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CastIronFabric

Vintarian
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Everything posted by CastIronFabric

  1. you do it all the time. If its a feature you like and someone challenges you on it you eventually resort to 'this is the way the developer intends for it to be and that is how it should be because that is how they intend it to be'. Now how SPECIFICALLY you know what the developer intends or not is another subject but yes you do that rather often.
  2. no. I do not approve of waterwheels be restricted this way for reasons I think should be self evident and my opinon on that is immutable
  3. I want to make sure I completely understand your position on this before I respond. You are stating that if you go into a cave to do some prospecting and you place dirt blocks around to protect yourself from getting attacked by difters you consider that 'abusing game mechanics' do I have the correct?
  4. so here is the logic 1. if you agree with the developers vision then nobody else should question those decisions because the its how the developer has decided to make the game 2. if you do not agree with the developer vision on a feature then you can dispute it. and to be clear when I say you I mean specifically you not the abstract 'you' do I have that right?
  5. that even gets worse not only do you want to force people to play as the developer dictates, you do not even care about their opinion on the matter. that should make you pause. But with your stance you are basically taking the position that any and all suggestions, ideas or change requests need to stop because it would contradict the developers intention.
  6. I do not agree with this game design specifically for this game. 1. I do not want to be restricted by where I can build, yes I understand that will always be that but lets not go out of our way to make even more restrictions. 2. the chances that you are going to be able to find a location that is reasonable enough for your village build AND near rapid waters is fairly low.
  7. There are moments that people do not notice when they should be giving themselves pause. Suggesting others should play a game the way a developer intended would be one of those times.
  8. Let me ask you a simple quesiton. If I got into a cave and I put blocks around me so that monsters can not attack me, am I hacking the system? should developer take time to remove that ability so that I am forced to fight with monsters? OR..if you think its cheeky you can just simply not do that.
  9. agreed. My gut tells me more cooking options is coming (generally speaking). I do not think they did what they did with fat on this round just to leave its point empty. I might watch some Townsends 18th century cooking videos on that subject to get some hints
  10. if a person thinks putting a fence over the portal to prevent monsters from coming at them is wrong, they can simply not do it. Just like when you are in a cave, you have the OPTION to use blocks to protect yourself from monsters coming at you in a cave or you can choose not to do so and fight them instead. its that simple
  11. you seriously want to be the guy who is arguing for 'put in effort to force players to do something that they do not want to do instead of just adovacting for players to not use a hack if they do not want to'. you really want to be that guy
  12. oh trust me, that is much better than 'if you do not like it go play another game'
  13. yeah which is why I find it impossible to believe that the storms and drifter spawning in a persons base is one of the top compelling reasons why they enjoy playing vintage story. Those that allude to that position I just am unable to take seriously (and that is my watered down polite way of saying it). Also, I find my suggestion of 'going TO the storm instead of the storm coming to you' being viewed by some as outlandish and unacceptable line to never be crossed to be extremely ridiculous
  14. I do not know what this mechanic is but I will say this. Minecraft has a flyer, Colony Survival has a flyer. Maybe its time for developers to not copy each other. My personal key pet peeve is 'why does every friggin building game ever have to have some kind of monsters coming at you at night while your working on your base?' ALL of them. why?
  15. a more polite way would be to suggest looking at possible mods.
  16. that is not a logical flow AND not related, such a comparative statement here would not apply logically anyway. What is or is not 'eaiser' is highly subjective given your framing. You are trying to suggest that having drifters crawl out of a portal is 'easy'. Is it? is it really easier than it is now? no its not. What I would suggest instead is just try not to defend 'forcing a player into a gaming experience that they do not want' and just call this one a loss of debate and move on instead of doubling down on it. EDIT: before replying with a counter point in a desire to justify your position hear my advice following: I do not think its wise to try and defend the position of 'forcing a player to do something that they do not want to do'. I think its better to punt on that before you find yourself being 'that guy'. If a player thinks building a fence is cheeky they can just simply not do it.
  17. I think a developer dedicating too much time in their day to explicitly look for ways to force a player into a gaming experience that they want them to do despite those players being actively engaged in trying to avoid that experience is to put if simply, creepy. I understand fully that there is a balance and its not an exclusive rule but in general the more time a developer spends in trying to force a experience players are trying to avoid the creepier it gets. Not to mention the simple fact of 'if one does not like the exploit, then one can simply not engage in it said exploit. Example: If one think blocking the portal is an exploit, then do not do it. Single player = obvious Multiplayer = who does this specific feature affect specifically? Unless its done at some large groups HQ does it affect anyone anyway?
  18. I respond to the text that people qoute me in. I do not make exceptions to that fact, I do not maintain a spreadsheet of what I said to you a week prior to the quote you gave me. However, my suggestion to you is to not respond to me at all, starting immediately.
  19. given that 100% of the comment you replied to is related to what I just said I would have to say no. I would suggest you read the post you quoted me in its entirety and look for any mention that I may have made regarding any solution, because I didnt in that quote.
  20. from my experience having done about at least 20 restarts (likely more) that is actually fairly normal and far from 'plain nonsense'. It CAN happen on some rolls, but for most roles is not super hard.
  21. I understand the multiplayer aspect but for this game specifically I really think we need to lean features in a direction that assumes people are respectful to the rules of any given server. Games that are actually pvp focused (like Darkfall online was) are a complete S Show when it comes to feature debates because everything has to be balance to an extreme and its super annoying. I think for this game we have to assume the larger majority of players are not going to be pvp and we should not be making decisions that affect everyone based on their needs. That is my view on this game specifically. Anyway, I think we are not in any strong disagreement on my point so fair enough, I just wanted to point it out is all
  22. and added to that, this is why I am not a fan of developers changing existing mechanics too much once they have been established. That is one thing I am concerned with on the new update. I know I have argued that things like the spears is not as big of a deal as it seems but in general not a fan of changing existing established game mechanics too much.
  23. same here exactly. I think my first play through I panned more than I have ever since a bit more than a year now and likely about 20 restarts. I have an addiction to speed running early games to just shut off my mind and go. disclaimer: I am not saying I am good at early game, its just something I like to do in all games.
  24. to be clear I am making a general statement, I am not addressing any feature specifically nor am I praising or criticizing the developers themselves. its just when I read words like 'players could work around', that just makes me nervous because of my experience with that unmentioned game. Given this is not a pvp game inertly I think its best for a player to just not engage in a hack they think is cheeky to the their game experience and not worry about what other people are doing. it makes me uncomfortable honestly. In fact as a side note, Gabe Newel went into detail on this, their team on I think Half Life had this very discussion. At which point is a player 'work around' not actually a 'hack' but instead a creative solution to a presented challenge. not a cut and dry question to answer really in all cases
  25. there is some truth to that, however what we are talking about here is different. I am not refering to the game experience/feature itself, I am talking about a developer putting in extra effort and work in forcing a player to do something that they may not want to do but killing every single work around they can think of. That is..well to be frank...creepy
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