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dakko

Very Important Vintarian
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Posts posted by dakko

  1. 21 hours ago, Jefferzoonn said:

    I could swear I read on the wiki that they were removed in version 1.16.5 or maybe it was a translation error, if so, please forgive me for the inconvenience caused by my question

    With that information, I searched the News forum to learn more.

    There were 2 recent additions preparing for ropes and boats to be implemented:

    Quote

    Feature: Experimental cloth and rope simulation
    Survival-crafted rope can now be used to attach animals and fence posts in various ways
    Disclaimer: Highly experimental! Very WIP! Ropes are not synced to other players and are not stored with the save game right now

    [from 1.15-pre.1 release notes]  ...WIP = work in progress

    Quote

    Api Tweak: Much improved mounting system. Should make adding boats/horses/airships much simpler. Published a reference implementation for a 2-seated boat (assets shamelessly copied from the xrowboat mod)

    [from 1.16 release notes]

    I could not find the wiki information on these, but maybe the rope simulation did not work out and was removed in 1.16.5? I do not know. This is the first I heard of it.

  2. Is it possible that this is an issue of installing the update version versus the full install? Several years ago someone had no music and the solution was for them to use the full install (which contains the music), but that doesn't quite sound like the same problem you are having.

  3. I didn't know that clay wasn't supposed to be in areas of low precipitation. Are you sure that was not just a coincidence within your past world gen?

    I use patchy climate, so maybe that makes a difference? But my last two worlds (1.16-1.17, possibly began one world in 1.15) had base in low precipitation area and there was also clay.

  4. 4 hours ago, BigBadBeef said:

    Why? Just why? Why the mercy? The pity? Berries are everywhere in this game. Rocks and sticks are literally just lying around on the floor! You can have a spear going in 5 minutes and throw into a rabbit's butt and BANG! Meat! Axe, throw down a tree, make firewood, make campfire - cooked meat!

    And who on earth doesn't go on Youtube these days to check out a game before buying one?

    And what could those developers do in an acceptable frame of time that could possibly be on par with what the social media influencers are doing for both promoting the game and teaching people about it? I was recently claimed of insulting people for lacking even the most basic ability to look up a how to guide on the most popular video sharing platform ON THE PLANET, but what of the insults you are dealing to them by the sole merit by not giving them their due credit?

    I am not some super-pro on a "noob bashing campaign", I am a first timer, It's my first playthrough, I just started last week. I barely got a copper tool or two. And I'm a casual gamer. This game is easy, but it is complicated. Lord forbid people start actually thinking a little bit.

    Worst above all its all explained very nicely in the handbook... THE FIRST THING YOU SEE WHEN YOU START THE GAME! And if that isn't enough, I don't know what is.

    Because it isn't all about what you or I think is adequate.

    There are people here expressing frustration with the game. My suggestion is a simple option. If you and I do not wish to use it, then we don't have to.

    Personally, I think there is a lot to be said for immersing yourself in the game and learning as you go. Chill in the stone age for awhile. There is no need to jackrabbit to copper, or whatever. I don't even make a bed (someone recently expressed that it was difficult having to do so many things on the first day, and gathering grass for a bed was one of the things mentioned -- I don't even have a bed). I don't see the need to be trying to know every nuance of the game on Day 1. Relax. Explore. Pick some berries, or cattail roots, or kill some fish. But that's me.

  5. Hmmm. Did you install any updates in between that may have introduced a bug? Are you using any mods and, if so, which ones?

    Normally I'm in a "patchy" climate world, so I haven't paid any attention to the rain. My base is in an area that rarely rains.

     

    eta: there are some mods that affect weather

  6. On 10/5/2022 at 1:05 AM, Domkrats said:

    Many players get scared away or tired with first "in your face" expercience. But if game would let them live their peacefull life without getting mobs everywhere, they would maybe learn the game and love it, thus continue playing and starting to get into adventures once they are ready for them.

    Umm. I'm the type of player you are speaking of. To give you some idea: I had never played a block game, nor any game requiring fighting, when I started playing VS in mid-2018. In my very first world, I spawned in a narrow (steep) heavily wooded valley and did not even know how to navigate the terrain. It does not get any more beginner than not knowing how to jump up onto a block or make your way through impassable brush. I didn't even know how to exit the game. 😉  All of that to say, I am very familiar with the scenario you are presenting.

    Tyron and the VS Team have been listening to suggestions and, more importantly, have implemented many ways for players to customize their world according to their play style. With continued suggestions they are making refinements. Even the option to change all difficulty settings for an existing world may be (or become) possible. Personally, I don't think that is much of an issue considering that most things do have an in-game command already. 

    I just felt like that needed to be said. Sometimes the tone seems (to me) to suggest that these issues are not being addressed.

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