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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. These are cool ideas but would be for someone to mod. Devs base the game on eldritch concepts, notably Mr. HP Lovecraft, which is not magic but what happens when extra-dimensional beings/events happen.
  2. Sticks can also be used as a floor overlaying the block underneath.
  3. A week ago or so I logged into a server and had about 2-3 minutes of lag. Didn't realize I was lagging until all of my maneuvering to dig up 30 or 40 blocks of gravel launched me into a montage of fast forward motion. It was really funny watching the drifters in high speed video as well.
  4. That sounds... specific. I don't suppose you have deduced this possibility from personal experience?
  5. This looks a lot like the rot grub bug from 1.14.11. Just gotta manually disinfect each and every block individually. Just kidding. I don't have a clue.
  6. Helve hammer placement is fine. There just isn't enough power output from the single sail on a single windmill rotor. Putting a full set of 5 sails on the windmill will help, but likely still have inactive mechanisms when wind strength is low. For highest power, make four windmill rotors and max out the sails to 5 each. Next build the windmill part 60 blocks above sea level. Doing this will keep your helve hammer running more consistently, but may still have some periods of slowness.
  7. I was offering an alternative that I know works. But if you want to bite my head off for helping, I'll just leave you to your troubles.
  8. My first home tends to be a hole in a clay deposit that slowly expands.
  9. I just checked this closely. The ewe says "several days BEFORE ready to mate"
  10. Not exactly. Flax fabric is a generic recipe and repairs clothes. Just not as much repair as sewing kits.
  11. Why not just hold the mouse button down, no auto-clicker needed.
  12. Frankly, I wouldn't want bog iron like surface copper. I actually love the difficulty in the base game and easy to find iron would dramatically decrease the challenge of the mid to late game eras.
  13. Have you tried adjusting only the landform scale setting to see if that results in more desirable outcomes? I doubt the others would make any changes.
  14. Correct. Bee HIVES do care about moisture. Too much (and I don't know what that level is) prevents bees from spawning. I am pretty sure I've seen bee hives in areas where rainfall is very common.
  15. Bees only care about flowers. Flowers don't care about moisture. Ergo, bees don't care about rainfall.
  16. What likely happened was you started a fire of flammable material but extinguished it by placing the dirt block on the block that was on fire. It just took some time for the fire to actually go out.
  17. Those darn gremlins are up to their shenanigans again! https://necaonline.com/wp-content/uploads/2023/11/Winter-Gremlins-2-scaled.jpg
  18. The build looks great. The only thing my eyes can't get over is the flying buttresses. The vertical part seems a bit flimsy. https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTYb5jlnl6DrbFy3JpkX_CMMl7eMbgG_gDLcg&s
  19. From what I've seen about Vintage Story chicken behavior, it's best to keep them in a pit.
  20. I can't think of any reason to have an autoclicker. What are you doing that requires it?
  21. Additionally, The discussion about any and ALL numbers provided in the pro-pick results are essentially meaningless (best to consider the numbers output for debugging purposes). /edit - purely for academic purposes... a block is approximately 1 meter (a bit over 3 feet) so there's approximately 1,609.756 blocks per mile (as that's how many meters there are per mile).
  22. You forgot moose. If the mauling by the bears, wolves, drifters don't get you then there's the Moose Stomp and a lightning strike for the piece de resistance.
  23. Additionally, backups can be made in game that creates a save in the backups folder with no need to manually move files around (unless a save has to be replaced by a backup).
  24. I didn't know that bottle, six pack, case and kegger were metric measurements.
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