CastIronFabric
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Everything posted by CastIronFabric
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Is it straightforward a matter of copying the entire Vintage story directory (not including game save files) to another location, reassigning the shortcut to point to the proper Data and mods folder? I have multiple shortcuts for the purposes of mod management but I have yet to do a separate install with the game running on a different version than my main and answers on the internet I am not confident are explaining EXACTLY what I am trying to do.
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what value of C over seeds limit will the crop reduce BELOW 50%?
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I will put it this way. I do not know this for sure however I would think that if one does not need high end armor for the quest lines then one would never need high end armor at all for any reason in the game at all. So if one is into crafting everything (like I am) one might as well
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No monsters - just explore, build and craft?!
CastIronFabric replied to PanzerPepan's topic in Questions
I am not for sure but I think Homo Sapiens game mode is exactly that. With that said if you play 'Explorer' they are passive even if you hit them -
What new story locations would you like to see?
CastIronFabric replied to Josiah Gibbonson's topic in Discussion
I am sure they have and I know they have invested a lot of time into that story but I do not enjoy stories in games but at the same time I find this game to be one of the best games out there despite me not reading any text or really having much interest in doing any story content other than the RA. I will not engage in conversation as to why, instead I will just leave others to quandary on that on their own in their efforts to try and understand -
I am asking about 1.30 Your saying magnitude of years. Thank you that answers my question, its what I needed to know
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This is information I do not know so that is helpful. Yes I am asking about 1.30 and I have zero idea what the established schedule is or has ever been.
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I am still asking. I know, 'when its ready' but just curious if there is any word in the magnitude of weeks before I start a new world. Thanks
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in 1.20 there is still ice by mid May at least in the game. Given we start the game in May and there is no ice, me thinks the fix could use some more adjustment.
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What new story locations would you like to see?
CastIronFabric replied to Josiah Gibbonson's topic in Discussion
agreed, however, that removes all traders, all ruins. Anyway, its not a big deal nobody is forcing me to go to the RA. I just personally prefer devs work on other things, the cost of 'Opportunity Cost' is a real thing -
What is the suggestion for size, height etc for animal pens for husbandry? Should I elevate myself for feeding and harvesting? how many blocks? etc. etc. I haven't found a up to date video that focus on the design of the Animal Pens themselves. Also I think some of what I have seen in out of date, so from my understanding currently a standard one block high fence even with snow will keep any kind of animal in and out of the fenced area, is that correct?
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What new gameplay loops would you like to see?
CastIronFabric replied to Josiah Gibbonson's topic in Discussion
I do approve of the Alchemy mod very much. it even allows for early game access to the potions in the form of editable. -
Big time 7 Days to Die alpha 12 or lower vibe right there
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What new story locations would you like to see?
CastIronFabric replied to Josiah Gibbonson's topic in Discussion
zero. I really am not into stories in video games, I am also not really into puzzle dungeons or excessive combat. In would rather them spend that time focusing on other crafting/building mechanics like underwater bases, diving, steam power, Temporal rift Rocketship, astrology, alchemy, chemistry, phase shift (sorry thinking of Stationeers) -
no. To be fair I play passive. Two things I really do not care about in video games, combat and story. I just want to keep it to crafting and building thank you. I know my statement on combat is ironic given 7 Days to Die is one of my most played games ever but I didnt really play that game for the combat.
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I got it in late Dec. its already top 3 of most played games of my life with no sign of changing my daily game (side note, I am retired so plenty of time). The game for me feels like a combination of Wurm and 7 Days to Die which happen to be my two most played games ever.
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Is it my imagination or does it seem like in late winter if you leave your area and notice that snow is melting or has melted in newer locations that when you come back (after overnight) that its updated in your area as well, or is that just by chance because its late winter anyway.
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I would like to see Diving gear in the game if not all the way to underground bases. I would like to see that as late game. Speaking the problem I run into with my play throughs is by the time I get my full homestead aesthetically like I want to the final goal is in affect to leave it for a few months to do the story quests. anyway, I am not sure how much that is on me trying to focus on everything at once instead of focusing on aesthetics as much as possible first.
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What new gameplay loops would you like to see?
CastIronFabric replied to Josiah Gibbonson's topic in Discussion
There is a mod for all of that. I do agree it would be awesome to see that in the core game. I am currently playing with said mods for the first time but I have been so busy getting the basics done I have not yet dived into them. -
What new gameplay loops would you like to see?
CastIronFabric replied to Josiah Gibbonson's topic in Discussion
In order of personal perference: 1. WaterWheels as part of the core game. 2. Diving Gear for late game. Maybe even be able to build an underwater base. -
I play games a lot, pretty much every day for years. I am retired now so what I am about to say makes more sense. In 3 months I have skyrocketed my hours played in this game to now being number 3 of most played games of my entire life.
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2 tiles in all directions, unless by a wall I believe but yeah...would rather not risk it. I do the same with charcoal pits, packed dirt or better
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agreed. I have been moving my camera as far as I can so I can see my plan space while the pause UI does not get in the way. I could easily spend a few in game days just planning. So I might try this tip next time. A few other self imposed rules I do just cuz 1. Do not store fuel sources like Peat etc in a chest and make sure its protected from the rain. I do this even in early game rush. 2. Even though soil on the sides do not catch fire, I play as if any block that could have grass anywhere on it is a fire risk. 3. Butchery Mod: I assume hanging meat will attract predators so I make a dedicated Cellar just for hanging meat and keep it away from other foods should it cause poisoning. So in early game I have two cellars. 4. I havent actually done this yet because I do not have the self discipline but, other than traveling long distances or being chased by predators do not run.
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As I had mentioned in Suggestions, Monsters in Passive mode monsters will never attack you even if you attack them. As a result in order to get a more balance experience that I like which is (animals not aggressive, monsters aggressive if attacked and always in deep caves) I make it a point to make armour and weapons that I would make before going deep in caves even though in Passive I do not have to. Early in my play thru, I have been able to get very deep in a cave and kill Bells with no armour and only a copper weapon. Not a fan of being able to do that however as balance, given I have temporal storms off I really needed a few Temporal Gears