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ThatNoLifeArtist

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  1. I'd like to create a system similar to that of cooking, where you put ingredients in a bottle instead of a cooking pot, however I don't want regular food recipes to be craftable while using the bottle (for example, I wouldn't want soup in an alchemical bottle) is there any way of creating a custom crafting type?
  2. I've been trying to make a tea mod I managed to make 3 different tea plant blocks using the variantgroups properties and the actual item (tea leaves) using variantgroups. However I can't wrap my head around on how to make for example teablock-gea-crop, drop the gea leaves item and teablock-tea-crop, drop the tea leaves item, etc Problem is that the 3 different types of tea plant won't drop their respective type of tea leaves, they don't drop anything. got it solved. { code: "teablock", variantgroups: [ { code:"teatype", states: ["tea", "gea", "bea"] }, { code:"plantstage", states: ["crop", "growing", "ripe"] }, ], class: "BlockPlant", creativeinventory: { "general": ["*"], "plants": ["*"] }, renderpass: "OpaqueNoCull", drawtype: "json", blockmaterial: "Plant", shapebytype: { "*-crop": { base: "block/myteablock", }, "*-growing": { base: "block/myteablock", }, "*-ripe": { base: "block/myteablock", }, }, texturesbytype: { "*-crop": { all: { base: "block/emptytea/{teatype}", }, }, "*-growing": { all: { base: "block/floweringtea/{teatype}", }, }, "*-ripe": { all: { base: "block/ripetea/{teatype}", }, } }, dropsByType: { "*-ripe": [ { type: "block", code: "theteamod:teablock-{type}-crop", quantity: { avg: 1 } }, { type: "item", code: "theteamod:tea-{type}", quantity: { avg: 2.2 } }, ], "*": [ { type: "block", code: "theteamod:teablock-{type}-crop", quantity: { avg: 1 } } ] }, attributes: { butterflyFeedByType: { "*-1": false, "*-3": false, "*": true }, beeFeedByType: { "*-1": false, "*-3": false, "*": true }, sitHeight: 0.55, tickGrowthProbability: 0.05, handbook: { include: true } }, sideopaque: { all: false }, sidesolid: { all: false }, replaceable: 3000, lightAbsorption: 0, resistance: 0.5, sounds: { place: "game:block/plant", break: "game:block/plant", hit: "game:block/plant" }, rainPermeable: false, collisionbox: null, selectionbox: { x1: 0.0625, y1: 0, z1: 0.0625, x2: 0.9375, y2: 0.25, z2: 0.9375 }, materialDensity: 200, vertexFlags: { grassWindwave: true, weakWave: true }, combustibleProps: { burnTemperature: 600, burnDuration: 10, } }
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