ECI
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ECI last won the day on October 27 2020
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Even in worlds with live villages, there should be dead villages like you mentioned above. These would be more complete than the ones we have now.
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I agree. Everything that you mentioned, would make villages feel much more lifelike.
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I totally agree with point number one. The world feels very empty. That is one of the main reasons I don't play a lot more. If there was more reward for exploring I would probably play more.
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It would be cool to see areas like these added to the game.
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I like the idea of building a village. But I think you should find a small town (maybe 2-4 buildings) and build off of that and upgrade the village. And in return the villagers will help you.
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Yeah, I agree with the underground settlements. That would make sense with what I have heard about the lore. I don't think the going back in time thing would be a great idea. It seems like it would be hard to implement.
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Some weapons shouldn't be able to perform every type of attack. For example, Axes should be able to be used in a swing attack or a overhead attack, but they shouldn't be used in a stabbing attack. That would make no sense. Maybe a stab could be replaced by something else for the axe. Same thing with the spear. It makes no sense to be able to swing it or overhead attack with it ( although, maybe some type of overhead stab might make sense if done right).
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I think you should be able to loot a village if you conquer it. This could mean killing all the villagers or maybe just the guards. This would cost you though. It would take away trading in that village. You could also make it so that if you kill a villager, you have a worse reputation with villagers. This would bring you worse trades and eventually cause guards to attack you. So, you could loot a village, but it will cost you.
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Villages would add a lot to VS. They give players more reasons to explore. They also make the game feel less lonely and more lively. When adding villages to VS, don't make the same mistakes that MC did. Don't make them dull. Villages should add life to the game. Have them interact with each other and do jobs. Additionally, unlike in MC, don't make them have a weird currency. Here is what I think the village in VS should be like. I will divide this into two parts. Part 's ideas are more realistic and less difficult to implement while part 2 is more far fetched. Before I begin, I am no programmer so I don't know how hard any of this would be to implement. Part 1. Villages should, obviously, have different professions and actually go about and complete them. Some example professions are: blacksmith, farmer, tanner, etc. I think there should also be guards and soldiers. These would make the village seem less dependent on you, which makes sense because you weren't always there to defend the village. Additionally, Villagers should do more than just their jobs and sleep. Even villagers need some fun. Villages should also be compact and inside walls. This would make sense, because after the great disaster event people would want to be inside walls and this would cause them to squeeze together. Additionally, the compactness would make the village feel like 1 big structure which is a cool feeling. Compactness also makes it easier to add atmosphere to a village. Here are some MC custom villages that are similar to what I am thinking. I will show videos at the end for what type of village I am talking about. I also think that the towns should not seem to exist only for the player. They should seem to exist for themselves. Finally, the villagers should be the same species as the player. Part 2. Villages should have some sort of society with interacting villages that trade, battle and form allies. Some examples of what I am thinking are MC mods Millenaire and Improved Villagers. Let me know your thoughts and suggestions. I would love for you guys to discuss this and add your own ideas.
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I believe that this combat system would drastically enhance the game and is an awesome idea. I also believe that the spear should be able to be made with higher tier materials, because this system would make a spear a unique weapon, as you said. In addition, in real life spears have been used up until modern times and were not only used by primitive people.
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Also, I feel that making villagers be able to switch professions would be kind of cheap. You could have a population of 99% farmers in a time of peace and then war comes and you just switch your villagers professions so that there would be 99% soldiers. This seems to defeat the purpose of different professions, as they would all be very fluid. So you could do two things: 1. You could make it so that you can not switch the villagers profession, or 2. You could make some sort of system so that the longer a villager spends as a certain profession the more efficient he would be at that profession. So, when a villager switches professions, they take time to become efficient at their new profession. For example, if you switched a farmer to a soldier the new soldier could do less damage than a soldier who has spent more time as a soldier. This means that you could still turn your 99% farmer population into a large army, it would just be an inexperienced army. This mirrors how lords in the middle ages would make their farmers join the army alongside more experienced soldiers. (I realize this would be more difficult to code.) I also think it would be cool if there were different types of soldiers, like archers, spearmen, and swordsmen. P.S. I love the idea of tax collectors.
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It would be nice if you could find some already existing small villages. Villages would be small and consist, maybe only around 5-10 farmers and 1-2 soldiers. You could then gain control of these pre-existing villages and grow them. Even if these pre-existing villages are not added, and only the stuff above, it would still be an awesome improvement to the game. It would be better if there were more villager trades, specifically a blacksmith, miller, and carpenter/lumberjack. Although medieval villages were 90% farmers, they also regularly had one blacksmith and sometimes a butcher, miller, or carpenter/lumberjack along with some soldiers.