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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Crops/Agriculture. I take that to mean foraging wild veggie and grain crops that are not berry/fruit based.
  2. I concur that is much too small for a peat deposit. Too deep for a meteor as well. Oddly circular. My gut says it's a player dug hole. Uhhh... Beware of Herobrine?
  3. finding medium fert soil is easy enough. My first long term world was the worst I've ever seen. Low fert soil for about a 1,000 block radius of spawn and a dramatically low amount of forageables. The food availability was so low that I walked every where to keep from starving. By the time I found medium fert soil close to the evening of the first day, I had not come close to starving. If I had sprinted everywhere food would have been a much worse problem. There should not be a problem finding medium fert soil within the first day or two of spawning a new world. Terra preta no longer spawns naturally needing high fert soil or twice as much of other ingredients. Holding out for high fert soil to start a garden (let alone fields for farming) is NOT on the early game bingo card. High fert soil and terra preta are mid to late game goals, unless you have an absurd spawn. I had one in which there were a dozen high fert soil deposits within a few hundred block radius of spawn, but that is one world out of a dozen or more that I've played.
  4. I answered your question specifically. No need to be pendantically obsessive about the content in the thread; especially when you asked a question I answered.
  5. Kewl!!!! In days not so long past I would troll streamers new to VS that they could stand in a rift to be *ahem * teleported to the rust dimension where nuggets of metal were littered all over the place, but gather quickly as the locals congregate quickly and are none to happy with your sudden appearance in their living room. You just told me that my idea is actually possible! Hmmmmm.....
  6. Something I think everyone has missed is whether the game engine is capable of creating a second world. TOBG Glacticraft mod creates more dimensions, which that game engine itself supports. VS has only one dimension. So the game itself limits the possibility of a space mod to build height for the world that is created. No alternate dimensions possible despite the lore indicating a rust "dimension".
  7. It's not necessarily an early game source of food, but an early game task to secure a reliable food source and stop the foraging nightmare.
  8. AHA! I see the problem. You're a southpaw. You should try resetting your keybinding to be right-handed. Just kidding. I got absolutely no clue what the problem is.
  9. I recently toyed with that a bit and found a good way to use firepits and minimize fuel consumption using only two firepits. Use one fire pit to bring 8 flint to temp using high temp burning coal to expedite the heating process. Once close to top temp transfer flint to firepit #2 which is used to maintain temp using peat (or whatever disposable fuel desired). Obviously increasing the number of firepits to heat flint will speed up mass production of calcinated flint.
  10. In my previous playthroughs the first location was southish or southeastish from spawn. In my current playthrough it was almost directly north of spawn, sooo... Maybe some changes have happened since 1.20?
  11. You'll love it once you launch a spear and watch it corkscrew through the air into the distance.
  12. You should have seen the two prototypes I developed in creative. Those were true monstrosities; not only in copper consuption but they were crimes against the eyes. What I posted is nice and elegant.
  13. It's a shiver of shivers. duh!
  14. I'll probably add fishing in the future. But currently it's forage for berries/mushrooms while I sporadically add grains/veggies and the occassional protein from a hunt.
  15. Fortunately an area of ultra-high copper density is able to supply those copper needs. Everytime I've found such an area I will find three or four different copper deposits practically overwriting each other.
  16. And then all the piping to funnel it to a single chest. Took me a few weeks to figure out how to weave the power and chutes. Pics can be found here:
  17. That might be enough It depends on how many chutes, hoppers, lanterns and chests you create. I went through about 5 times that much to make an automated quad-quern grinder.
  18. That's my point. Unless someone has inside the industry perspective we don't know the specifics of that metric.
  19. Yep. Been waiting for them wolf pups one can traffick to be tamable ever since 1.14 when I started playing. I just feel so dirty buying that pup knowing I'm just going to turn around and sell it to the treasure hunter.
  20. I wonder what the definition of "completing" the story is in those studies. I can see a whole bunch of other factors playing into that don't finish the story, like player pretty quickly decided it wasn't the game that was advertised or didn't like some mechanic of the game. Then there's the whole lower attention span of the younger generations to consider. I appreciate that Tyron and Co. have made the game have non-story options. And even in the story option, the story is still optional. Enjoying the vibe of survival? Don't bother giving that one trader that one item and keep on cruisin'.
  21. I don't have a problem with a single ending regardless of the path taken. I just don't want to feel like It's a case of walking down a hallway with no doors to get to the destination. Especially if I get instances of windows in the hallway such as the speaking to the treasure hunter after the first story location.
  22. If the devs do intend for the player to figure out what went wrong, I hope that as more story locations are created the treasure hunter will provide maps to them so you can potentionally go out of order, get some information from the "wrong" site but in the end figure out you done gone the wrong way to circle back to the treasure hunter to pick a different location to go to. As it stands the quests to advance the story are pretty much a go hither to do stuff. I wants some meat to chew on and figure out what my next move should be.
  23. Just find one (maybe two) deposit(s) of tin ore and you should be swimming in tin.
  24. I've never had an issue with the mouse wheel causing selection of hotbar places to skip. I have an issue of scrolling to fast, but that's a skill issue not an equipment issue.
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