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Maelstrom

Vintarian
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Posts posted by Maelstrom

  1. I've attempted those trough lines and had difficulty with them.  The range is about 35 blocks.  If you're in an area that does not have animals close by chaining troughs becomes troublesome.  Especially if there's multiple animals to move.  One animal will advance and eat what's in the next trough while the other hangs out at the previous one.  I don't bother with this method if I have to attract animals from farther than 50 blocks.

    • Like 1
  2. I don't think there's anything that needs to be changed.  I view the node search mode as the assay step you describe.  Having watched a few shows on TV bank in the day and on the Yewtoobs the VS prospecting system is realistic.

    Prospect around with density mode to determine likely places to assay.  Then assay the targeted area to confirm/deny existence of desired ore.  Sometimes the prospecting looks good but you come up with bupkis.  

  3. Welcome to Vintage Story mate, where even the dirt wants to kill you.

    Seriously though, the animals got tweaked in 1.19 and the devs are still working some of that out.  Probably the best way to go with gathering animals is to set some traps to transport the young to a penned in environment.  May want to consider a lit barn (needs to have a light source in it lest the animal despawn).

  4. On 2/18/2024 at 1:13 PM, Rhyagelle said:

    It's just the default setting. You can still change it.

    And what about those worlds created with the default setting before this change?  gotta find the game command to change it right?  Not exactly a good solution to the fix of a problem that has other solutions.  

    I noticed that there's an open requisition for an animator.  I wonder if that is related to the implemented solution of nerfing mining speed to fix the animation of mining.  

  5. Dousing for sticks and seeds came to my mind when wielding shears..  😅

    As for the mining speed?  It's more of a gameplay thing than a reality thing for me.  Consider a days worth of travel is what? about 5,000 blocks?  That's only 5 km.  I'm pretty sure people can walk farther than that by a long shot.  Like almost 10 times that far in a single day.  Given the dramatic unreality of that, I'm not advocating for something more realistic.  It makes sense in the game.  At this time the pre 1.19.4 mining speed makes sense in game and the longer time does not.

    • Like 3
  6. 1 hour ago, Narcosis said:

    Next major update is supposedly to focus on new means of travelling, which is a requirement for fast and efficient long-distance exploration; having some horses/donkeys or maybe some domesticated ram species to travel on would be fantastic.

    From a comment or two here or there it seems like the dev team is focused on how to make multi-block vehicles work.  Seems like massive ocean crossings requiring months of in game time to cross is their vision.

  7. 28 minutes ago, Streetwind said:

    Not quite completely, no. The .json definitions for bellpeppers have been in the client all this time - they just aren't functional ingame.

    You say toMAYto, they said toMAHto.  😇

    Either way they aren't a playable part of the game currently.

  8. @Tyron  Would it be easy to add some ambient environment sounds not tied to critters?  Things like different bird song for forests, plains, etc or water dripping in caves.  I think adding some ambient sounds would bring a new level of life and immersion to the already wonderful world you and the devs have created.

  9. I'm also wondering (because I haven't manufactured a chisel yet) if converting a stone block to a chiseallable block will change it's likelihood of falling.  Cracked rocks are no more unstable than uncracked rocks.  I've seen both at an instability of 100% fail to fall and believe a block update of a neighboring block causes a check for collapsing rooves.

  10. 49 minutes ago, CipherStormwolf said:

    Will resin be easier to obtain, I find it a pain. Can we not get way to cut trees and harvest some resin? For balance the tree could be hurt and die if you drain it too much. Please?

    Resin bearing pine and acacia trees should be plentiful.  You may have to travel a bit to find a forest of such trees, but once you do you'll find plenty of resin.  I use a mod that makes resin visible on all sides of a block and am amazed at how much resin I have been missing in previous worlds.

    • Cookie time 1
  11. I'm looking into options other support beams (in the event of mining before saws) and found rock walls do not prevent cave ins.  I'm willing to bet cobble slabs and blocks will work, but have not tested this yet.

    For mining surface deposits, I dig a one block hole down and drop a ladder to keep sand, gravel and soil from dropping on my head.  I really, REALLY despise surface ore spawning in the first rock layer as it means a strip mine scar to secure said mineralogical necessities.  I don't care about the scar on the landscape as much as the durability cost to insure compliance with OSHA regulations (mostly keeping dirt from dropping on my head).

    As for items?  They don't get buried.  They will "float" up to the next available airspace, aka empty air block, in the event of a landslide or cave collapse.

    • Like 1
  12. Note on wolf spawning - in my current world (created under 1.19.3 generation rules) I have two "forests" that are a grand total of 25 blocks that spawned one pack of 5 wolves and one pack of 3 + 1 pup.  A single tree spawned in said "forest".

  13. On land.  Basing underwater is much too difficult.

    I don't really pay attention to stability, rainfall, etc.  Just where ever looks like it has sufficient space to build.  Sand/gravel expanse of desolation?  no problem I'll eventually find some suitable dirt to dig up and haul back.  Hilly terrain?  I can always build/dig suitable work/living spaces.  Temporally unstable?  Just mix at home chores with errands away from home.

    I may consider an underwater outpost once I have an ungodly amount of glass.  Given the abundant size and number of quartz nodes that won't be a problem as much as the time gathering such resources.

    • Like 2
  14. 13 hours ago, Thorfinn said:

    A møøse once bit my sister.

    No realli! She was Karving her initials øn the møøse with the sharpened end of an...

    • Haha 1
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