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OddSivren

Vintarian
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Everything posted by OddSivren

  1. The following is a recovered excerpt, written in an old dialect. Author unknown. You were lost between worlds once. Swallowed by the turning of The Great Machine, cast beyond time itself and yet you endured. Tobias saw to that. He tore a hole in the fabric of the world and pulled you back through, changed, glowing, strange. A Seraph walking among the living once more. But the old man did not bring you back to rest. The Rot stirs again at the edges of the land. The rifts grow wider. The storms come more often now, rust-colored and roaring, and through them come things that should not exist in this world. And yet there is a Tower. It does not belong to Tobias. No one knows who raised it, or when, or what waits inside. Its stones hum with a heat that has no source. Those who have drawn close say the air around it smells of Prima Materia and burnt iron. The Tower is awake. You have survived The Rot. You survived being unmade by The Machine and remade by the rift. You walked back into this world when by all rights you should be nothing but a name in a forgotten dialect. So climb. TTHE ASCENT begins 04/04/26 and runs through 05/04/26. The Tower will not wait. Neither will the things inside it. Those who reach the summit will be rewarded: Place: 2 Translocator's Place: 1 steel set of your choice Place: bag of seeds & Box of food The Machine shifted the world once. The Devastation scarred it. The rifts are bleeding through. This is what remains. This is what you were brought back for. Prove you deserve to be here. /warp event
  2. Ember’s Requiem is a slightly harder, immersive, and community-driven modded Vintage Story experience. This server is built to last no resets unless corruption forces our hand. Your builds, your stories, your legacy. Grab your torch, choose your destiny, and come forge memories with us. Whether you're drawn to mastering the forbidden arts of Rustbound Magic, perfecting vast farm fields, or carving out a quiet wilderness retreat you belong here. The embers await your spark. Server Highlights Spawn Area: A safe, central hub Rust bound magic: Magic reshapes the world where skill, knowledge, and careful balance matter Player Slots: 25 now, scaling up to 100 as our community grows Gameplay: Hand picked mods that make survival tougher, more rewarding, and full of meaningful seasons that truly test you Join early. Claim your spot. Help shape the lasting legacy of Ember’s Requiem. See you among the ruins, adventurer! I.P: 104.128.51.51:14106 https://discord.gg/yQH8Gcpun6
  3. It worked.
  4. I am currently Working on my First server event ever and thought about doing this massive tower Challenge (100 block radius). So here is the first floor I will post all the floors here for anyone who wants to use them. The tower will consist of 10 floors once done. floor-1.json Floor-01-Maze-Layout.json This is What the Tower looks like from the outside not done with the floors 6-10 yet to be made Floor_2.json Floor_3.json Floor_4.json floor_5-Dungen.json
  5. Like how that is Crazy work I love it!
  6. Yes I would love this!
  7. It would handle admin tasks like teleporting players, protecting regions, tracking block changes - basically everything you’d expect from a toolkit. Instead of coding it myself as I lack the know how when it comes to programing. I wrote down every feature I would want to have on the mod. Pretty much just EssentialsX meeting WorldGuard with audit trail built in. Anyone can grab the document. Just hoping one day no one will need 4-20 mods to do the same thing. What i had in mind: Server Land Claiming. 100% you can just use the built-in land claim system I just do not want to be limited on claiming blocks for the server. Role System - Admin, Moderator, Helper, and Builder roles managed through a single JSON config file. <======= Built in already just want a config file to customize Freezing players instantly. Jail holds someone for a set time. Locate reveals where any user is at that moment. Healing. Feeding. Flying. without needing to /gm 2 Vanishing for staff. Rollback reverts changes after incidents occur. Warp teleports individuals between locations smoothly Inventory viewing talk space Only staff members see it. When you press tab, names show up on screen - just like the mod. Broadcast system HUD Staff Audit Logs VSServerAdmin_Spec_v2.txt
  8. My man! I think you are going to like what I do with it hopefully I can do it Justice!
  9. That is Crazy Amazing work! if you don't mind. Could I use this for my Spawn?
  10. Yes I set World Spawn in the building but only I seem to be getting kicked 10 or so blocks away for some reason I even deop my self and deleted my player data and it still did it. But I think i fixed it. i will post here if it was fixed.
  11. Ok so I set world spawn in the ocean and cleared out the water in a building but every time I /kill myself to see if it is working it spawns me outside in the ocean. any way to fix this?
  12. [I don't know how to code or anything so any Research System would be Great I just think Some Players Run the Whole Progression Way to fast.] A Modular Research-Based Progression Framework Idea People won't leap into a fresh era simply by making flashier stuff. Instead, they’ve got to dig into their current gear through something known as the Research Chest. Every Age rests on three pieces or more: A private spot for digging into stuff. A single smart tool that makes it happen - using this changes everything. A top-tier access granted through the admin’s control. A player could wrap up their era, get hyped, only to stall since the next Age hasn't launched worldwide. Might seem frustrating - yet it stops servers from turning into pure speed contests. The Research Chest The chest stays basic. Just a tiny interface, no flashy stuff either. Inside the UI: A small square layout with nine spots for things being checked. A Research button. A tracker. for the Player and another for the whole server. One place for data or results based on what the creator decides. a straight path clean and no clutter. Skip the wild interface jungle. Age Structure Each era comes from three big ideas. Research Items People drop stuff into the box. Every item moves their meter a bit. A few just inch it along, while some really shove it ahead. Breakthrough Item This is the final piece. What you save till the end. When learners get here, they’re set to advance - no matter what’s happening around them. Global Advancement A server owner hits go once everyone's. checking how far others got, nudging folks to move faster. I think It might bring about a strange group rhythm . Server Controls Admins hold full control - When they want, they trigger a new era on the spot. Progress can pause anytime. They’ll jump the whole group to Age 4 instantly. One player lagging or messed up? Reset them solo. you Can also Extend the System The idea’s built so modders can mess with fresh tweaks without hassle. No one has to alter the core setup - just build right on top using whatever fits. Mods can add: New Ages Steam Age, Arcane Age, Industrial Age - pick any odd era someone imagines. Every one’s got to have a label, a goal for advancement, a key invention that changes things, then placed in sequence. New Research Items Whatever moves things ahead. One tweak might link them to past times - or spark a totally fresh era. New Breakthrough Items The point you need to explore before moving on from an era. It offers creators a clear story path. Age-Locked Content Recipes, mobs, tools, world setup - no matter the feature. When a mod dev needs it locked past an age gate, the system manages that while keeping gameplay flexible. Heck you might even be able to add where Server owners can make it where the Crafting Recipe's are different
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