lighter than oak.
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Embellish that event and it's a candidate for the Humorous Stories thread.
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I concur with @hstone32. Those times need to be recorded and preserved on the Utoobs!
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Game didn't quite live up to "Uncompromising Wilderness Survival"
Maelstrom replied to jerjerje's topic in Discussion
So you spend huge amounts of time banging out stone axes? I suppose that makes sense if your charcoal pit is less than say, 4x4x4. With my world ending industrial center I burn through two trunks of logs for one firing of my charcoal pit. I burn through almost a steel axe just chopping all the firewood. Much faster to smith a steel axe than knap all those stone ones, even if they are obsidian! Not to mention forging an axe is less than 3 minutes if you include heating the ingot. I think knapping more than 8 axe heads would take longer. -
Game didn't quite live up to "Uncompromising Wilderness Survival"
Maelstrom replied to jerjerje's topic in Discussion
Time is already weaponized against me. I focus on getting to tools that don't wear out just because I look at them longingly (looking at you copper) and getting a reliable source of MEAT so I can maximize my caloric intake while I'm galavanting around the galax... err... wandering all over creation gathering ingredients for steel. -
no surface area with positive temporal stability
Maelstrom replied to MokraMrkva's topic in Questions
In my experience the largest negative stability area I've found is about 200-250 block diameter. In the map you showed, you should definitely have positive stability areas. -
Game didn't quite live up to "Uncompromising Wilderness Survival"
Maelstrom replied to jerjerje's topic in Discussion
I will say the early game has gotten a little easier since I started in 1.14. But most of the early game difficulty is balancing resource gathering against progression while managing the time and limited inventory resources. -
How to get an Elk and Book back? (Mild spoilers. Chapter 2)
Maelstrom replied to Professor Dragon's topic in Questions
I don't know how you did it but apparently -
Oh dear. We've been living in the matrix all these centuries until Tyron and Co. go and give us the red pill. Idon'tWantToBeaDrifter,Idon'tWantToBeaDrifter,Idon'tWantToBeaDrifter nine, ten, never sleep again!
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Is there a way to change from Celsius to Fahrenheit?
Maelstrom replied to ElvenMage13's topic in Questions
Nobody had an issue of it 4 months ago. The OP even reacted positively to both "rude" responses. -
Jackie Chan. Definitely Jackie Chan oh master of weaponizing a feeble twig. I won't be surprised when you come on here regaling us of some tale in taking down a bear with a couple of rocks, a stick and a deep pond on May 2, year 0.
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Why on earth does the 1st boss have so much health?
Maelstrom replied to Facethief's topic in Discussion
*wanders through the thread whistling* *mutters something about uncompromising and survival* *wanders on over to another thread, whistling all the while*